A Research for a User Interface to Assess User's 3-D Spatial Cognitive Ability
A Research for a User Interface to Assess User's 3-D Spatial Cognitive Ability
批准号:
15500067
负责人:
ITOH Yuichi
金额:
$2.37万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2003
资助国家:
日本
项目状态:
已结题
起止时间:
2003 至 2004
中文摘要
认知空间和结构能力的评估是诊断和监测脑疾病或损伤的重要临床工具。在认知脑功能的科学研究中也是不可或缺的。评估技术包括要求患者或参与者执行纯认知任务,如心理旋转,以及涉及将积木和拼图块排列成目标配置的构造任务。这些建构性任务的优势在于,不仅可以探索纯粹的空间能力,还可以探索感知、计划和行动的能力。研究表明,这些任务的三维(3D)农场的评估可能是最苛刻和敏感的。然而,在评估中使用的3D任务已被其固有的复杂性,这需要相当大的考官培训,努力和时间,如果评分是一致的和reliable.To克服现有的3D空间认知评估的局限性,我们设计了一个自动化的工具,用于检查的3D空间认知能力。作为该用户界面的原型,我们使用ActiveCube实现。在评估中,用户尝试构建目标3D形状,而他们所做的每个形状变化都会被自动记录并进行评估。为了评估这个原型系统,我们进行了几个实验。因此,它对区分被试的认知能力和建构能力具有足够的敏感性。此外,我们已经获得了知识,以改善我们的原型系统。
英文摘要
The assessment of cognitive spatial and constructional ability is an important clinical tool in the diagnosis and monitoring of brain disease or injury. It is also indispensable in scientific study of cognitive brain function. Techniques for assessment include asking patients or participants to perform purely cognitive tasks such as mental rotation, as well as constructional tasks involving arrangement of blocks and puzzle pieces into a target configuration. These constructional tasks have the advantage of probing not only pure spatial ability, but also the ability to perceive, plan, and act in the world. Studies suggest that assessment with three-dimensional (3D) farms of these tasks may be most demanding and sensitive. However, use of 3D tasks in assessment has been limited by their inherent complexity, which requires considerable examiner training, effort and time if scoring is to consistent and reliable.To overcome the limitations of existing 3D spatial cognitive assessments, we designed an automated tool for examination of 3D spatial cognitive ability. As a prototype of this user interface, we implemented by use of ActiveCube. In the evaluation, users attempt to construct a target 3D shape, while each change of shape they make is automatically recorded and scored for assessment. In order to evaluate this prototype system, we conducted several experiments. As a result, it is enough sensitive to distinguish subjects' cognitive and constructional abilities. Moreover, we have acquired knowledge to improve our prototype system.
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秋信真太郎, 伊藤雄一, 市田浩靖, 北村喜文, 岸野文郎: "実物体を用いた子供の創造性と想像力の発達支援システム"電子情報通信学会総合大会講演論文集. (CD-ROM). (2004)
Shintaro Akinobu、Yuichi Ito、Hiroyasu Ichida、Yoshifumi Kitamura、Fumio Kishino:“使用真实物体开发儿童创造力和想象力的支持系统”IEICE 大会记录(CD-ROM)。
DOI:
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发表时间:
期刊:
影响因子:
--
作者:
[]
通讯作者:
実物体を用いた子供の創造性と想像力の発達支援システム
利用真实物体开发儿童创造力和想象力的支持系统
DOI:
--
发表时间:
2004
期刊:
電子情報通信学会総合大会講演論文集 (CD-ROM)
影响因子:
--
作者:
[秋信真太郎, 伊藤雄一, 市田浩靖, 北村喜文, 岸野文郎]
通讯作者:
岸野文郎
ポリゴンモデルを均一な点群表現に変換する一手法
一种将多边形模型转换为统一点云表示的方法
DOI:
--
发表时间:
2004
期刊:
電子情報通信学会総合大会講演論文集 (CD-ROM)
影响因子:
--
作者:
[市田浩靖, 伊藤雄一, 北村喜文, 岸野文郎]
通讯作者:
岸野文郎
ActiveCuhe and its 3D applications
ActiveCuhe 及其 3D 应用程序
DOI:
--
发表时间:
2004
期刊:
Proc.of IEEE VR 2004 Workshop on Beyond Wand and Glove Based Interaction
影响因子:
--
作者:
[H Ichida, Y Itoh, Y Kitamura F Kishino]
通讯作者:
Y Kitamura F Kishino
On tangible user interfaces, humans and spatiality
关于有形的用户界面、人类和空间
DOI:
--
发表时间:
2004
期刊:
Personal and Ubiquitous Computing (Springer-Verlag London Ltd) Vol.8,No.5
影响因子:
--
作者:
[E.Sharlin, B.Watson, Y.Kitamura, F.Kishino, Y.Itoh]
通讯作者:
Y.Itoh
共 18 条
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批准号:24680013
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项目类别:Grant-in-Aid for Young Scientists (A)
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资助金额:$16.64万
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财政年份:2012
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负责人:ITOH Yuichi
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依托单位:
A Research for User Interface to Assess Development Coordination Disorder and its Rehabilitation
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批准号:19500107
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项目类别:Grant-in-Aid for Scientific Research (C)
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资助金额:$2.91万
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财政年份:2007
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负责人:ITOH Yuichi
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依托单位:
A Research for a User Interface to Assess and Improve User's Spatial Cognitive Ability
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批准号:17500069
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项目类别:Grant-in-Aid for Scientific Research (C)
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资助金额:$2.24万
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财政年份:2005
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负责人:ITOH Yuichi
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依托单位:
海外基金