Study on a Ubiquitous Mixed Reality Technology for Integrating First Person Haptic Media and Wireless Network
Study on a Ubiquitous Mixed Reality Technology for Integrating First Person Haptic Media and Wireless Network
批准号:
18500057
负责人:
NISHINO Hiroaki
金额:
$1.99万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2006
资助国家:
日本
项目状态:
已结题
起止时间:
2006 至 2007
中文摘要
我们研究了如何构建一个逼真的泛在混合现实(UMR)环境。这项研究的目的是开发一种新的技术框架,以有效地支持新的模式,如触觉界面设备,除了传统的图像和声音媒体。设计和开发基础技术和软件系统。本研究产生了以下结果:1。我们设计并实现了一些基本技术,如触觉渲染优化方法和高效共享触觉媒体的高性能网络协议。触觉优化方法允许即使是新手也可以直观地优化触觉设备,而无需关注任何设备特定的特性。新开发的协议使用一种称为航位推算的方法来保持有效和稳定的触觉通信。我们利用第1项实现的技术设计和开发了一些应用系统。所开发的系统包括支持协同三维操作的分布式虚拟环境和用于手写体教学的远程教学系统。我们进一步增强了第2项中描述的应用程序系统,使其可以在网络上使用。实验试验台是利用一些国际、国家和地区千兆网络搭建的。然后,我们在日本和韩国的几个合作者的站点部署了应用系统,并进行了实验来验证所开发的方法和系统的有效性。我们特别分析了网络延迟、抖动和数据包丢失如何影响触觉通信的可用性和用户友好性,以及我们开发的方法如何补偿这些退化。整个系统的概念、提出的方法、实验系统配置以及实验结果和分析都发表在各种会议论文和期刊论文中。
英文摘要
We have studied on how to construct a realistic ubiquitous mixed reality (UMR) environment. The purpose of the research is to develop a new technological framework to effectively support new modalities such as haptic interface devices in addition to the traditional image and sound media. Basic technologies and software systems are designed and developed. This study has produced the following results :1. We devised and implemented some fundamental technologies such as a haptic rendering optimization method and a high performance network protocol for efficiently sharing haptic media. The haptic optimization method allows even novices to intuitively optimize haptic devices without paying attention to any device-specific characteristics. The newly developed protocol uses a method called dead reckoning to preserve efficient and stable haptic communications.2. We designed and developed some application systems by using the technologies implemented in item 1. The developed systems include a distributed virtual environment for supporting collaborative 3D operations and a remote instruction system for teaching handwritten characters.3. We further enhanced the application systems as described in item 2 to be usable on the network. The experimental test-bed was constructed by using some international, national and regional gigabit networks. Then, we deployed the application systems in several collaborators' sites in Japan and Korea and conducted experiments to verify the effectiveness of the developed methods and systems. We especially analyzed how network delays, jitters, and packet losses impact the usability and user-friendliness on haptic communications and how our developed methods compensate for the degradations. The whole system concepts, proposed methods, experimental system configurations, and experimental results and analyses are published in various conference papers and journal papers.
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攻撃量時系列変化の比較対照表示システムとその使用経験
攻击量时序变化对比展示系统及使用体验
DOI:
--
发表时间:
2006
期刊:
情報処理学会マルチメディア,分散,協調とモバイル(DICOMO2006)シンポジウム論文集 Vol.2006, No. 6
影响因子:
--
作者:
[三鑰 達真, 三原槙仁, 吉田和幸]
通讯作者:
吉田和幸
攻撃の規則性認識を支援する攻撃量時系列変化比較対照表示システム
攻击量时间序列变化对比展示系统,支持识别攻击规律
DOI:
--
发表时间:
2006
期刊:
情報処理学会分散システム/インターネット運用技術シンポジウム2006論文集 Vol. 2006, No. 13
影响因子:
--
作者:
[三鑰達真, 大野泰宏, 吉田和幸]
通讯作者:
吉田和幸
トラフィックとアラート数を考慮した比較対象表示システム
考虑流量和警报数量的比较目标显示系统
DOI:
--
发表时间:
2007
期刊:
情報処理学会火の国情報シンポジウム2007論文集 No.B-4-2 (by CD-ROM)
影响因子:
--
作者:
[Qonita, M, Hiroaki Nishino, Tsuneo Kagawa, 兒玉 清幸, 加来 徹, Hiroaki Nishino, Tsuneo Kagawa, Hiroaki Nishino, Qonita M. Shahab, Tsuneo Kagawa, 吉田 和幸, 吉田 和幸, 末吉 卓哉, 木許 理, 三鑰 達真]
通讯作者:
三鑰 達真
A Method of Creating 3D Haptic Sensation Using Interactive Evolutionary Computation
一种利用交互式进化计算创建 3D 触觉的方法
DOI:
--
发表时间:
2006
期刊:
Journal of Japan Society for Fuzzy Theory and Intelligent Informatics Vol.18, No.4
影响因子:
--
作者:
[Hiroaki, Nishino]
通讯作者:
Nishino
Comparative Study on Collaborative Interaction in Non-Immersive and Immersive Systems
非沉浸式和沉浸式系统协同交互的比较研究
DOI:
--
发表时间:
2007
期刊:
Proc. of SPIE, MULTIMEDIA SYSTEMS AND APPLICATIONS X Vol.6777
影响因子:
--
作者:
[Qonita M, Shahab]
通讯作者:
Shahab
共 72 条
Construction of a Fabrication Platform Based on Evolutional and Recycled Modeling Technology with Glocal Resource Circulation
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批准号:15K00277
-
项目类别:Grant-in-Aid for Scientific Research (C)
-
资助金额:$3.0万
-
财政年份:2015
-
负责人:NISHINO Hiroaki
-
依托单位:
Study on an Information Communication Method with Environmental Integration Based on Personalization of Multisensory Data
-
批准号:24500148
-
项目类别:Grant-in-Aid for Scientific Research (C)
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资助金额:$3.41万
-
财政年份:2012
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负责人:NISHINO Hiroaki
-
依托单位:
Study on a Virtual Environment with Boundary Intelligence Discovery Based on the Exploration of Unpleasant Sensation
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批准号:20500114
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项目类别:Grant-in-Aid for Scientific Research (C)
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资助金额:$2.83万
-
财政年份:2008
-
负责人:NISHINO Hiroaki
-
依托单位:
Study on a New Evolutionary Virtual Environment for Humane Studies to Generate post-Conservation Science
-
批准号:16500061
-
项目类别:Grant-in-Aid for Scientific Research (C)
-
资助金额:$1.92万
-
财政年份:2004
-
负责人:NISHINO Hiroaki
-
依托单位:
Study on a method to precisely reconstruct real environments using metrical techniques and seamlessly integrate a mixed real/virtual world.
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批准号:14580384
-
项目类别:Grant-in-Aid for Scientific Research (C)
-
资助金额:$1.54万
-
财政年份:2002
-
负责人:NISHINO Hiroaki
-
依托单位:
海外基金