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Collaborative Research: Collaboration in the Future of Work: Developing Playable Case Studies to Improve STEM Career Pathways

Collaborative Research: Collaboration in the Future of Work: Developing Playable Case Studies to Improve STEM Career Pathways
协作研究:未来工作中的协作:开发可玩的案例研究以改善 STEM 职业道路
批准号:
1915620
负责人:
Derek Hansen
金额:
$52.14万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2019
资助国家:
美国
项目状态:
已结题
起止时间:
2019-07-01 至 2024-06-30

项目摘要

项目成果

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中文摘要
翻译
该项目旨在通过实施教育模拟来改善STEM学生的职业准备,从而为国家利益服务。包括网络安全和数据科学在内的许多STEM职业都缺乏合格的工人。尽管本科教育是职业发展道路上的关键一步,但实习等深度经验往往来得太晚,而且很难推广到大量技能仍在发展的学生身上。我们需要真实的、可扩展的学习经验,让本科生接触到专业的STEM实践。该项目将研究教育模拟如何帮助本科生在现实和跨学科的背景下理解和从事STEM职业。该项目旨在提高学生在两个国家利益领域的职业意识和技能:网络安全和危机应对。该项目还旨在产生有关如何将模拟与传统课程协同使用的知识。该项目的成果对整个高等教育领域和K-12教育环境具有潜在影响。这个项目将使用一种叫做可玩案例研究(PCS)的教育模拟新形式。在pc中,玩家通过聊天机器人、视频会议和交互式STEM工具支持的多媒体界面,在真实的场景中相互协作,并与虚拟角色协作。玩家的行动和决定会影响剧情的展开。PCS将引发课堂讨论,帮助学生反思并从他们的经验中获得更多的学科理解。与其他教育模拟一样,pcs为本科生提供了一个低风险的机会来体验专业的STEM工作,这些工作可以通过技术扩展到更多的学生。该项目将创建和评估两个以人为中心的网络安全和危机响应为重点的pcs。它将使用一种社会认知方法,称为扩展框架。学生将有机会通过用自己的话来构建问题,从而掌握自己的学习。该项目将结合基于设计的研究和准实验来回答三个研究问题:1)pcs如何支持STEM学习、参与、职业意识和职业意图;这对于不同类型的学生有什么不同呢?2)如何通过扩展框架来增强情境学习模拟(例如,pcs),以增加STEM知识的远近转移?3)具有分析引擎和嵌入式评估的模拟如何呈现有意义的学生对他们跨学科,基于团队的STEM工作的反馈?该项目的结果有可能改善STEM职业道路,并将加深对如何在教育环境中有效使用模拟的理解。该项目由美国国家科学基金会改善本科STEM教育计划:教育与人力资源(IUSE: EHR)支持,该计划支持研究和开发项目,以提高所有本科生STEM教育的有效性。通过参与学生学习轨道,该计划支持有前途的实践和工具的创建,探索和实施。该奖项反映了美国国家科学基金会的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
This project aims to serve the national interest by implementing educational simulations to improve career preparation among STEM students. There is a shortage of qualified workers in many STEM careers, including cybersecurity and data science. Although undergraduate education is a key step along the career pipeline, in-depth experiences such as internships often come too late and are challenging to scale up to large numbers of students whose skills are still developing. There is a need for authentic, scalable learning experiences that expose undergraduates to professional STEM practices. This project will examine how educational simulations can help undergraduate students understand and engage with STEM careers in a realistic and interdisciplinary context. The project aims to enhance the career awareness and skills of students in two areas of national interest: cybersecurity and crisis response. The project also aims to generate knowledge about how simulations can be used synergistically with traditional courses. The outcomes of the project have potential impact across the higher education spectrum and the K-12 environment. This project will use a new form of educational simulation called a Playable Case Study (PCS). In a PCS, players collaborate with each other and fictional characters in an authentic scenario using a multimedia interface supported by chatbots, videoconferencing, and interactive STEM tools. Players' actions and decisions influence the unfolding narrative. The PCS will spawn in-class discussions to help students reflect on and gain more disciplinary understanding from their experience. Like other educational simulations, PCSs provide undergraduate students with a low-risk opportunity to experience professional STEM work that can be scaled up through technology to reach more students. The project will create and evaluate two PCSs focused on human-centered cybersecurity and crisis response. It will use a socio-cognitive approach, called expansive framing. Students will have the opportunity take ownership of their learning by framing problems in their own words. The project will combine design-based research and quasi-experimentation to answer three research questions: 1) How do PCSs support STEM learning, engagement, career awareness, and career intent; and how does this vary for different kinds of students? 2) How can a situated learning simulation (e.g., PCSs) be augmented by expansive framing to increase near and far transfer of STEM knowledge? 3) How can a simulation with an analytics engine and embedded assessments present meaningful student feedback about their interdisciplinary, team-based STEM work? The results of this project have the potential to improve STEM career pathways and will enhance understanding of how simulation can be effectively used in educational environments. This Engaged Student Learning project is supported by the NSF Improving Undergraduate STEM Education Program: Education and Human Resources (IUSE: EHR), which supports research and development projects to improve the effectiveness of STEM education for all undergraduate students. Through the Engaged Student Learning track, the program supports the creation, exploration, and implementation of promising practices and tools.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(4)
专著(0)
科研奖励(0)
会议论文
Simulating Municipal Cybersecurity Incidents: Recommendations from Expert Interviews
模拟市政网络安全事件:专家访谈的建议
DOI: 10.24251/hicss.2021.249
发表时间: 2021
期刊: Proceedings of the Annual Hawaii International Conference on System Sciences
影响因子: --
作者: [Gedris, Kira, Bowman, Kayla, Neupane, Aatish, Hughes, Amanda, Bonsignore, Elizabeth, West, Ryan, Balzotti, Jon, Hansen, Derek]
通讯作者: Hansen, Derek
Increasing Cybersecurity Career Interest through Playable Case Studies
通过可玩的案例研究提高网络安全职业兴趣
DOI: 10.1007/s11528-021-00585-w
发表时间: 2021
期刊: TechTrends
影响因子: 2.5
作者: [Giboney, Justin Scott, McDonald, Jason K., Balzotti, Jonathan, Hansen, Derek L., Winters, Desiree M., Bonsignore, Elizabeth]
通讯作者: Bonsignore, Elizabeth
Objectivation in design team conversation
设计团队对话中的客观化
DOI: 10.1016/j.destud.2021.101045
发表时间: 2021
期刊: Design Studies
影响因子: 3.5
作者: [McDonald, Jason K., Bowman, Kayla, Elsayed-Ali, Salma]
通讯作者: Elsayed-Ali, Salma
Embedded Ethical Experiences: Designing Playable Case Studies for Ethics Education
嵌入式道德体验:为道德教育设计可玩的案例研究
DOI: --
发表时间: 2021
期刊: ACM-CHI Workshop
影响因子: --
作者: [Hansen, Derek L., Neupane, Aatish, Gedris, Kira]
通讯作者: Gedris, Kira
CyberCorps Scholarship for Service: Building Research-minded Cyber Leaders
  • 批准号:
    2336409
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $373.5万
  • 财政年份:
    2024
  • 负责人:
    Derek Hansen
  • 依托单位:
Full-Scale Development: Collaborative Research Advancing Informal STEM Learning Through Scientific Alternate Reality Games
  • 批准号:
    1323787
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $124.95万
  • 财政年份:
    2013
  • 负责人:
    Derek Hansen
  • 依托单位:
国内基金
海外基金
Research on Quantum Field Theory without a Lagrangian Description
  • 批准号:
    24ZR1403900
  • 项目类别:
    省市级项目
  • 资助金额:
    --
  • 批准年份:
    2024
  • 负责人:
    SATOSHI NAWATA
  • 依托单位:
Cell Research
Cell Research
Cell Research (细胞研究)