Improving Student Learning Using a Three-Dimensional Immersive Learning Environment for Foundational Engineering Concepts
使用三维沉浸式学习环境改善学生的基础工程概念学习
基本信息
- 批准号:2141984
- 负责人:
- 金额:$ 29.96万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2021
- 资助国家:美国
- 起止时间:2021-12-15 至 2024-11-30
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This project aims to serve the national interest by improving student learning in an undergraduate statics course using immersive experiences based on augmented and mixed reality technologies. Statics is a foundational course in many engineering programs throughout the country. In this course, students find it especially challenging to solve engineering problems in which forces are applied to physical objects in a three-dimensional space. Students need to learn the spatial reasoning skills that are necessary to solve these complex problems. Without these skills, students can become frustrated with the course, which can affect student retention and persistence in engineering. This project will address these challenges by creating a three-dimensional learning environment that uses interactive software to help students learn foundational engineering concepts and develop three-dimensional spatial reasoning skills. This project will study the effectiveness of the learning environment and investigate the conditions that lead to improvements in student learning. The research has the potential to change how engineering students are taught in the early stages of engineering programs. Successful deployment of this technology in coursework could lead to broader adoption of immersive technology in statics courses. It is expected that student learning will improve, which would help improve retention rates in engineering. The overall goal of this project is to systematically build upon a theoretical and practical knowledge base of how a statics course can be enhanced with immersive technology to improve student learning, build spatial skills, and enhance student motivation. The three-dimensional learning environment will be tailored to major course topics such that students will be able to (a) perform three-dimensional manipulations that are impossible with only pencil and paper, (b) immerse themselves in an environment to interact with both real and computer-generated objects, and (c) learn challenging abstract concepts that are vital for success in engineering. The project will be conducted as a meta-design experiment where iterative design of the learning environment and empirical studies will guide continuous refinement of the technology. While the scope of the project is limited to engineering, the pedagogical approach can be generalized to other STEM courses that can benefit from immersive learning experiences. In addition, the software developed in this project will not be limited to a specific hardware platform so that it can be shared and adapted by institutions with different operating platforms. Evaluation of project outcomes will be conducted by an independent external evaluator. Project results will be disseminated using a website to develop a community of practice for researchers, engineering education conference presentations, and STEM education journals. The NSF IUSE: EHR Program supports research and development projects to improve the effectiveness of STEM education for all students. Through the Engaged Student Learning track, the program supports the creation, exploration, and implementation of promising practices and tools.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
该项目旨在通过使用基于增强和混合现实技术的沉浸式体验来改善学生在本科静态课程中的学习,从而服务于国家利益。静力学是全国许多工程项目的基础课程。在本课程中,学生发现解决将力施加到三维空间中的物理对象的工程问题特别具有挑战性。学生需要学习解决这些复杂问题所需的空间推理技能。如果没有这些技能,学生可能会对课程感到沮丧,这可能会影响学生对工程的保留和坚持。该项目将通过创建一个三维学习环境来应对这些挑战,该环境使用交互式软件帮助学生学习基础工程概念并培养三维空间推理技能。该项目将研究学习环境的有效性,并调查改善学生学习的条件。这项研究有可能改变工程专业学生在工程项目早期阶段的教学方式。在课程作业中成功部署该技术可能会导致静力学课程中更广泛地采用沉浸式技术。预计学生的学习将会得到改善,这将有助于提高工程专业的保留率。该项目的总体目标是系统地建立关于如何利用沉浸式技术增强静力学课程的理论和实践知识基础,以改善学生的学习、培养空间技能并增强学生的积极性。三维学习环境将根据主要课程主题进行定制,以便学生能够(a)执行仅用铅笔和纸不可能完成的三维操作,(b)沉浸在与真实和计算机生成的对象交互的环境中,以及(c)学习对工程成功至关重要的具有挑战性的抽象概念。该项目将作为元设计实验进行,其中学习环境的迭代设计和实证研究将指导技术的不断完善。虽然该项目的范围仅限于工程,但教学方法可以推广到其他可以从沉浸式学习体验中受益的 STEM 课程。此外,本项目开发的软件将不限于特定的硬件平台,可以为不同操作平台的机构共享和适配。项目成果的评估将由独立的外部评估员进行。项目成果将通过网站传播,为研究人员开发实践社区、工程教育会议演示和 STEM 教育期刊。 NSF IUSE:EHR 计划支持研究和开发项目,以提高所有学生 STEM 教育的有效性。通过参与学生学习轨道,该计划支持有前途的实践和工具的创建、探索和实施。该奖项反映了 NSF 的法定使命,并通过使用基金会的智力价值和更广泛的影响审查标准进行评估,被认为值得支持。
项目成果
期刊论文数量(2)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
A Pathway to Initiate Engineering Education Research: A First-Year Reflection on Faculty Development
启动工程教育研究的途径:对教师发展的第一年反思
- DOI:
- 发表时间:2023
- 期刊:
- 影响因子:0
- 作者:Giancaspro, James W;Arboleda, D.;Heller, A.;Ghahremaninezhad, A.
- 通讯作者:Ghahremaninezhad, A.
In-Situ Bending Moment Visualization of a Structure Using Augmented Reality and Real-Time Object Detection
使用增强现实和实时对象检测对结构进行原位弯矩可视化
- DOI:
- 发表时间:2023
- 期刊:
- 影响因子:0
- 作者:Arboleda, D.;Giancaspro, J.;Cacchione, M.;Okyay, M.
- 通讯作者:Okyay, M.
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James Giancaspro其他文献
Aerospace technology for strengthening of bridges
- DOI:
10.1016/j.conbuildmat.2008.02.021 - 发表时间:
2009-02-01 - 期刊:
- 影响因子:
- 作者:
James Giancaspro;Christos Papakonstantinou;Mohamed Nazier;P. Balaguru - 通讯作者:
P. Balaguru
James Giancaspro的其他文献
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{{ truncateString('James Giancaspro', 18)}}的其他基金
Research Initiation: Predicting Student Success and Persistence in Early Engineering Coursework Using Real-Time Changes in Emotion
研究启动:利用情绪的实时变化来预测学生在早期工程课程中的成功和坚持
- 批准号:
2204892 - 财政年份:2022
- 资助金额:
$ 29.96万 - 项目类别:
Standard Grant
BRIGE: An Exploration Into Concrete Surface Preparation Using Dry Ice Bombardment
BRIGE:使用干冰轰击进行混凝土表面处理的探索
- 批准号:
0926794 - 财政年份:2009
- 资助金额:
$ 29.96万 - 项目类别:
Standard Grant
MRI: Acquisition of High-Rate Testing and Videography Apparatus to Support Collaborative Research in Materials Engineering and Cross-Disciplinary Sciences
MRI:采购高速测试和摄像设备以支持材料工程和跨学科科学的合作研究
- 批准号:
0922825 - 财政年份:2009
- 资助金额:
$ 29.96万 - 项目类别:
Standard Grant
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