Unified Visualization of 4D Particle System and Scalar Fields by Extending Point-Based Rendering
Unified Visualization of 4D Particle System and Scalar Fields by Extending Point-Based Rendering
批准号:
15607008
负责人:
FUJISHIRO Issei
金额:
$2.24万
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2003
资助国家:
日本
项目状态:
已结题
起止时间:
2003 至 2004
中文摘要
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英文摘要
Mathematical fluid modeling is generally divided into two major categories : Eulerian and Lagrangian. The former formulates the fluid behavior by defining related physical fields, whereas the latter regards the fluid as a set of particles to solve the multiple body problem. The two approaches are accompanied with different visualization schemes : that is surface rendering (Eulerian) and point-based rendering (Lagranian). Meanwhile, hybrid simulation has recently been exploited to couple these two approaches for describing complex phenomena arising in many science and engineering problems. Therefore, there is an urgent need to establish simultaneous rendering of continuous and discontinuous objects.Pfister et al. proposed in 2000, a novel modeling technique, called surfels (surface cells), which relies on a point-based approximation to render complex shape of rigid body surfaces. In this study, we have extended the concept to visualize scattered objects as well by adding such features a … More s the radius and opacity distribution to describe the disk of surfel primitives, to yield a unified framework for representing physical fields and particle system. Then a prototype rendering system has been implemented on a standard workstation, where all of the traditional techniques such as surface rendering, volume rendering and particle rendering can be executed, and its feasibility has been proven with application to the following two specific problems :(1)Stratum disposal dataset (data courtesy of Fuji Research Institute)A particle-based model was used to simulate how nuclear waste infiltrate into a porous media over the long term. By using our system, scattered distribution of 200,000 colloid surfels with a relatively small radius is superimposed naturally on overlapped surfels to visualize inner boundaries of the porous media.(2)Breaking wave dataset (data coutesy of S.Koshizuka, University of Tokyo)Breaking wave is still known as one of the challenging topics in the research on interactive image synthesis of natural phenomena. In our study, the dynamics of 2D breaking wave was modeled using the Moving Particle Semi-implicit method. Then, a quasi-3D dataset of breaking wave was generated with parallel interpolation and local particle generation. We took full advantage of extended surfel primitives with varying radius and Gaussian opacity distribution to visualize the components of breaking waves, namely swell and riffle as well as splash, in a consistent manner. Less
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Extending surfels to unify surface and particle rendering(In Japanese)
扩展面元以统一表面和粒子渲染(日语)
DOI:
--
发表时间:
2003
期刊:
Proceedings of IIEEJ Visual Computing & IPSJ GCAD Joint Symposium 2003
影响因子:
--
作者:
[Y.Takeshima, I.Fujishiro, N.Kashiyama]
通讯作者:
N.Kashiyama
ビジュアリゼーション
可视化
DOI:
--
发表时间:
2005
期刊:
画像電子学会誌 33・4-B
影响因子:
--
作者:
[藤代 一成, 芽 暁陽]
通讯作者:
芽 暁陽
小野佳織, 竹島由里子, 藤代一成, 越塚誠一: "拡張サーフェルを用いた砕波の3次元アニメーション"第66回情報処理学会全国大会. 5N-2 (2004)
Kaori Ono、Yuriko Takeshima、Kazunari Fujishiro、Seiichi Koshizuka:“使用扩展面元的破碎波浪的 3 维动画”第 66 届日本信息处理学会全国会议(2004 年)。
DOI:
--
发表时间:
期刊:
影响因子:
--
作者:
[]
通讯作者:
Three-dimensional animation of breaking waves using extended surfels(In Japanese)
使用扩展面元制作破碎波浪的三维动画(日语)
DOI:
--
发表时间:
2004
期刊:
Proceedings of IIEEJ Visual Computing & IPSJ GCAD Joint Symposium 2004,
影响因子:
--
作者:
[K.Ono, Y, Takeshima, I.Fujishiro, S.Koshizuka]
通讯作者:
S.Koshizuka
サーフェルの拡張による連続面と粒子系の統一的レンダリング
通过扩展面元统一渲染连续表面和粒子系统
DOI:
--
发表时间:
2003
期刊:
画像電子学会Visual Computing情報処理学会グラフィクスとCAD合同シンポジウム予稿集2003
影响因子:
--
作者:
[竹島由里子, 藤代 一成, 樫山 奈保]
通讯作者:
樫山 奈保
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