Collaborative Research: Collaboration in the Future of Work: Developing Playable Case Studies to Improve STEM Career Pathways
Collaborative Research: Collaboration in the Future of Work: Developing Playable Case Studies to Improve STEM Career Pathways
批准号:
1915563
负责人:
Elizabeth Bonsignore
金额:
$111.53万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2019
资助国家:
美国
项目状态:
已结题
起止时间:
2019-07-01 至 2024-06-30
中文摘要
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英文摘要
This project aims to serve the national interest by implementing educational simulations to improve career preparation among STEM students. There is a shortage of qualified workers in many STEM careers, including cybersecurity and data science. Although undergraduate education is a key step along the career pipeline, in-depth experiences such as internships often come too late and are challenging to scale up to large numbers of students whose skills are still developing. There is a need for authentic, scalable learning experiences that expose undergraduates to professional STEM practices. This project will examine how educational simulations can help undergraduate students understand and engage with STEM careers in a realistic and interdisciplinary context. The project aims to enhance the career awareness and skills of students in two areas of national interest: cybersecurity and crisis response. The project also aims to generate knowledge about how simulations can be used synergistically with traditional courses. The outcomes of the project have potential impact across the higher education spectrum and the K-12 environment. This project will use a new form of educational simulation called a Playable Case Study (PCS). In a PCS, players collaborate with each other and fictional characters in an authentic scenario using a multimedia interface supported by chatbots, videoconferencing, and interactive STEM tools. Players' actions and decisions influence the unfolding narrative. The PCS will spawn in-class discussions to help students reflect on and gain more disciplinary understanding from their experience. Like other educational simulations, PCSs provide undergraduate students with a low-risk opportunity to experience professional STEM work that can be scaled up through technology to reach more students. The project will create and evaluate two PCSs focused on human-centered cybersecurity and crisis response. It will use a socio-cognitive approach, called expansive framing. Students will have the opportunity take ownership of their learning by framing problems in their own words. The project will combine design-based research and quasi-experimentation to answer three research questions: 1) How do PCSs support STEM learning, engagement, career awareness, and career intent; and how does this vary for different kinds of students? 2) How can a situated learning simulation (e.g., PCSs) be augmented by expansive framing to increase near and far transfer of STEM knowledge? 3) How can a simulation with an analytics engine and embedded assessments present meaningful student feedback about their interdisciplinary, team-based STEM work? The results of this project have the potential to improve STEM career pathways and will enhance understanding of how simulation can be effectively used in educational environments. This Engaged Student Learning project is supported by the NSF Improving Undergraduate STEM Education Program: Education and Human Resources (IUSE: EHR), which supports research and development projects to improve the effectiveness of STEM education for all undergraduate students. Through the Engaged Student Learning track, the program supports the creation, exploration, and implementation of promising practices and tools.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(5)
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Information Architecture as Theory: Sociotechnical Dimensions of Learning and Learning about Learning
信息架构作为理论:学习的社会技术维度和关于学习的学习
DOI:
--
发表时间:
2022
期刊:
International Conference of the Learning Sciences
影响因子:
--
作者:
[Piety, P., Wadhwani, N.]
通讯作者:
Wadhwani, N.
Expanding the Frame: Designing a Learning Analytics System Using a Theory of Learning
扩展框架:使用学习理论设计学习分析系统
DOI:
--
发表时间:
2020
期刊:
International Conference of the Learning Sciences
影响因子:
--
作者:
[Philip, Philip]
通讯作者:
Philip, Philip
Textual Ecology, Collaborative Tasks, and Genre Systems: Using PDE to Teach STEM Career Awareness/Intent
文本生态学、协作任务和流派系统:使用 PDE 教授 STEM 职业意识/意图
DOI:
--
发表时间:
2021
期刊:
Annual meeting program American Educational Research Association
影响因子:
--
作者:
[Philip J. Piety, PhD]
通讯作者:
Philip J. Piety, PhD
The Playable Case Study Authoring and Simulation Platform
可玩的案例研究创作和模拟平台
DOI:
--
发表时间:
2022
期刊:
General Proceedings of the 2nd Annual Meeting of the International Society of the Learning Sciences 2022
影响因子:
--
作者:
[Bonsignore, Elizabeth, Hansen, Derek, Hickey, Daniel, Piety, Philip, Chartrand, Grant, Gedris, Kira, Giboney, Justin, Balzotti, Jon, McDonald, Jason, Kartchner, Kevin.]
通讯作者:
Kartchner, Kevin.
Developing Effective Visualizations to Understand and Scaffold Collaborative Textual Practices
开发有效的可视化来理解和支撑协作文本实践
DOI:
--
发表时间:
2021
期刊:
Learning Analytics and Knowledge 2021
影响因子:
--
作者:
[Singh, A., Piety, ., Liu, C, Naik, R]
通讯作者:
Naik, R
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