Virtual reality for scientific literacy
Virtual reality for scientific literacy
批准号:
22650196
负责人:
MICHIAEL Vallance
金额:
$1.92万
依托单位国家:
日本
项目类别:
Grant-in-Aid for Challenging Exploratory Research
财政年份:
2010
资助国家:
日本
项目状态:
已结题
起止时间:
2010 至 2011
中文摘要
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英文摘要
Grants-in-aid in 22650196 furthered the research in the staged, iterative development of LEGO Mindstorms programming tasks. A new virtual learning space was developed using open source OpenSim technologies. Unique and innovative virtual tools enabled tasks to be much more complex. Sixty(60) hours of data in the form of computer screen capture, video of communication, and LEGO task processes was recorded and analysed. Cognitive processes and knowledge functions were mapped in a 3D dynamic graph for analysis. The outcomes indicated a non-linear correlation between robot task complexity and human cognitive processes. This conclusion challenges the current literature on progression from low to high order cognitive actions.
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Proceedings of the Second International Virtual Environments Research Group (iVERG) conference. Immersive technologies for lerning : a multi-disciplinary approach
第二届国际虚拟环境研究组 (iVERG) 会议论文集。
DOI:
--
发表时间:
2011
期刊:
影响因子:
--
作者:
[S.Martin, M.Vallance (Eds.)]
通讯作者:
M.Vallance (Eds.)
Designing effective spaces, tasks and metrics for communication in Second Life within the context of programming LEGO NXT Mindstorms^<TM> robots.
在对 LEGO NXT Mindstorms^<TM> 机器人进行编程的背景下,为《第二人生》中的沟通设计有效的空间、任务和指标。
DOI:
--
发表时间:
2009
期刊:
International Journal of Virtual and Personal Learning Environments 1:1
影响因子:
--
作者:
[Vallance, M., Martin, S. Wiz, C., van Schaik, P。]
通讯作者:
P。
Collaborative Learning, Cognitive Processes, Telerobotic Communication and Japan Recovery in Virtual Spaces
虚拟空间中的协作学习、认知过程、远程机器人通信和日本恢复
DOI:
--
发表时间:
2012
期刊:
影响因子:
--
作者:
[Vallance, M, Martin, S.]
通讯作者:
S.
Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT MindstormsTM robots : towards a framework for design and implementation.
在乐高 NXT MindstormsTM 机器人编程背景下,《第二人生》中有效沟通的学习空间、任务和指标:建立设计和实施框架。
DOI:
--
发表时间:
2010
期刊:
Journal of Virtual Worlds Research.
影响因子:
--
作者:
[Martin, S., Vallance, M., Schaik, P. van., Wiz, C.]
通讯作者:
C.
Design and robots for learning in virtual worlds. User Interface Design for Virtual Environments : Challenges and Advances.
用于虚拟世界学习的设计和机器人。
DOI:
--
发表时间:
2012
期刊:
影响因子:
--
作者:
[Hirabuki Y., Tsukawaki S., Araki Y., Suzuki K., Tomita M., Peou H. and Yongyut T., Vallance(M)]
通讯作者:
Vallance(M)
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