Social Virtual Reality enabled Learning to Empower Special Education Students in Gaining Competence to Join the Future Technology Workforce
社交虚拟现实使学习能够帮助特殊教育学生获得加入未来技术劳动力的能力
基本信息
- 批准号:2302596
- 负责人:
- 金额:$ 85万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2023
- 资助国家:美国
- 起止时间:2023-08-01 至 2026-07-31
- 项目状态:未结题
- 来源:
- 关键词:
项目摘要
This project aims to enhance STEM education and workforce development for transition-aged adults with a variety of cognitive conditions including autism, attention-deficit/hyperactivity disorder (ADHD), and dyslexia. It is aimed at fostering STEM identity and promoting STEM pathways for individuals with neurodevelopmental and learning disabilities, who have often been overlooked in STEM education and outreach. This project leverages advancements in virtual reality (VR), intelligent pedagogical agents, and asynchronous learning technologies to create an accessible, inclusive approach to STEM education. Upon completion, the project will provide a highly accessible cybersecurity curriculum using the latest VR technologies, available as a free, open educational resource under a Creative Commons license. By reducing barriers to participation in STEM fields, the project will open pathways to STEM careers for this traditionally underserved population.The project framework is based on three pillars: a STEM curriculum centered on computational thinking (CT) using cybersecurity scenarios to encourage collaborative learning, immersive learning in a game-like VR platform with attack impact analysis and defense solutions, and accessibility and usability through learner-centered, inclusive approaches. The curriculum follows a three-phase pedagogy: learning foundational concepts, applying concepts to problem scenarios, and creating novel solutions to open-ended problems. Learners will engage in a series of units to explore a range of cybersecurity scenarios involving attacker-defender games, encompassing software engineering, data analysis, and teamwork within a social competencies framework. CT practices will be organized under four dimensions: data, modeling & simulation, computational problem solving, and systems thinking. Research will also be conducted to develop intelligent pedagogical agent techniques to enable self-paced and high-scale deployment of training. The project will openly disseminate outcomes, including new theory, software elements for social VR environments, and special education content data sets. Programs that serve neurodivergent learners will be partnered with to assist in recruiting neurodiverse co-designers and to ensure the sustainability of the project efforts.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
该项目旨在加强STEM教育和劳动力发展的过渡年龄的成年人与各种认知条件,包括自闭症,注意力缺陷/多动障碍(ADHD),和阅读障碍。它旨在培养STEM身份,并为患有神经发育和学习障碍的个人促进STEM途径,这些人在STEM教育和推广中经常被忽视。该项目利用虚拟现实(VR),智能教学代理和异步学习技术的进步,为STEM教育创造一种可访问的,包容性的方法。完成后,该项目将使用最新的VR技术提供一个高度可访问的网络安全课程,作为知识共享许可下的免费开放教育资源。通过减少参与STEM领域的障碍,该项目将为这一传统上服务不足的人群开辟STEM职业道路。该项目框架基于三大支柱:一个以计算思维(CT)为中心的STEM课程,使用网络安全场景鼓励协作学习,在类似游戏的VR平台中进行沉浸式学习,并提供攻击影响分析和防御解决方案,以及通过以学习者为中心的包容性方法的可访问性和可用性。该课程遵循三阶段教学法:学习基础概念,将概念应用于问题场景,并为开放式问题创建新颖的解决方案。学习者将参与一系列单元,探索一系列涉及攻击者-防御者游戏的网络安全场景,包括软件工程,数据分析和社交能力框架内的团队合作。CT实践将在四个维度下组织:数据,建模仿真,计算问题解决和系统思维。还将进行研究,开发智能教学代理技术,以实现自定进度和大规模部署培训。该项目将公开传播成果,包括新理论,社交VR环境的软件元素和特殊教育内容数据集。为神经多样性学习者服务的项目将与之合作,以帮助招募神经多样性的共同设计者,并确保项目工作的可持续性。该奖项反映了NSF的法定使命,并被认为值得通过使用基金会的智力价值和更广泛的影响审查标准进行评估来支持。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Noah Glaser其他文献
Leveraging Virtual Reality for Neurodivergent Representation in Cybersecurity Education: An Emerging Technology Report
- DOI:
10.1007/s10758-025-09862-6 - 发表时间:
2025-05-26 - 期刊:
- 影响因子:3.500
- 作者:
Noah Glaser;Zeinab Parishani;Amogh Chetankumar Joshi;Prasad Calyam - 通讯作者:
Prasad Calyam
The Museum of Instructional Design: an Examination of Learner Experiences & Usability in a Collaborative 3D Virtual Learning Environment
- DOI:
10.1007/s11528-024-00933-6 - 发表时间:
2024-01-20 - 期刊:
- 影响因子:3.800
- 作者:
Noah Glaser;Mohan Yang;Shangman Eunice Li;K. Rende Mendoza - 通讯作者:
K. Rende Mendoza
Unlocking the Everdoor: analyzing the serious game Spiritfarer
- DOI:
10.1007/s11423-024-10357-x - 发表时间:
2024-03-20 - 期刊:
- 影响因子:4.200
- 作者:
Noah Glaser;Lucas Jensen;Tina Riedy;Maggie Center;Jim Shifflett;Joseph Griffin - 通讯作者:
Joseph Griffin
Student experiences of learning in creativity-integrated engineering courses
学生在创造力综合工程课程中的学习经历
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
Hao He;Noah Glaser;Heather Hunt;Suzanne Burgoyne;Joshua Saboorizadeh - 通讯作者:
Joshua Saboorizadeh
The Implementation of Virtual Reality in Organizational Learning: Attitudes, challenges, side effects, and affordances
虚拟现实在组织学习中的实施:态度、挑战、副作用和可供性
- DOI:
10.1007/s11528-023-00917-y - 发表时间:
2023 - 期刊:
- 影响因子:2.5
- 作者:
Mohan Yang;Courtney Miller;Helen Crompton;Zilong Pan;Noah Glaser - 通讯作者:
Noah Glaser
Noah Glaser的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('Noah Glaser', 18)}}的其他基金
Creativity throughout the Curriculum: Educational Practices to Build the STEM Workforce of Tomorrow
贯穿整个课程的创造力:打造未来 STEM 劳动力的教育实践
- 批准号:
1836857 - 财政年份:2019
- 资助金额:
$ 85万 - 项目类别:
Standard Grant
相似海外基金
Collaborative Research: HCC: Small: Supporting Flexible and Safe Disability Representation in Social Virtual Reality
合作研究:HCC:小型:支持社交虚拟现实中灵活、安全的残疾表征
- 批准号:
2328183 - 财政年份:2023
- 资助金额:
$ 85万 - 项目类别:
Standard Grant
Social Virtual Reality Experiences for Hospitalized Older Adult Trauma Patients to Reduce Pain
为住院老年创伤患者提供社交虚拟现实体验以减轻疼痛
- 批准号:
10575727 - 财政年份:2023
- 资助金额:
$ 85万 - 项目类别:
Collaborative Research: HCC: Small: Supporting Flexible and Safe Disability Representation in Social Virtual Reality
合作研究:HCC:小型:支持社交虚拟现实中灵活、安全的残疾表征
- 批准号:
2328182 - 财政年份:2023
- 资助金额:
$ 85万 - 项目类别:
Standard Grant
Trial of evaluation of social cognition of dementia by virtual reality (VR) and examination of possibility of early detection of dementia
通过虚拟现实(VR)评估痴呆症的社会认知的试验以及早期发现痴呆症的可能性的检验
- 批准号:
23K16523 - 财政年份:2023
- 资助金额:
$ 85万 - 项目类别:
Grant-in-Aid for Early-Career Scientists
Overcome Social Anxiety through Immersion in Virtual Reality
通过沉浸在虚拟现实中克服社交焦虑
- 批准号:
10055550 - 财政年份:2023
- 资助金额:
$ 85万 - 项目类别:
Collaborative R&D
The human thermoregulatory system that can produce social responses: Investigations using physiological responses and virtual reality space
可以产生社会反应的人体体温调节系统:利用生理反应和虚拟现实空间进行研究
- 批准号:
22H01077 - 财政年份:2022
- 资助金额:
$ 85万 - 项目类别:
Grant-in-Aid for Scientific Research (B)
HCC: Small: ProSocial: A 360-Degrees Video-based Virtual Reality Game Strengthening Social-emotional Skills with Adults with Autism Spectrum Disorder
HCC:小型:ProSocial:一款基于 360 度视频的虚拟现实游戏,可增强患有自闭症谱系障碍的成年人的社交情感技能
- 批准号:
2124549 - 财政年份:2022
- 资助金额:
$ 85万 - 项目类别:
Standard Grant
SBIR Phase I: Digital therapeutic virtual reality tool to address social isolation and improve geriatric care (COVID-19)
SBIR 第一阶段:数字治疗虚拟现实工具,用于解决社会隔离问题并改善老年护理 (COVID-19)
- 批准号:
2125984 - 财政年份:2021
- 资助金额:
$ 85万 - 项目类别:
Standard Grant
I-Corps: An interactive gaming platform that uses motion assessment and virtual reality to incorporate STEM and social-emotional learning
I-Corps:一个互动游戏平台,使用运动评估和虚拟现实来整合 STEM 和社交情感学习
- 批准号:
2120171 - 财政年份:2021
- 资助金额:
$ 85万 - 项目类别:
Standard Grant
The Road to Recovery: Re-energising people 65+ in care homes, deconditioned through Covid isolation, using the medium of virtual reality and social walks.
康复之路:利用虚拟现实和社交散步的媒介,让疗养院中因新冠病毒隔离而身体状况不佳的 65 人重新焕发活力。
- 批准号:
10004423 - 财政年份:2021
- 资助金额:
$ 85万 - 项目类别:
Collaborative R&D