Collaborative Research: Gamified Learning of Computing Hardware Fundamentals
Collaborative Research: Gamified Learning of Computing Hardware Fundamentals
批准号:
2142696
负责人:
Tamzidul Hoque
金额:
$20.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2022
资助国家:
美国
项目状态:
未结题
起止时间:
2022-02-01 至 2025-01-31
中文摘要
该项目旨在通过设计一种新的实践性和游戏化的课程来服务于国家利益,专注于计算硬件基础。电子产品在几乎所有生活领域的使用日益增加,这就产生了对工程师、科学家和技术人员在其复杂的设计和制造过程中做出贡献的巨大需求。然而,围绕制造业工作的硬件的误解,以及分析和人工智能领域工作的日益流行,促使学生避开与硬件相关的大学课程。学生对电子硬件的知识及其基本操作原理并没有受到太多关注。这导致了当前电子行业的显著技能差距。因此,迫切需要培训大学生从系统的角度通过动手方式学习硬件基础知识。此外,还需要激发这些学生对硬件的兴趣。该项目旨在设计引人入胜、协作和发人深省的游戏化学习模块,这些模块将在电子硬件平台上播放。每个游戏化的模块,可以单独或合作在一个团队中进行,将以一个主要的硬件概念培训学生为目标,使用吸引人的和实验性的学习方法。游戏将介绍和练习计算硬件的基本概念之一。总的来说,游戏化的模块将提供现代电子系统的系统级视角。该项目打算评估两所大学和两所高中的课程。堪萨斯大学和佛罗里达大学的这个合作项目将调查一种新的范式,让本科生掌握电子硬件的基本概念和系统操作的关键原理,包括基本物理(例如,信号传播、晶体管开关)和计算的数学(例如,布尔代数、逻辑门)。该项目旨在了解游戏化学习在不同的学生群体中激发情境兴趣和学习硬件内容的能力,这些学生包括女性、社会经济地位较低的学生、第一次上大学的学生以及历史上代表性不足的少数族裔。该项目有可能在半导体行业培养一支熟练和多样化的劳动力队伍。将使用混合研究方法来评估该项目中拟议的活动。项目活动还将包括为高中生开发类似的游戏化模块,这反过来又会为更多的电气和计算机工程本科专业创造一条招聘途径。该项目将通过门户网站、研讨会、教程和特别会议与教育和半导体社区分享游戏化模块、硬件平台设计、课程材料和其他成果。该项目有可能帮助学生采用具有更复杂功能的新兴技术,如增强现实和虚拟现实。NSF IUSE:EHR计划支持研究和开发项目,以提高所有学生的STEM教育的有效性。通过参与的学生学习路径,该计划支持有前景的实践和工具的创建、探索和实施。该奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
This project aims to serve the national interest by designing a novel hands-on and gamified curriculum focusing on computing hardware fundamentals. Growing use of electronics in nearly all spheres of life has created a great need for engineers, scientists, and technicians to contribute to their sophisticated design and manufacturing process. However, misconceptions of hardware surrounding manufacturing jobs, along with the rising popularity of jobs in analytics and artificial intelligence, motivate students to avoid hardware-related college courses. Students’ knowledge of electronic hardware and basic principles of their operation have not received much attention. This has contributed to a remarkable skill gap in the current electronics industry. Hence, there is a critical need for training college students to learn the fundamentals of hardware from a system perspective through a hands-on approach. Additionally, there is a need to stimulate these students interests in hardware. The project aims to design engaging, collaborative, and thought-provoking gamified learning modules that will be played on an electronic hardware platform. Each gamified module, to be played individually or collaboratively in a team, will target training students on one major concept of hardware using an engaging and experimental learning approach. Games will introduce and exercise one of the fundamental concepts of computing hardware. Collectively, the gamified modules will provide a system-level perspective of the modern electronic system. The project intends to evaluate the curriculum at two universities and high schools. This collaborative project between University of Kansas and University of Florida will investigate a new paradigm of preparing undergraduate students with foundational concepts of electronic hardware and key principles of system operation, including underlying physics (e.g., signal propagation, switching of transistors) and mathematics (e.g., Boolean algebra, logic gates) of computing. The project seeks to understand the ability of gamified learning to stimulate situational interest and learning of hardware content among diverse groups of students, including women, low socio-economic status students, first-time-in-college students, and historically underrepresented ethnic minorities. This project has the potential to create a skilled and diversified workforce in the semiconductor industry. A mixed research method will be used to evaluate the proposed activities in this project. Project activities will also include development of similar gamified modules for high school students, which in turn leads to creating a recruiting pathway for more electrical and computer engineering undergraduate majors. The project will share the gamified modules, hardware platform design, course materials, and other outcomes with the educational and semiconductor community through web portals, workshops, tutorials, and special sessions. The project has potential to help students adopt emerging technologies with more complex functionality, such as augmented and virtual reality. The NSF IUSE: EHR Program supports research and development projects to improve the effectiveness of STEM education for all students. Through the Engaged Student Learning track, the program supports the creation, exploration, and implementation of promising practices and tools.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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Collaborative Research: SaTC: EDU: Hardware Security Education for All Through Seamless Extension of Existing Curricula
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批准号:2114157
-
项目类别:Standard Grant
-
资助金额:$16.3万
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财政年份:2021
-
负责人:Tamzidul Hoque
-
依托单位:
国内基金
海外基金
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