Exploring the Universe from Antarctica

从南极洲探索宇宙

基本信息

  • 批准号:
    1612504
  • 负责人:
  • 金额:
    $ 29.98万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2016
  • 资助国家:
    美国
  • 起止时间:
    2016-09-01 至 2019-08-31
  • 项目状态:
    已结题

项目摘要

The goal of this project is to promote informal STEM education in polar research through a novel interactive learning display that uses virtual and augmented reality technology. A new display system will be developed that combines the successful techniques of touch-enabled tabletop displays with new low-cost, head-mounted display technology to deliver an immersive 3D learning experience for the IceCube Neutrino Detection system located at the South Pole. The system will provide new means for engaging the public in learning about the IceCube Neutrino Dectection system and the challenges of Antarctic research. The proposal relies on collaboration between three groups on the University of Wisconsin- Madison campus, including the Living Environments Laboratory (LEL), the Wisconsin IceCube Particle Astrophysics Center (WIPAC), and the Games Learning Society (GLS). Once developed, the display system will be installed at the Wisconsin Institutes for Discovery Town Center, a public space that attracts close to 50,000 people per year. This proposal was submitted as an Exploratory Pathways proposal, meaning that it represents a chance to establish the basis for future research, design, and development of innovations or approaches. Outcomes from this project will inform the PIs of how best to extend the system to add more 3D environments for other research locations in Antarctica. The system will be implemented in an extensible fashion so that a user can select from one of several Antarctic research station locations, not just IceCube, from the main menu of the system and suddenly be immersed in a 3D world that seeks to teach users about polar research at that location. Contents of the interactive learning display will be translated into Spanish, and users will be able to choose which language they want to use. Evaluations of the system will also inform designers about how these museum-type systems impact learning outcomes for the general public.This project was submitted to the Advancing Informal STEM Learning (AISL) program, but will be funded by the Division of Polar Programs. AISL seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
该项目的目标是通过使用虚拟和增强现实技术的新型交互式学习显示来促进极地研究中的非正式STEM教育。将开发一种新的显示系统,将触摸式桌面显示器的成功技术与新的低成本头戴式显示器技术相结合,为位于南极的IceCube中微子探测系统提供身临其境的3D学习体验。该系统将提供新的手段,让公众了解冰立方中微子探测系统和南极研究的挑战。该提案依赖于威斯康星州-麦迪逊校园的三个团体之间的合作,包括生活环境实验室(LEL),威斯康星州冰立方粒子天体物理中心(WIPAC)和游戏学习协会(GLS)。一旦开发完成,该显示系统将安装在威斯康星州探索城市中心研究所,这是一个每年吸引近5万人的公共空间。该提案是作为探索性途径提案提交的,这意味着它为未来的研究、设计和创新或方法的开发奠定了基础。该项目的成果将告知PI如何最好地扩展系统,为南极洲的其他研究地点添加更多的3D环境。该系统将以可扩展的方式实现,以便用户可以从系统的主菜单中选择几个南极研究站位置之一,而不仅仅是IceCube,并突然沉浸在一个3D世界中,该世界旨在向用户传授该位置的极地研究。互动学习显示的内容将被翻译成西班牙语,用户将能够选择他们想要使用的语言。对该系统的评估还将告知设计师这些博物馆类型的系统如何影响公众的学习成果。该项目已提交给推进非正式STEM学习(AISL)计划,但将由极地计划部门资助。AISL寻求推进非正式环境中STEM学习设计和开发的新方法和基于证据的理解。这包括提供多种途径,以扩大获得和参与STEM学习经验,推进非正式环境中STEM学习的创新研究和评估,以及发展参与者对深入学习的理解。

项目成果

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Kevin Ponto其他文献

Quality and Accessibility of Home Assessment mHealth Apps for Community Living: Systematic Review
用于社区生活的家庭评估移动健康应用程序的质量和可及性:系统评价
  • DOI:
    10.2196/52996
  • 发表时间:
    2024-01-01
  • 期刊:
  • 影响因子:
    6.200
  • 作者:
    Jung-hye Shin;Rachael Shields;Jenny Lee;Zachary Skrove;Ross Tredinnick;Kevin Ponto;Beth Fields
  • 通讯作者:
    Beth Fields
Tangled reality
  • DOI:
    10.1007/s10055-008-0086-x
  • 发表时间:
    2008-02-29
  • 期刊:
  • 影响因子:
    5.000
  • 作者:
    Kevin Ponto;Falko Kuester;Robert Nideffer;Simon Penny
  • 通讯作者:
    Simon Penny

Kevin Ponto的其他文献

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{{ truncateString('Kevin Ponto', 18)}}的其他基金

Utilizing the Library System and Virtual Reality Learning Experiences To Engage Rural and LatinX Communities in Polar Research
利用图书馆系统和虚拟现实学习体验让农村和拉丁社区参与极地研究
  • 批准号:
    2116046
  • 财政年份:
    2021
  • 资助金额:
    $ 29.98万
  • 项目类别:
    Continuing Grant
Becoming Joey: Promoting Informal Learning through Embodiment in an Adelie Penguin Virtual Reality Experience
成为乔伊:通过阿德利企鹅虚拟现实体验的体现促进非正式学习
  • 批准号:
    2028478
  • 财政年份:
    2020
  • 资助金额:
    $ 29.98万
  • 项目类别:
    Standard Grant

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