Building Quantum Information Science Intuition through Digital Games
Building Quantum Information Science Intuition through Digital Games
批准号:
2115843
负责人:
Danielle Harlow
金额:
$34.01万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2021
资助国家:
美国
项目状态:
已结题
起止时间:
2021-08-01 至 2024-07-31
中文摘要
这个创新发展项目是由推进非正式STEM学习计划,旨在推进新的方法,并以证据为基础的理解,在非正式环境中的STEM学习的设计和开发资助。这包括提供多种途径,以扩大获得和参与STEM学习经验,推进非正式环境中STEM学习的创新研究和评估,以及发展参与者对深入学习的理解。量子信息科学(QIS)是物理学、计算机科学、材料科学和工程学交叉的新兴学科。然而,很少有教育项目鼓励年轻人探索QIS并了解其应用和社会效益。这些计划对于支持量子就绪劳动力的增长至关重要。建立直觉是基础的第一步,但这是具有挑战性的,因为量子效应既不是肉眼可见的,也不是在日常生活中体验到的。该项目将为中学生创建一套可访问的,引人入胜的数字游戏,并研究它们在培养QIS直觉方面的有效性。将QIS概念与常见的游戏机制联系起来,旨在提高学生对QIS知识的信心,减少他们对解决此类问题的恐惧,并考虑在该领域或其他STEM领域从事职业。游戏驱动的设计吸引了超过研究年龄组的广泛人群。此外,交付的成果将在网上免费提供,这使得任何人都可以通过电话或电脑和互联网访问一种方式来了解QIS在一个引人入胜的,以游戏为基础的环境。该计划将与教师组织和其他社区团体合作,分享游戏,最大限度地发挥项目的影响。该项目以2020年制定的QIS关键概念以及关于学习游戏化的研究和最佳实践为指导。游戏将在非正式的环境中为6 - 8年级的学生设计,重点是概率,叠加和测量的作用的概念。一个名为“Quander”的游戏世界将包括明确将游戏体验与QIS概念和应用联系起来的视频。该项目将评估学生在玩游戏和观看视频后的理解,他们如何参与游戏的各个方面,以及游戏如何影响他们对QIS的兴趣。该项目的数据将促进了解如何促进QIS非正式的学习经验的方式,吸引年轻观众在QIS和类似的抽象的新兴技术领域,目前的研究是缺乏的。这个项目代表了第一次努力教QIS概念的方式,直接连接到年轻学习者的游戏为基础的经验。从项目中收集的数据将有助于未来的程序设计者了解年轻学习者在游戏环境中推理QIS概念的能力,例如测量,叠加和概率,为学生准备接受更多技术内容的年龄提供见解。该奖项反映了NSF的法定使命,并通过使用基金会的智力价值和更广泛的影响审查进行评估,被认为值得支持的搜索.
英文摘要
This Innovations in Development project is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. Quantum information science (QIS) is an emergent cross-disciplinary field at the interface of physics, computer science, materials science, and engineering. Yet, there are few educational programs that encourage young people to explore QIS and understand its applications and societal benefits. Such programs are critical for supporting the growth of a quantum-ready workforce. Building intuition is a foundational first step but this is challenging because quantum effects are neither visible to the naked eye, nor experienced in everyday life. This project will create a suite of accessible, engaging digital games for middle schoolers, and study their effectiveness in cultivating intuition around QIS. Relating QIS concepts to common game mechanics is designed to increase students’ confidence in their QIS knowledge, reduce their fear of tackling such a subject, and consider pursuing a career in this field or another STEM area. The game-driven design appeals to a broad population beyond the age groups studied. Moreover, the deliverables will be freely available online, which allows anyone with a phone or computer and internet access a way to learn about QIS in an engaging, play-based environment. The program will partner with teacher organizations and other community groups to share the games, maximizing the project’s impact. The project is guided by the QIS Key Concepts developed in 2020, as well as research and best practices on gamification of learning. The games will be designed for 6th-8th grade students in an informal setting, focusing on the concepts of probability, superposition, and role of measurement. A game world titled "Quander" will include videos that explicitly tie game experiences to QIS concepts and applications. The project will evaluate students' understanding after playing the games and watching the videos, how they engage with aspects of the games, and how the game impacted their interest in QIS. The project data will advance understanding of how to facilitate QIS informal learning experiences in ways that engage young audiences in QIS and similar abstract emerging areas of technology where current research is scant. This project represents one of the first efforts to teach QIS concepts in ways that connect directly to young learners’ play-based experiences. Data gathered from the project will help future program designers understand the ability of young learners to reason about QIS concepts such as measurement, superposition and probabilities in game contexts, providing insights to the ages at which students are ready for more technical content.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(1)
专著(0)
科研奖励(0)
会议论文
Adventures in Quander: A QIS Video Game for Secondary Learners
Quander 历险记:一款适合中学生的 QIS 视频游戏
DOI:
--
发表时间:
2023
期刊:
Connected science learning
影响因子:
--
作者:
[Christman, D., Lejano, C., Laub, K., Garcia, L., Bennett, M., Gonzalez-Maldonado, D., Liu, T., Harlow, D., Franklin, D., Edwards, E.]
通讯作者:
Edwards, E.
Practice-driven Research: Developing Constructivism-informed Tools for Supporting Learning in Informal Contexts
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批准号:1906320
-
项目类别:Continuing Grant
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资助金额:$24.41万
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财政年份:2019
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负责人:Danielle Harlow
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依托单位:
Collaborative Research: Design and Development: NGSS-aligned Museum-based Engineering Education Program with Classroom Extensions
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批准号:1824856
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项目类别:Standard Grant
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资助金额:$17.97万
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财政年份:2018
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负责人:Danielle Harlow
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依托单位:
Collaborative Research: EPiQC: Enabling Practical-Scale Quantum Computation
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批准号:1730088
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项目类别:Continuing Grant
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资助金额:$35.68万
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财政年份:2018
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负责人:Danielle Harlow
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依托单位:
国内基金
海外基金
Research on Quantum Field Theory without a Lagrangian Description
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批准号:24ZR1403900
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项目类别:省市级项目
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资助金额:--
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批准年份:2024
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负责人:SATOSHI NAWATA
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依托单位:
Simulation and certification of the ground state of many-body systems on quantum simulators
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批准号:--
-
项目类别:--
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资助金额:40万元
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批准年份:2020
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负责人:Abolfazl Bayat
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依托单位:
Mapping Quantum Chromodynamics by Nuclear Collisions at High and Moderate Energies
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批准号:11875153
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项目类别:面上项目
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资助金额:60.0万元
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批准年份:2018
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负责人:MARCO RUGGIERI
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依托单位: