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Fundamental Technologies of Virtual Communities Creating Game Mining

Fundamental Technologies of Virtual Communities Creating Game Mining
虚拟社区创建游戏挖矿的基础技术
批准号:
16500091
负责人:
THAWONMAS Ruck
金额:
$2.18万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2004
资助国家:
日本
项目状态:
已结题
起止时间:
2004 至 2006

项目摘要

项目成果

THAWONMAS Ruck的其他基金

相关文献

中文摘要
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英文摘要
Online games, each constituting a virtual community with more than ten thousand participants, have recently gained a lot of interests as a new cultural, social, and economical model. From a game operating point of view, it is crucial to promote constructive activities in the virtual world because doing so increases attachment to the game due to having a happy life therein. Accordingly, grasping user trends both inside and outside of the game is necessary.To grasp user trends, there exist two possible approaches, i.e., action analysis dealing with patterns of playing or moving styles, and communication analysis dealing with chat or bulletin board contents. In this research, the latter approach was adopted. More precisely, targeting at chats inside the game, bulletin boards and blogs outside the game, we proposed methods for "keyword extraction", "discussion visualization", and "community visualization", and we evaluated them using real data.In keyword extraction, we proposed a new method for detection of influential keywords from texts in bulletin board services. The proposed method considers additionally the relationship between comments and their replies as an index of important words.In discussion visualization, we proposed a preprocessing method for a tool called KeyGraph that can express the relationship between words. The proposed preprocessing method partitions comments according to their importance. This preprocessing successfully enables grasping of discussions in more detail.In community visualization, we proposed a method for visualizing user networks by focusing on their common words in chat messages. We evaluated the proposed method with real data from a chat room and chat data at the client side of an online game. We also proposed a method for visualizing users in a bulletin board service by using forest metaphor that can effectively represent important users, number of replies, important words, etc.
期刊论文(40)
专著(0)
科研奖励(0)
会议论文
ゲームマイニングの野望-III:語の影響度の計量による掲示板におけるキーワードの発見
游戏挖掘的野心-III:通过衡量词语的影响力发现留言板上的关键词
DOI: --
发表时间: 2004
期刊: エンタテインメントコンピューティング2004論文集
影响因子: --
作者: [津田 耕平, Ruck Thawonmas]
通讯作者: Ruck Thawonmas
Discovery of Online Game User Relationship Based on Co-occurrence of Word,
基于词共现的网络游戏用户关系发现,
DOI: --
发表时间: 2006
期刊: Lecture Notes in Computer Science, (Richard Harper et al. (Eds.)) Vol. 4161 (ICEC2006)
影响因子: --
作者: [Ruck Thawonmas, Yuki Konno, Kohei Tsuda]
通讯作者: Kohei Tsuda
語の影響度の計量による掲示板におけるキーワードの発見 : テキストマイ ニングのオンラインゲームへの応用
通过测量单词的影响力发现公告板上的关键词:文本挖掘在网络游戏中的应用
DOI: --
发表时间: 2005
期刊: 日本知能情報ファジィ学会誌 17・2
影响因子: --
作者: [津田 耕平, Ruck Thawonmas, 今野 優樹]
通讯作者: 今野 優樹
Visualization of important person, the number of replies, and important words in bulletin board services using forest metaphor, (in Japanese)
使用森林隐喻可视化公告板服务中的重要人物、回复数量和重要词语(日语)
DOI: --
发表时间: 2006
期刊: IPSJ SIG Technical Report 2006-EC-3,13-14
影响因子: --
作者: [Takashi Oguri, Kohei Tsuda, Ruck Thawonmas]
通讯作者: Ruck Thawonmas
18
    Experience Support for Metaverse and its Social Network
    • 批准号:
      26330421
    • 项目类别:
      Grant-in-Aid for Scientific Research (C)
    • 资助金额:
      $2.66万
    • 财政年份:
      2014
    • 负责人:
      THAWONMAS Ruck
    • 依托单位:
    Movement Analysis, Action Analysis, and Experience Summarization for Supporting Experimental Learning in Metaverse
    • 批准号:
      23500192
    • 项目类别:
      Grant-in-Aid for Scientific Research (C)
    • 资助金额:
      $3.24万
    • 财政年份:
      2011
    • 负责人:
      THAWONMAS Ruck
    • 依托单位:
    Data Mining of Movement and Action Logs of MMORPG Players
    • 批准号:
      20500146
    • 项目类别:
      Grant-in-Aid for Scientific Research (C)
    • 资助金额:
      $2.83万
    • 财政年份:
      2008
    • 负责人:
      THAWONMAS Ruck
    • 依托单位:
    ニューロ応用によるテキストマイニング手法の研究