SBIR Phase II: Making Makers- Developing Multiple Pathways to Invention through a Low Cost Maker Device
SBIR Phase II: Making Makers- Developing Multiple Pathways to Invention through a Low Cost Maker Device
批准号:
1758663
负责人:
Jay Silver
金额:
$74.19万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2018
资助国家:
美国
项目状态:
已结题
起止时间:
2018-03-01 至 2022-12-31
中文摘要
这个小型企业创新研究第二阶段项目将不断改进并朝着生产该项目的Creative Maker工具的方向发展,这是一种增强现实体验,其中游戏行为本身就是一种发明。该系统使用现代技术来避免数字屏幕。在整个过程中,学习者利用他们的自然倾向在非数字世界中创造和塑造想法,并发展在技术媒介中流利地构建新想法的能力。该项目的商业化将解决两个对国家具有重要意义的问题。首先,通过逐步将年轻学习者的想法变成现实,该项目将培养他们的创造性信心:自然地提出想法的能力和采取行动的勇气。接下来,美国在创新和创业方面存在性别差距。女性的专利率是男性的40%,只有9%的信息技术相关专利有一名或多名女性发明者,旨在将创新商业化的孵化器的受益者中只有8%是女性。该项目将解决制造者群体(目前80%为男性)的性别平等问题,并拓宽参与制造的途径。该系统由一个投影系统组成,该系统允许在没有计算机屏幕的情况下在日常和虚拟对象之间进行实时可编程交互。在整个研究过程中,我们将创建和完善STEM(科学、技术、工程和数学)应用程序,这是内置的增强活动,用户使用日常对象创建小发明来编码交互并影响程序流或游戏,开发增强教程,通过实时接口无缝连接到现有的STEM工具,以及制造和准备系统。该奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
This Small Business Innovation Research Phase II project will continually refine and move towards production of this project's Creative Maker Tool, an augmented reality experience where the act of playing is inherently inventing. The system uses modern technology to avoid digital screens. Throughout this experience, learners tap into their natural proclivities to make and shape ideas in the non-digital world, and develop the ability to fluently construct new ideas in a technical medium. The commercialization of this project will address two, nationally important issues. First, by scaffolding young learners through progressively bringing their ideas into reality, this project will foster creative confidence: the natural ability to come up with ideas and the courage to act on them. Next, there is a gender gap in innovation and entrepreneurship in the United States. Women patent at 40% the rate of men, only 9% of information technology related patents have one or more female inventors, and only 8% of the beneficiaries of incubators meant to commercialize innovations were women. This project will address gender equity issues in the maker community (currently 80% male) and by widening pathways to engage in making.The system is composed of a projection system that allows real-time programmable interactions between everyday and virtual objects without a computer screen. Throughout this research, we will create and refine STEM (Science Technology Engineering and Mathematics) Apps, which are built-in augmented activities where users create small inventions with everyday objects to code interactions and affect program flow or gameplay, develop Augmented Tutorials, bridge seamlessly to existing STEM tools through real-time interfacing, as well as manufacture and prepare the system.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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SBIR Phase I: Making Makers- Developing Multiple Pathways to Invention through a Low Cost Maker Device
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批准号:1648234
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项目类别:Standard Grant
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资助金额:$22.5万
-
财政年份:2016
-
负责人:Jay Silver
-
依托单位:
国内基金
海外基金
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