Collaborative Research: Open Player and Community Modeling as a Learning Tool

协作研究:开放玩家和社区建模作为学习工具

基本信息

  • 批准号:
    1917855
  • 负责人:
  • 金额:
    $ 26.4万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2019
  • 资助国家:
    美国
  • 起止时间:
    2019-09-01 至 2023-08-31
  • 项目状态:
    已结题

项目摘要

An active research area in intelligent tutoring systems and game-based learning is personalized learning. In these environments, the computer analyzes learner behaviors in real time and builds individual models of critical aspects of learning (e.g., level of engagement, knowledge acquisition) to adapt the system. While these player models capture essential elements of a learner, the valuable information they contain is usually opaque and hidden from the learners. As a result, players of adaptive learning games do not know how the game categorizes them and why the game changes. This then affects their learning, especially when learning complex concepts. To address this, the project will investigate a novel approach to personalized learning environments by providing learners with a toolset, called Open Player and Community Model, which allows learners to see their actions, tactics, and strategies as well as those of others. A playback system with a labeling toolset will also be created to allow teachers and other learners to annotate patterns they see others use, which will shed light on strategies and mental models of solutions, errors, corrections, and misconceptions. The project will explore how students learn problem-solving with tools that allow them to reflect on their practices and on how others solved similar problems. The research will study two questions: First, how do people engage with user/player models when they are made transparent and used to reflect on learning? Second, how can designers create meaningful visualizations for learners and instructors to support reflection on user/player models and crowdsourced annotations of problem solving behavior? Tools to support collecting and visualizing open player and community models will be developed and made available to the public. Studies of the tools will be conducted to determine how they support learning in complex domains.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
在智能教学系统和基于游戏的学习中,个性化学习是一个活跃的研究领域。在这些环境中,计算机实时分析学习者的行为,并构建学习关键方面的个人模型(例如,参与度、知识获取)以适应系统。虽然这些玩家模型捕捉到了学习者的基本要素,但它们包含的有价值的信息通常是不透明的,对学习者来说是隐藏的。因此,自适应学习游戏的玩家不知道游戏如何将他们归类,以及游戏为什么会改变。这就影响了他们的学习,尤其是在学习复杂概念的时候。为了解决这一问题,该项目将研究一种新的个性化学习环境方法,为学习者提供一个称为开放玩家和社区模型的工具集,使学习者能够看到他们的行动、策略和策略以及其他人的行为、策略和策略。还将创建一个带有标签工具集的回放系统,允许教师和其他学习者注释他们看到其他人使用的模式,这将阐明解决方案、错误、更正和误解的策略和心理模型。该项目将探索学生如何学习使用工具来解决问题,这些工具允许他们反思自己的做法,以及其他人是如何解决类似问题的。这项研究将研究两个问题:第一,当用户/玩家模型变得透明并被用来反思学习时,人们如何参与其中?其次,设计师如何为学习者和教师创建有意义的可视化,以支持对用户/参与者模型的反思和对问题解决行为的众包注释?将开发支持收集和可视化开放玩家和社区模型的工具,并向公众提供。将对这些工具进行研究,以确定它们如何支持复杂领域的学习。这一奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。

项目成果

期刊论文数量(7)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports
“一切都有一个时间和阶段”——电子竞技计算支持的自我调节学习视角
Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning
杀戮、死亡和(计算)协助:确定电子竞技学习中计算支持的机会
  • DOI:
    10.1145/3491102.3517654
  • 发表时间:
    2022
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Kleinman, Erica;Shergadwala, Murtuza N;Seif El-Nasr, Magy
  • 通讯作者:
    Seif El-Nasr, Magy
Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection
并行 OPM:用于分析对等棋盘状态以反映游戏玩法的可视化系统
Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games
从游戏中基于领域的空间抽象挖掘玩家行为模式
  • DOI:
    10.1109/cog57401.2023.10333224
  • 发表时间:
    2023
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Maram, Sai Siddartha;Pfau, Johannes;Villareale, Jennifer;Teng, Zhaoqing;Zhu, Jichen;El-Nasr, Magy Seif
  • 通讯作者:
    El-Nasr, Magy Seif
Toward Improving Reflection in Game-Based Learning: A Survey of Programming Games
提高基于游戏的学习的反思:编程游戏的调查
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Jichen Zhu其他文献

Towards Better User Requirements: How to Involve Human Participants in XAI Research
实现更好的用户需求:如何让人类参与者参与 XAI 研究
  • DOI:
  • 发表时间:
    2022
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Thu Nguyen;Jichen Zhu
  • 通讯作者:
    Jichen Zhu
Designing for Playfulness in Human-AI Authoring Tools
人类-人工智能创作工具的趣味性设计
Designing Visual Metaphors for an Educational Game for Parallel Programming
为并行编程的教育游戏设计视觉隐喻
  • DOI:
  • 发表时间:
    2017
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Santiago Ontañón;Jichen Zhu;B. Smith;B. Char;Evan Freed;Anushay Furqan;Michael Howard;Anna Nguyen;Justin H. Patterson;Josep Valls
  • 通讯作者:
    Josep Valls
Shall I Compare Thee to Another Story?—An Empirical Study of Analogy-Based Story Generation
我可以将你与另一个故事进行比较吗?——基于类比的故事生成的实证研究
Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations
了解玩家如何从游戏后流程可视化中获得意义

Jichen Zhu的其他文献

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{{ truncateString('Jichen Zhu', 18)}}的其他基金

CHS: Small: Balancing Individual and Group Needs in Personalized Adaptive Systems for Improved Health
CHS:小型:在个性化自适应系统中平衡个人和群体需求以改善健康
  • 批准号:
    1816470
  • 财政年份:
    2018
  • 资助金额:
    $ 26.4万
  • 项目类别:
    Standard Grant
EAGER: TAEMILE: Towards Automating Experience Management in Interactive Learning Environments
EAGER:TAEMILE:迈向交互式学习环境中的自动化体验管理
  • 批准号:
    1349082
  • 财政年份:
    2013
  • 资助金额:
    $ 26.4万
  • 项目类别:
    Standard Grant

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