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Constrained Mean Field Games: Analysis and Algorithms

Constrained Mean Field Games: Analysis and Algorithms
约束平均场博弈:分析和算法
批准号:
423610162
负责人:
Professor Dr. Michael Hintermüller, since 9/2022
金额:
$0.0万
依托单位国家:
德国
项目类别:
Priority Programmes
财政年份:
2019
资助国家:
德国
项目状态:
已结题
起止时间:
2018-12-31 至 2022-12-31

项目摘要

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中文摘要
翻译
这一建议的目的是为具有控制和状态约束的微分纳什均衡问题产生的平均场博弈发展新的分析方法和求解算法。将控制约束和状态约束结合到平均场对策中,产生了一类新的具有非光滑算子和非线性耦合的无限维动态混合互补问题。由于包含了控制和状态约束,将为这一快速增长的应用数学领域开发新的分析和数值解范例。在N人非合作微分纳什均衡问题中,平均场博弈是通过让代理的数量增长到无穷大而自然产生的。在推导出非合作对策的适当一阶最优性条件后,出现在极限中的有效方程构成平均场对策。一个重要的方面是假设N个战略代理在其目标、约束和动态方面在统计上是相同的。这使得平均场游戏非常适合于研究竞争实体的复杂动态系统,随着人口规模的增长,这些实体似乎或多或少是同质的,例如在宏观经济学、生物学和大型网络中。从数学的角度来看,平均场博弈可以看作是概率度量流空间上的定点迭代,它代表了状态密度在时间上的演化。从初始的人口分布开始,这种流动由一个连续性方程的解决定,该方程的驱动场与代表主体的一系列最优控制问题联系在一起,代表主体反过来对这一措施流做出反应。在更广泛的意义上,对于任何给定的平均场比赛(MFG),都有四个主要问题需要解决。近似均衡:MFG的解与原始问题有关吗?存在,唯一性:MFG有(唯一的)解决方案吗?收敛问题:纳什博弈真的收敛到MFG吗?计算:我们能解决实际应用中的约束MFGS吗?在这些类别的背景下,我们将考虑几类一般的约束MFG,它们具有对许多应用重要的一般二次目标泛函,具有稳健的失配项以表示代理对平均场相互作用的离群值的敏感性的泛函,以及稀疏控制动作。我们允许几种类型的控制约束和状态约束以二次曲线、依赖时间的双边约束和一般多面体约束的形式存在。对于个体动力学,我们将同时考虑确定性和随机性线性动力学以及应用中出现的确定性非线性动力学。
英文摘要
The purpose of this proposal is to develop new analytical approaches and solution algorithms for mean-field games arising from differential Nash equilibrium problems with control and state constraints. The incorporation of control and state constraints into mean field games leads to new classes of dynamic infinite-dimensional mixed complementarity problems with nonsmooth operators and nonlinear couplings. Due to the inclusion of control and state constraints, novel analytical and numerical solution paradigms will be developed for this rapidly growing area of applied mathematics. Mean field games arise in a natural way by letting the number of agents grow to infinity in N-player non-cooperative differential Nash equilibrium problems. After deriving appropriate first-order optimality conditions for the non-cooperative game, the effective equations appearing in the limit constitute a mean field game. One important aspect is the assumption that the N strategic agents are statistically homogeneous in their objectives, constraints, and dynamics. This makes mean field games ideal for investigating complex dynamical systems of competing entities, who appear more or less homogeneous as the size of the population grows, e.g. in macroeconomics, biology, and large networks. From a mathematical perspective, mean field games can be viewed as a fixed point iteration on a space of flows of probability measures that represent the evolution of the density of the states in time. Starting from an initial population distribution, this flow is determined by the solution of a continuity equation, whose driving field is linked to a family of optimal control problems of a representative agent, who in turn is reacting to this flow of measures. In a broader sense, there are four main issues to be addressed for any given mean field game (MFG). Approximate Equilibria: Does the solution of the MFG relate to the original problem? Existence, Uniqueness: Does the MFG possess a (unique) solution? Convergence Problem: Does the Nash game actually converge to the MFG? Computation: Can we solve constrained MFGs for practical applications? Within the context of these categories, we will consider several general classes of constrained MFGs with general quadratic objective functionals important for many applications, functionals with robust misfit terms to represent the agents' sensitivity to outliers to the mean field interaction, and sparse control actions. We allow several categories of both control and state constraints in the form of conic, time-dependent bilateral constraints, and general polyhedral constraints. For the individual dynamics, we will consider both deterministic and stochastic linear dynamics and deterministic nonlinear dynamics arising in applications.
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Graphon mean field games with partial observation and application to failure detection in distributed systems
  • 批准号:
  • 项目类别:
    省市级项目
  • 资助金额:
    --
  • 批准年份:
    2025
  • 负责人:
    MATHIEULOUROCHLAURIERE
  • 依托单位: