Becoming Joey: Promoting Informal Learning through Embodiment in an Adelie Penguin Virtual Reality Experience

成为乔伊:通过阿德利企鹅虚拟现实体验的体现促进非正式学习

基本信息

  • 批准号:
    2028478
  • 负责人:
  • 金额:
    $ 30万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2020
  • 资助国家:
    美国
  • 起止时间:
    2020-08-15 至 2023-07-31
  • 项目状态:
    已结题

项目摘要

This project will provide a new means for the broader public to better understand an important polar research topic, the Adelie penguins of Antarctica, through an immersive virtual reality (VR) experience. The foundation of this proposal is built upon a collaborative effort between the Wisconsin Institute for Discovery Virtual Environments Group, the Wisconsin IceCube Particle Astrophysics Center (WIPAC), the Field Day Lab from the University of Wisconsin - Madison campus, and an Antarctic research scientist and educator, Jean Pennycook. The collaborative team will create a VR experience to tell the story of Adelie Penguins and how they impact the lives of all citizens. The project will enhance and improve the public’s understanding of the research on Adelie penguins that is currently underway in Antarctica and that is outlined in the book “Becoming Joey” by Jean Pennycook with a narrative that includes an interdisciplinary scientific focus on fields such as atmospheric sciences, ecology and biology. The final VR product will be showcased in a public exhibition space, VR app stores, national and international science events, and publicly accessible websites. The experience will provide closed captioning and translations for Spanish and other relevant languages to enable a greater accessibility for the created products. The project will also serve as a training tool and resource for two local educators through a fellowship program.The project will allow users to virtually experience the science behind Adelie Penguins in an engaging way through embodying the user as an Adelie Penguin to partake in a narrative-based VR application that shares the story of the lives of these unique animals. VR technology enables users to experience environments that are difficult or impossible to physically inhabit, such as the Earth’s polar regions. The embodied interaction will provide a wealth of information around a participant’s actions and perspectives. Previous work from the project team has shown that viewpoint analysis of a virtual experience can pinpoint salient features in a 3D environment that can be used to provide a summary of events. Recent work has shown that player actions inside of video games can be used to predict learning outcomes and early quitting, but little work has studied these effects in VR. Given the wealth of information about a user’s virtual actions, this proposal aims to explore how a participant’s views, actions, and decisions correlate to their learning outcomes and engagement.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
该项目将通过身临其境的虚拟现实(VR)体验,为广大公众提供一种新的手段,更好地了解南极阿德利企鹅这一重要极地研究课题。这项提议的基础是威斯康星州发现虚拟环境研究所小组、威斯康星州冰立方粒子天体物理中心(WIPAC)、威斯康星大学麦迪逊分校的野外日实验室以及南极研究科学家和教育家让·彭尼库克的合作努力。合作团队将创造一种VR体验,讲述阿德利企鹅的故事以及它们如何影响所有公民的生活。该项目将增进和改善公众对目前正在南极洲进行的阿德利企鹅研究的理解,让·彭尼库克在《成为乔伊》一书中概述了这一研究,其叙述包括对大气科学、生态学和生物学等领域的跨学科科学关注。最终的VR产品将在公共展览空间、VR应用商店、国内和国际科学活动以及可公开访问的网站上展示。该体验将为西班牙语和其他相关语言提供隐藏字幕和翻译,以使创建的产品更易于访问。该项目还将通过一个奖学金项目作为两名当地教育工作者的培训工具和资源。该项目将允许用户以一种引人入胜的方式虚拟体验阿德利企鹅背后的科学,通过将用户体现为阿德利企鹅来参与一个基于叙事的VR应用程序,分享这些独特动物的生活故事。VR技术使用户能够体验难以或不可能在物理上居住的环境,例如地球极地地区。具体化的交互将提供关于参与者的行为和观点的丰富信息。项目组之前的工作已经表明,虚拟体验的视点分析可以精确地定位3D环境中的显著特征,可以用来提供事件的摘要。最近的研究表明,玩家在电子游戏中的行为可以用来预测学习结果和提前戒烟,但很少有工作研究虚拟现实中的这些影响。鉴于用户虚拟行为的丰富信息,本提案旨在探索参与者的观点、行为和决策如何与他们的学习结果和参与度相关联。该奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。

项目成果

期刊论文数量(1)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning
Waddle:使用虚拟企鹅作为同理心和非正式学习的工具
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Kevin Ponto其他文献

Quality and Accessibility of Home Assessment mHealth Apps for Community Living: Systematic Review
用于社区生活的家庭评估移动健康应用程序的质量和可及性:系统评价
  • DOI:
    10.2196/52996
  • 发表时间:
    2024-01-01
  • 期刊:
  • 影响因子:
    6.200
  • 作者:
    Jung-hye Shin;Rachael Shields;Jenny Lee;Zachary Skrove;Ross Tredinnick;Kevin Ponto;Beth Fields
  • 通讯作者:
    Beth Fields
Tangled reality
  • DOI:
    10.1007/s10055-008-0086-x
  • 发表时间:
    2008-02-29
  • 期刊:
  • 影响因子:
    5.000
  • 作者:
    Kevin Ponto;Falko Kuester;Robert Nideffer;Simon Penny
  • 通讯作者:
    Simon Penny

Kevin Ponto的其他文献

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{{ truncateString('Kevin Ponto', 18)}}的其他基金

Utilizing the Library System and Virtual Reality Learning Experiences To Engage Rural and LatinX Communities in Polar Research
利用图书馆系统和虚拟现实学习体验让农村和拉丁社区参与极地研究
  • 批准号:
    2116046
  • 财政年份:
    2021
  • 资助金额:
    $ 30万
  • 项目类别:
    Continuing Grant
Exploring the Universe from Antarctica
从南极洲探索宇宙
  • 批准号:
    1612504
  • 财政年份:
    2016
  • 资助金额:
    $ 30万
  • 项目类别:
    Standard Grant
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