WORKSHOP: Cyber Human Systems (CHS): Visual Languages and Human-Centric Computing (VL/HCC) 2017 Graduate Consortium
WORKSHOP: Cyber Human Systems (CHS): Visual Languages and Human-Centric Computing (VL/HCC) 2017 Graduate Consortium
批准号:
1740926
负责人:
Eric Walkingshaw
金额:
$3.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-07-01 至 2018-06-30
中文摘要
这笔资金用于支持一个研究生联盟(研讨会),大约有12名研究生,主要来自美国大学(最多2名来自外国机构,以拓宽美国与会者的视野),以及大约4名杰出的研究人员作为导师。为期一天的活动将于10月11日举行,紧接着将于10月12日至14日在北卡罗来纳州罗利举行的2017年IEEE视觉语言和以人为中心的计算研讨会(VL/HCC),并由IEEE计算机协会赞助。今年是研讨会举办33周年。VL/HCC成立于1984年,其使命是支持用于编程、建模和通信的计算技术和语言的设计、理论、应用和评估,这些技术和语言更容易被人们学习、使用和理解。这包括针对视觉技术和文本的研究,以及使用声音、味道、虚拟现实和网络的技术。它还包括对用于实现这一目标的许多媒体的理论研究。VL/HCC在人机交互和编程语言会议中占有独特的地位,因为它专门关注如何帮助最终用户成功开发和使用软件。有关研讨会的更多信息可在https://sites.google.com/site/vlhcc2017/网站上找到。PI和组织委员会的成员将作出特别努力,吸引多样化和多学科的学生参加研究生联合会,并特别注意从代表性不足的机构和妇女中征聘学生。为了进一步增加多样性,任何给定机构将接受不超过两名学生参与者(如果是两名,则至少有一名必须来自STEM领域代表性不足的群体)。计算机技术的最新进展使计算机与人类社会之间的融合不断加深。人们现在在社会技术系统的“海洋”中畅游,这些系统综合了大量贡献用户和大量源代码。例子包括社交媒体系统、开源存储库、在线市场和大型多人在线游戏。然而,随着这一领域的社会技术系统变得越来越复杂,最终用户越来越难以理解和引导它们走向生产目的。今年的VL/HCC研究生联盟是本系列中第15个由NSF资助的研究生联盟,其主要目标是激发研究生思考如何在问题解决的早期阶段使用工具和技术,如问题定义和解决方案搜索。特别是,人们可以利用哪些方法、模型、图表和工具来创建复杂的社会技术系统的心理模型,这些模型可以用于制定设计决策和协作?有效的方法将以创造性和富有成效的方式将用户和软件结合在一起,直接满足现代社会的需求。研究生联合会将帮助制定正在进行和未来的研究项目,旨在缓解与我们社会中许多人相关的紧迫问题。学生参与者将在研讨会期间正式展示他们的作品,并将从教师参与者和其他学生那里获得建设性的反馈。反馈是为了帮助学生理解和阐明他们的工作相对于其他人机交互研究是如何定位的,他们的主题是否充分集中在论文研究项目上,他们的方法是否正确选择和应用,以及结果是否得到适当的分析和呈现。因此,该活动将促进发现和学习,同时也将在来自不同领域(包括计算机科学、社会科学和教育)的年轻研究人员之间建立社区。为了从更广泛的VL/HCC社区获得反馈,每个学生参与者都将在主会议期间的Showpieces活动中展示海报或演示。每个学生参与者的工作的2页扩展摘要将在会议论文集中发表。
英文摘要
This is funding to support a Graduate Consortium (workshop) for approximately 12 graduate students primarily from universities in the United States (up to 2 may be from foreign institutions, in order to broaden the horizons of the U.S. attendees), along with about 4 distinguished research faculty as mentors. The full-day event will take place on October 11, in conjunction with and immediately preceding the 2017 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), to be held October 12-14 in Raleigh, NC, and sponsored by the IEEE Computer Society. This year marks the 33rd anniversary of the Symposium. Established in 1984, the mission of VL/HCC is to support the design, theory, application, and evaluation of computing technologies and languages for programming, modeling, and communicating, which are easier to learn, use, and understand by people. This includes research aimed at visual technology and text, and technology that uses sound, taste, virtual reality, and the Web. It also includes research on theories about the many media used toward this goal. VL/HCC occupies a unique niche among HCI and programming language conferences, in that it focuses specifically on how to help end users successfully develop and use software. More information about the Symposium may be found online at https://sites.google.com/site/vlhcc2017/. The PI and the members of the organizing committee will make special efforts to attract a diverse and interdisciplinary group of student participants to the Graduate Consortium, with special attention paid to recruitment of students from underrepresented institutions and women. To further increase diversity, no more than two student participants will be accepted from any given institution (and if two, then at least one of them must be from an under-represented group in STEM fields).Recent advances in computing have led to continually deeper integration between computers and human society. People now swim in a "sea" of socio-technical systems that synthesize large numbers of contributing users with vast amounts of source code. Examples include social media systems, open source repositories, online marketplaces and massively multiplayer online games. Yet as the socio-technical systems in this sea have grown in complexity, they have become increasingly difficult for end users to understand and direct toward productive ends. The primary goal of this year's VL/HCC Graduate Consortium, the 15th to be funded by NSF in this series, is to stimulate graduate students' thinking about how to use tools and techniques in the early stages of problem solving such as problem definition and solution searching. In particular, what methods, models, diagrams, and tools can people leverage to create mental models of complex socio-technical systems that can be used to make design decisions and for collaboration? Effective approaches will bring users and software together in creative and productive ways that bear directly on the needs of modern society. The Graduate Consortium will help shape ongoing and future research projects aimed at alleviating a pressing problem of relevance to a great many people within our society. The student participants will make formal presentations of their work during the workshop and will receive constructive feedback from the faculty participants as well as from the other students. The feedback is geared to helping students understand and articulate how their work is positioned relative to other human-computer interaction research, whether their topics are adequately focused for thesis research projects, whether their methods are correctly chosen and applied, and whether the results are appropriately analyzed and presented. This event will therefore promote discovery and learning, while also building community among young researchers working from the perspectives of diverse fields including computer science, the social sciences, and education. To get feedback from a broader slice of the VL/HCC community, every student participant will present a poster or demo at the Showpieces event during the main conference. A 2-page extended abstract of each student participant's work will be published in the conference proceedings.
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