SaTC-EDU: EAGER: Developing metaverse-native security and privacy curricula for high school students

SaTC-EDU:EAGER:为高中生开发元宇宙原生安全和隐私课程

基本信息

  • 批准号:
    2335807
  • 负责人:
  • 金额:
    $ 30万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2023
  • 资助国家:
    美国
  • 起止时间:
    2023-09-15 至 2025-08-31
  • 项目状态:
    未结题

项目摘要

The metaverse refers to a computer-generated virtual space where users can interact with one another in real-time. It uses different technologies and platforms, allowing for widespread integration into various aspects of our lives. However, it also brings up a range of security and privacy threats. Although the metaverse is envisioned as the evolution of social media platforms, the metaverse blurs the boundaries between physical and virtual identities and incorporates virtual economies, creating unique security challenges like virtual crimes, theft, and fraudulent transactions. Teenagers, due to their vulnerable developmental stage, lack of experience, and technological fluency, are at risk for online scams, cyberbullying, and identity theft within the metaverse. The project team will develop metaverse-native security and privacy curricula. The developed curricula will assume a crucial role, akin to defensive driving courses, in preparation for entering the metaverse. Although participating may not eliminate all potential "accidents," it will significantly reduce them and minimize the impact on teenagers’ safety and privacy. Moreover, by involving students from communities currently underrepresented in cybersecurity in the design and development of the metaverse-native security and privacy curricula, we can foster their interest in the field of cybersecurity and ensure that the curricula are meaningful to their peers. This collaborative approach contributes to strengthening the national cybersecurity workforce pipeline. Additionally, the research instruments, assessment tools, and outcomes of this work will be disseminated through workshops, publications, presentations, and a web portal. By sharing knowledge and insights, we can promote awareness and empower individuals to navigate the metaverse safely and securely. The project has two interconnected goals: to educate teenagers about the unique security and privacy challenges in the metaverse and to inspire them to pursue cybersecurity-related majors in college and subsequent careers in the field. To accomplish these objectives, the project team will collaborate with high school students to identify metaverse-specific security and privacy threat scenarios. Through their participation, we will design and develop metaverse-native security and privacy curricula. These curricula will be piloted with their high school cohort to evaluate their effectiveness and refine their content. The project will make significant contributions to cybersecurity education and workforce development, yielding several key outcomes. First, the team will create a set of prototyped metaverse cybersecurity scenarios designed to engage and motivate high school students. Second, the team will develop and document principles for iterative co-development with youth. Lastly, the team will produce materials that enable the monitoring and assessment of student learning and interest in cybersecurity. The project will conduct ongoing research and comprehensive formative and summative evaluations to gain insights and lessons learned, further advancing cybersecurity education in high schools. This project is supported by the Secure and Trustworthy Cyberspace (SaTC) program, which funds proposals that address cybersecurity and privacy, and in this case specifically cybersecurity education. The SaTC program aligns with the Federal Cybersecurity Research and Development Strategic Plan and the National Privacy Research Strategy to protect and preserve the growing social and economic benefits of cyber systems while ensuring security and privacy.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
虚拟实境是指计算机生成的虚拟空间,用户可以在其中实时交互。它使用不同的技术和平台,允许广泛集成到我们生活的各个方面。然而,它也带来了一系列的安全和隐私威胁。虽然虚拟实境被设想为社交媒体平台的演变,但虚拟实境模糊了物理和虚拟身份之间的界限,并融入了虚拟经济,创造了独特的安全挑战,如虚拟犯罪,盗窃和欺诈交易。青少年由于其脆弱的发展阶段,缺乏经验和技术流畅性,在虚拟世界中面临在线诈骗,网络欺凌和身份盗窃的风险。该项目团队将开发MetaVerse-Native安全和隐私课程。开发的课程将发挥关键作用,类似于防御性驾驶课程,为进入虚拟实境做准备。虽然参与可能无法消除所有潜在的“事故”,但它将大大减少这些事故,并将对青少年安全和隐私的影响降到最低。此外,通过让来自目前在网络安全方面代表性不足的社区的学生参与设计和开发元本机安全和隐私课程,我们可以培养他们对网络安全领域的兴趣,并确保课程对他们的同龄人有意义。这种协作方法有助于加强国家网络安全劳动力管道。此外,研究工具、评估工具和这项工作的成果将通过讲习班、出版物、介绍和门户网站传播。通过分享知识和见解,我们可以提高意识,并使个人能够安全可靠地浏览元宇宙。该项目有两个相互关联的目标:教育青少年关于虚拟世界中独特的安全和隐私挑战,并激励他们在大学中追求网络安全相关专业以及随后的职业生涯。为了实现这些目标,项目团队将与高中生合作,识别特定于元数据的安全和隐私威胁场景。通过他们的参与,我们将设计和开发MetaVerse-Native安全和隐私课程。这些课程将在高中学生中试行,以评估其有效性并完善其内容。该项目将为网络安全教育和劳动力发展做出重大贡献,并产生几项关键成果。首先,该团队将创建一套原型化的虚拟实境网络安全场景,旨在吸引和激励高中生。第二,该团队将制定并记录与青年迭代共同发展的原则。最后,该小组将制作材料,使学生的学习和网络安全的兴趣进行监测和评估。该项目将进行持续的研究和全面的形成性和总结性评估,以获得见解和经验教训,进一步推进高中的网络安全教育。该项目得到了安全和值得信赖的网络空间(SaTC)计划的支持,该计划为解决网络安全和隐私问题的提案提供资金,在这种情况下,特别是网络安全教育。SATC计划与联邦网络安全研究和发展战略计划和国家隐私研究战略保持一致,以保护和维护网络系统日益增长的社会和经济效益,同时确保安全和隐私。该奖项反映了NSF的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。

项目成果

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Teomara Rutherford其他文献

Within and between person associations of calibration and achievement
校准和成就的个人关联内部和之间
  • DOI:
  • 发表时间:
    2017
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Teomara Rutherford
  • 通讯作者:
    Teomara Rutherford
The effects of mathematics instruction using spatial temporal cognition on teacher efficacy and instructional practices
使用时空认知的数学教学对教师效能和教学实践的影响
  • DOI:
    10.1016/j.chb.2011.10.003
  • 发表时间:
    2012
  • 期刊:
  • 影响因子:
    9.9
  • 作者:
    Natalie A. Tran;Stephanie Schneider;L. Duran;A. Conley;L. Richland;M. Burchinal;Teomara Rutherford;M. Kibrick;Keara Osborne;Andrew Coulson;Fran Antenore;Abby Daniels;Michael E. Martinez
  • 通讯作者:
    Michael E. Martinez
Teacher value for professional development, self-efficacy, and student outcomes within a digital mathematics intervention
数字数学干预中教师对专业发展、自我效能和学生成果的价值
  • DOI:
  • 发表时间:
    2017
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Teomara Rutherford;J. Long;G. Farkas
  • 通讯作者:
    G. Farkas
Impact on mathematics self-beliefs from a mastery-based mathematics software
基于掌握的数学软件对数学自信的影响
Blood from a stone: Where teachers report finding time for computer-based instruction
石头上的血:教师报告说他们有时间进行计算机教学
  • DOI:
  • 发表时间:
    2018
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Andrea Kunze;Teomara Rutherford
  • 通讯作者:
    Teomara Rutherford

Teomara Rutherford的其他文献

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{{ truncateString('Teomara Rutherford', 18)}}的其他基金

CAREER: The Measurement and Influence of Mathematics Motivation in a Digital Context
职业:数字环境下数学动机的测量和影响
  • 批准号:
    1845584
  • 财政年份:
    2019
  • 资助金额:
    $ 30万
  • 项目类别:
    Continuing Grant
CAREER: The Measurement and Influence of Mathematics Motivation in a Digital Context
职业:数字环境下数学动机的测量和影响
  • 批准号:
    2000868
  • 财政年份:
    2019
  • 资助金额:
    $ 30万
  • 项目类别:
    Continuing Grant

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  • 资助金额:
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