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Virtual Reality to Improve Students’ Understanding of the Extremes of Scale in STEM

Virtual Reality to Improve Students’ Understanding of the Extremes of Scale in STEM
虚拟现实可提高学生对 STEM 极端规模的理解
批准号:
2055680
负责人:
Karen Chen
金额:
$134.27万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2021
资助国家:
美国
项目状态:
未结题
起止时间:
2021-08-15 至 2025-07-31

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This project is funded by the EHR Core Research (ECR) program, which supports work that advances fundamental research on STEM learning and learning environments, broadening participation in STEM, and STEM workforce development. This project will investigate how students’ understanding of scale and number sense (numeracy) can be improved in virtual reality (VR). Research shows that students of all ages hold inaccurate ideas about the size of scientifically relevant entities. For instance, students have difficulty distinguishing the magnitude of difference between the sizes of molecules and cells, or between Earth’s moon and the sun. Because many STEM fields—from virology to astronomy—involve work conducted at extremes of scale, students must develop accurate conceptions of scales that exist well beyond their everyday experience of the world. An inaccurate understanding of scale can obscure the applicability of numeric representation to the real world and become a barrier for entry to STEM. This project will create Scale Worlds, an immersive virtual environment, where students can see various scientific entities in relation to their own bodies and conduct realistic size comparisons that cannot be replicated in everyday experience. Inside Scale Worlds, scientific entities—such as a blue whale and a water molecule—will be distributed among distinct environments, each of which corresponds to a different exponent in scientific notation. Students will be able to see their own bodies and increase or decrease in size relative to these entities, with numeric symbols in scientific and standard notation serving as the primary means of navigation. Development of Scale Worlds will include the iterative design of 31 distinct environments with multimodal experiential cues that reinforce scale, analytical evaluation with usability experts in VR, and formative evaluation with non-expert students. A comparative study with middle school and undergraduate students will assign participants to a projection-based virtual environment (or “CAVE”), head-mounted VR display, or non-VR desktop simulation condition, with the desktop condition being the lowest level of immersion. A subsequent study will observe students’ precise body movements along with corresponding verbalizations in two versions of Scale Worlds: one with the full feature set of structural elements and multimodal experiential cues, and the other with a reduced feature set. This will offer insight into the impact of these features on engagement. Project outcomes include: (a) two validated versions of a scaling environment that reinforces scientific and standard notation; (b) virtual reality usability guidelines; (c) recommendations for STEM educators on technology use; and (d) publicly accessible lesson plans for leveraging Scale Worlds for STEM learning and numeracy, which will be developed in partnership with practicing teachers.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(5)
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会议论文
DOI: 10.1109/vrw58643.2023.00203
发表时间: 2023
期刊: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW
影响因子: --
作者: [Wu, Linfeng, Chen, Karen B., Sekelsky, Brian, Peterson, Matthew, Harper-Gampp, Tyler, Delgado, Cesar]
通讯作者: Delgado, Cesar
Immersive virtual environment for scale cognition and learning: Expert-based evaluation for balancing usability versus cognitive theories
用于规模认知和学习的沉浸式虚拟环境:平衡可用性与认知理论的专家评估
DOI: 10.1177/1071181322661094
发表时间: 2022
期刊: Proceedings of the Human Factors and Ergonomics Society Annual Meeting
影响因子: --
作者: [Wu, Linfeng, Sekelsky, Brian, Peterson, Matthew, Gampp, Tyler, Delgado, Cesar, Chen, Karen B.]
通讯作者: Chen, Karen B.
Preserving theoretically-grounded functions across media platforms in interaction design
在交互设计中保留跨媒体平台的理论基础功能
DOI: 10.21606/iasdr.2023.500
发表时间: 2023
期刊: IASDR 2023: Life-changing design
影响因子: --
作者: [Sekelsky, Brian, Peterson, Matthew, Delgado, Cesar, Chen, Karen B.]
通讯作者: Chen, Karen B.
Virtual Reality Induces Awe but Possibly Not Accommodation
虚拟现实会让人敬畏,但可能不会带来住宿
DOI: 10.22318/icls2023.115633
发表时间: 2023
期刊: Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023
影响因子: --
作者: [Delgado, Cesar, Harper-Gampp, Tyler, Peterson, Matthew, Chen, Karen B.]
通讯作者: Chen, Karen B.
CRII: CHS: Do virtual behaviors represent reality: Examining human behavioral validity in virtual reality interactions
  • 批准号:
    1850055
  • 项目类别:
    Standard Grant
  • 资助金额:
    $17.49万
  • 财政年份:
    2019
  • 负责人:
    Karen Chen
  • 依托单位:
国内基金
海外基金
Reality-based Interaction用户界面模型和评估方法研究
  • 批准号:
    61170182
  • 项目类别:
    面上项目
  • 资助金额:
    57.0万元
  • 批准年份:
    2011
  • 负责人:
    田丰
  • 依托单位: