I-Corps: An interactive gaming platform that uses motion assessment and virtual reality to incorporate STEM and social-emotional learning

I-Corps:一个互动游戏平台,使用运动评估和虚拟现实来整合 STEM 和社交情感学习

基本信息

  • 批准号:
    2120171
  • 负责人:
  • 金额:
    $ 5万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2021
  • 资助国家:
    美国
  • 起止时间:
    2021-04-01 至 2023-06-30
  • 项目状态:
    已结题

项目摘要

The broader impact/commercial potential of this I-Corps project is the development of an educational gaming platform to improve learning outcomes in children. The proposed platform introduces students to deeper learning that encompasses analytic reasoning, complex problem solving, and teamwork. The curriculum is designed to introduce key concepts in social-emotional learning to bolster any motivational hurdles learners encounter in understanding presented materials. Focusing on social-emotional learning may assist learners in the creative process and may more easily engage those who exhibit behavioral challenges that may have impacted learning previously. In addition, the proposed technology has the potential to assist in determining where additional resources, support, or services are needed. This platform may play a critical role in bridging the gap of services for underserved populations.This I-Corps project is based on the development of an interactive educational platform using virtual reality to introduce STEM and social emotional learning to young learners. The proposed online platform uses a framework focusing on imitating behavioral neuronal networks based on user input. Artificial Intelligence (AI) algorithms are used to replicate the functionality of the limbic system and the prefrontal cortex to optimize habitual behaviors. The proposed technology specifically targets increasing problem solving and creative thinking through real-life interactive scenarios. To allow for the manipulation of 3D objects in an instinctual way, the proposed platform combines the use of motion sensors with the software framework. By combining motion and real-life interactive scenarios with growth hacking development concepts, the technology may increase resiliency by instilling long-term drive and motivation in STEM. An additional goal is increasing the representation of diverse and minority populations in data sets with the hopes of assisting in the effort to mitigate algorithmic bias.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
这个I-Corps项目更广泛的影响/商业潜力是开发一个教育游戏平台,以提高儿童的学习成果。拟议的平台向学生介绍了更深入的学习,包括分析推理,解决复杂问题和团队合作。 该课程旨在介绍社会情感学习的关键概念,以支持学习者在理解所呈现的材料时遇到的任何动机障碍。 专注于社会情感学习可以帮助学习者在创造性的过程中,并可能更容易吸引那些表现出行为挑战,可能会影响以前的学习。 此外,所提出的技术有可能帮助确定需要额外资源、支持或服务的地方。 该平台可能在缩小服务不足人群的服务差距方面发挥关键作用。这个I-Corps项目基于开发一个互动教育平台,使用虚拟现实向年轻学习者介绍STEM和社交情感学习。所提出的在线平台使用一个框架,专注于模仿基于用户输入的行为神经网络。人工智能(AI)算法用于复制边缘系统和前额叶皮层的功能,以优化习惯行为。所提出的技术专门针对通过现实生活中的互动场景来增加解决问题和创造性思维。为了允许以本能的方式操纵3D对象,所提出的平台将运动传感器的使用与软件框架相结合。通过将运动和现实生活中的互动场景与增长黑客开发概念相结合,该技术可以通过在STEM中灌输长期的驱动力和动力来提高弹性。 另一个目标是增加数据集中多样化和少数群体的代表性,希望有助于减轻算法偏见。该奖项反映了NSF的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。

项目成果

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David Ahn其他文献

Digital Interventions for Self-Management of Type 2 Diabetes Mellitus: Systematic Literature Review and Meta-Analysis
2 型糖尿病自我管理的数字干预:系统文献综述和荟萃分析
  • DOI:
    10.2196/55757
  • 发表时间:
    2024-01-01
  • 期刊:
  • 影响因子:
    6.000
  • 作者:
    David Kerr;David Ahn;Kayo Waki;Jing Wang;Boris Breznen;David C Klonoff
  • 通讯作者:
    David C Klonoff
Axiom of Monotonicity: An Experimental Test
单调性公理:实验测试
  • DOI:
  • 发表时间:
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Tridib Sharma;Radovan Vadovič;David Ahn;Andrew Caplin;Tim Ca;Jim Cox;Rachel Croson;M. Dufwenberg;Drew Fudenberg;Konrad Grabiszewski;Thomas Palfrey;Ariel Rubinstein;Tomas Sjstrm;Ricard Torres;J. Wooders
  • 通讯作者:
    J. Wooders
Discourse Structure and Sentential Information Structure. An Initial Proposal
Extracting Temporal Information from Open Domain Text: A Comparative Exploration
从开放域文本中提取时态信息:比较探索
Making Insulin Accessible: Does Inhaled Insulin Fill an Unmet Need?
  • DOI:
    10.1007/s12325-016-0370-1
  • 发表时间:
    2016-07-06
  • 期刊:
  • 影响因子:
    4.000
  • 作者:
    Janet B. McGill;David Ahn;Steven V. Edelman;C. Rachel Kilpatrick;Tricia Santos Cavaiola
  • 通讯作者:
    Tricia Santos Cavaiola

David Ahn的其他文献

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{{ truncateString('David Ahn', 18)}}的其他基金

Collaborative Research: Foundations for Comparative Naivete and Sophistication
合作研究:比较天真与成熟的基础
  • 批准号:
    1357955
  • 财政年份:
    2014
  • 资助金额:
    $ 5万
  • 项目类别:
    Standard Grant
Combinatorial Voting
组合投票
  • 批准号:
    0851704
  • 财政年份:
    2009
  • 资助金额:
    $ 5万
  • 项目类别:
    Continuing Grant
Collaborative Research: Models of Unawareness and Ambiguity
合作研究:无意识和模糊性模型
  • 批准号:
    0550224
  • 财政年份:
    2006
  • 资助金额:
    $ 5万
  • 项目类别:
    Continuing Grant

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I:Corps: Interactive web-based gaming system for teaching financial literacy
I:Corps:用于教授金融知识的交互式网络游戏系统
  • 批准号:
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  • 财政年份:
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Interactive terrain simulations at low computational cost for video gaming
以低计算成本进行视频游戏的交互式地形模拟
  • 批准号:
    508084-2016
  • 财政年份:
    2016
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    $ 5万
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    Engage Grants Program
Jamboxx: Interactive Respiratory Therapy through Music and Gaming
Jamboxx:通过音乐和游戏进行互动呼吸治疗
  • 批准号:
    9140618
  • 财政年份:
    2016
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    $ 5万
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Precision Math: Using Interactive Gaming Technology to Build Student Proficiency in the Foundational Concepts and Problem Solving Skills of Measurement and Data Analysis
精密数学:利用互动游戏技术培养学生熟练掌握测量和数据分析的基本概念和解决问题的技能
  • 批准号:
    1503161
  • 财政年份:
    2015
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    $ 5万
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    Continuing Grant
Taking AIM: Development of an Alternative Interactive Modality for gaming and other digital media applications.
采用 AIM:为游戏和其他数字媒体应用程序开发替代交互方式。
  • 批准号:
    447639-2013
  • 财政年份:
    2013
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    Engage Grants Program
Use of Interactive Gaming for Enhanced Function after Spinal Cord Injury
使用互动游戏增强脊髓损伤后的功能
  • 批准号:
    7996521
  • 财政年份:
    2010
  • 资助金额:
    $ 5万
  • 项目类别:
Use of Interactive Gaming for Enhanced Function after Spinal Cord Injury
使用互动游戏增强脊髓损伤后的功能
  • 批准号:
    8181327
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HISTORIC - 6DOF Interactive Audio Device for the gaming & multimedia industries
历史性的 - 用于游戏的 6DOF 交互式音频设备
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Collaborative Research: Gaming and Interactive Visualization for Education
合作研究:教育游戏和交互式可视化
  • 批准号:
    0737296
  • 财政年份:
    2008
  • 资助金额:
    $ 5万
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    Standard Grant
Collaborative Research: Gaming and Interactive Visualization for Education
合作研究:教育游戏和交互式可视化
  • 批准号:
    0840661
  • 财政年份:
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  • 资助金额:
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