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A study on machine creativity via concept combination and education tools for creativeness

A study on machine creativity via concept combination and education tools for creativeness
通过概念组合和创造力教育工具研究机器创造力
批准号:
15300269
负责人:
KOTANI Yoshiyuki
金额:
$3.78万
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (B)
财政年份:
2003
资助国家:
日本
项目状态:
已结题
起止时间:
2003 至 2004

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中文摘要
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英文摘要
It is said that creativity is originated in human beings. This study aims to realize such creativity on machines.We assume, in this study, that the creativity is a concept occurred from combinations of well-known knowledge. In other words, randomness is a key idea for machine creativity. We apply this idea to our story making system.We have had two types of story making systems. One asks queries to users, and a story is created from human replies. Another uses thesaurus and outputs a plot of a story without human help.With these systems, we have shown a meaning of user's help and how it is powerful for the implementation of machine creativity.For a related study, we have studied a "Shiritori" problem in Japanese. Shiritori is a word game played by more than two players. Then, we have proposed two types of algorithms for Shiritori ; one outputs the longest word chain that has the maximum words, and another outputs the longest word chain that has the maximum characters.In addition, we have proposed an algorithm for making a concept network from relations of words and randomness, a text segmentation method by words connection, a learning algorithm of an evaluate function on a multi-agent environment, and so on.Machine creativity can be realized by an automatic conversation system. We have also proposed a reply selection system, word selection method via decision tree learning and a conversation analyzing system.
期刊论文(88)
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最長しりとり問題の解法
如何解决最长的shiritori问题
DOI: --
发表时间: 2005
期刊: 情報処理学会論文誌:数理モデル化と応用(TOM11) 46
影响因子: --
作者: [乾伸雄, 品野勇治, 鴻池祐輔, 小谷善行]
通讯作者: 小谷善行
A method to extract dialogue relations in the polylogue
一种多对话中对话关系的提取方法
DOI: --
发表时间: 2005
期刊: Proceedings of the 46^<th> Programming Symposium
影响因子: --
作者: [Junpei Nakamura, Nobuo Inui, Yoshiyuki Kotani]
通讯作者: Yoshiyuki Kotani
Action Rule Generation of Agents Using Interaction of Learning and Evolution
利用学习和进化的交互生成代理的动作规则
DOI: --
发表时间: 2003
期刊: Proceedings of the Game Programming Workshop
影响因子: --
作者: [Mari Kuroki, Nobuo Inui, Yoshiyuki Kotani]
通讯作者: Yoshiyuki Kotani
Predicate-ellipsis resolution using decision tree learning
使用决策树学习进行谓词省略解析
DOI: --
发表时间: 2005
期刊: Proceedings of the 67^<th> IPSJ Conference 1ZA-2
影响因子: --
作者: [Akiko Kobayashi, Kanako Komiya, Nobuo Inui, Yoshiyuki Kotani]
通讯作者: Yoshiyuki Kotani
34
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    海外基金