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Collaborative Research: EAGER: SCIENCE: Systemic Cultivation of Inclusive Equitable Nurturing Classroom Ecology

Collaborative Research: EAGER: SCIENCE: Systemic Cultivation of Inclusive Equitable Nurturing Classroom Ecology
合作研究:EAGER:科学:包容公平培育课堂生态的系统培育
批准号:
1746123
负责人:
Shiri Azenkot
金额:
$21.1万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-09-01 至 2020-08-31

项目摘要

项目成果

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中文摘要
翻译
在这项合作提案中,一个由人机交互和学习科学研究人员组成的团队将与科学教育从业者合作,开发和研究一种旨在促进4-9年级学生科学教育公平的新型学习体裁。该研究计划针对视觉障碍(VIS)学生,他们在教育系统中面临许多挑战,特别是在理科课程中。与人文科学和社会科学的学科不同,科学教育在很大程度上依赖于使用图表、图表和图像的可视化,以及印刷材料。因此,患有视觉障碍的学生不能很容易地接触到这些可视化,并背负着与科学相关的概念的错误概念的负担。拟议的学习类型通过包括创新的多模式人工制品和针对视力障碍学生和视障学生的科学教育的新的教学方法,解决了公平获得机会的这一迫切需要。这些被称为Sensable的多模式文物是学习流派的中心创新,利用了新兴的技术和运动,如制造商技术和文化、计算机视觉和移动设备。Sensable是一种3D打印模型,它有“热点”,通过在附近的设备上播放媒体文件来响应用户的触摸。这些媒体文件可以是模型组件的音频描述、相关声音或图像,甚至可以是盲文注释。研究人员将研究学生如何使用这些人工制品学习,并为教师创建基于网络的共享和讨论门户、软件工具和教学资源,以促进学习流派在课堂上的广泛采用。通过迭代设计和工程、评估和数据分析,这一基于跨学科设计的研究项目将有助于人机交互和学习科学领域。调查人员将进行一项单一案例设计研究,以评估和改进Sensable的设计。该项目的成果包括新的课程材料和在科学教育中使用Sensable的教学方法。这项研究将回答以下研究问题:(1)Sensable手工艺品和教学方法的哪些方面值得学习?(2)Sensable在多大程度上帮助学生学习材料?(3)Sensable最适合什么类型的科学内容?同样,什么类型的内容不适合用Sensable学习?研究人员将开发并向学术界以及教育和残疾专业人员传播他们的研究成果,为广泛使用和采用这种学习技术铺平道路。
英文摘要
In this collaborative proposal, a team of human-computer interaction and learning science researchers will collaborate with science education practitioners to develop and study a novel learning genre that aims to promote equity in science education for 4th-9th graders. The research program targets students with visual impairments (VIs), who face many challenges in the education system, especially in science courses. Unlike subjects in the humanities and social sciences, science education relies heavily on visualizations using charts, diagrams, and images, in addition to print materials. Consequently, students with VIs cannot readily access those visualizations and are burdened with misconceptions of science-related constructs. The proposed learning genre addresses this critical need for equitable access by including innovative multimodal artifacts and a new pedagogical methodology for science education for both sighted and visually impaired students. These multimodal artifacts called Sensables, the innovation at the center of the learning genre, leverage burgeoning technologies and movements such as maker technology and culture, computer vision, and mobile devices. Sensables are 3D printed models that have "hotspots" that respond to a user's touch by playing a media file on a nearby device. These media files can be audio descriptions of the model component, related sounds or images, or even braille annotations. The investigators will study how students learn with these artifacts, and create a web-based sharing and discussion portal, software tools, and instructional resources for teachers to promote broad adoption of the learning genre in the classroom.Through iterative design and engineering, evaluation, and data analysis, this interdisciplinary design-based research program will contribute to both the human-computer interaction and learning science fields. The investigators will conduct a single case design study to evaluate and refine the design of Sensables. The project's output includes new curricular materials and a pedagogical methodology for using Sensables in science education. The study will answer the following research questions: (1) What aspects of the Sensables artifacts and pedagogical methodology afford learning? (2) To what extent do Sensables help students learn material compared to current standards? (3) What type of science content are Sensables best suited for? Similarly, what type of content is not appropriate for learning with Sensables? The investigators will develop and disseminate their research outcome to the academic community as well as education and disability professionals to pave the way for broad use and adoption of this learning technology.
期刊论文(3)
专著(0)
科研奖励(0)
会议论文
A Demonstration of Molder: An Accessible Design Tool for Tactile Maps
Molder 演示:触觉地图的无障碍设计工具
DOI: 10.1145/3308561.3354594
发表时间: 2019
期刊: The 21st International ACM SIGACCESS Conference on Computers and Accessibility
影响因子: --
作者: [Shi, Lei, Zhao, Yuhang, Kupferstein, Elizabeth, Azenkot, Shiri]
通讯作者: Azenkot, Shiri
Designing Interactive 3D Printed Models with Teachers of the Visually Impaired
与视障人士老师一起设计交互式 3D 打印模型
DOI: 10.1145/3290605.3300427
发表时间: 2019
期刊: 2019 ACM Conference on Human Factors in Computing Systems
影响因子: --
作者: [Shi, Lei, Lawson, Holly, Zhang, Zhuohao, Azenkot, Shiri]
通讯作者: Azenkot, Shiri
Collaborative Research: CCRI: Grand: Virtual Experience Research Accelerator (VERA)
  • 批准号:
    2235067
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $10.88万
  • 财政年份:
    2023
  • 负责人:
    Shiri Azenkot
  • 依托单位:
NSF Convergence Accelerator Track H: Making Virtual Reality Meetings Accessible to Knowledge Workers with Visual Impairments
  • 批准号:
    2236054
  • 项目类别:
    Standard Grant
  • 资助金额:
    $75.0万
  • 财政年份:
    2022
  • 负责人:
    Shiri Azenkot
  • 依托单位:
REU Site: Collaborative: Making Augmented and Virtual Reality Accessible
  • 批准号:
    2051060
  • 项目类别:
    Standard Grant
  • 资助金额:
    $24.16万
  • 财政年份:
    2021
  • 负责人:
    Shiri Azenkot
  • 依托单位:
SYMPOSIUM: XR Access 2020
  • 批准号:
    2027764
  • 项目类别:
    Standard Grant
  • 资助金额:
    $4.71万
  • 财政年份:
    2020
  • 负责人:
    Shiri Azenkot
  • 依托单位:
国内基金
海外基金
Research on Quantum Field Theory without a Lagrangian Description
  • 批准号:
    24ZR1403900
  • 项目类别:
    省市级项目
  • 资助金额:
    --
  • 批准年份:
    2024
  • 负责人:
    SATOSHI NAWATA
  • 依托单位:
Cell Research
Cell Research
Cell Research (细胞研究)