课题基金 / 基金详情

Bringing accessible, low cost VR to Health and Social Care

Bringing accessible, low cost VR to Health and Social Care
将易于使用、低成本的 VR 引入健康和社会护理领域
批准号:
10021733
负责人:
金额:
$4.43万
依托单位国家:
英国
项目类别:
Feasibility Studies
财政年份:
2022
资助国家:
英国
项目状态:
已结题
起止时间:
2022 至 --

项目摘要

项目成果

相似基金

相关文献

中文摘要
翻译
由于CV-19,世界发生了变化,技术进步尚未支持远程工作和学习。学生应该享受一流的学习体验,可以远程访问。视频会议训练是被动的、低效的、诱发疲劳的。传统的点进式电子学习正在失败(它的辍学率非常高)。还需要进一步创新,以开发一种真正新的软技能学习方法;这个领域被广泛认为没有得到足够的服务,但大多数雇主都认为,硬技能同样重要,甚至更重要。成功需要CV-19引发的文化转变在大流行后持续下去,而要做到这一点,提供的服务必须真正具有颠覆性。该项目的目的是探索和评估虚拟现实(VR)的新受众,了解VR可能对高等教育和继续教育(HE/FE)的健康和社会护理课程(HE/FE)的交付产生的影响和好处。目前,NHS雇用了140万人,社会护理人员160万,这相当于英国工作人口的10%。软技能是保健和社会护理教育和培训的组成部分。目前,这是通过角色扮演、在职学习和被动的电子学习来实现的。拟议的可行性研究旨在与教育工作者共同设计360个模拟互动和三维沉浸式体验,作为软技能学习之旅的一部分,以开发和测试经济高效且可扩展的(情感上令人着迷的)移动应用程序,以及至关重要的影响学习体验(更高完成率、更好的知识保留),并且对于企业能够利用尚未成为日常媒体消费一部分的全球沉浸式内容至关重要。可行性旨在将虚拟现实培训从实验性和新颖性转移到日常生活中。项目产出包括测试演示、新工艺和产品设计确认。该公司将完成一项评估研究,将该解决方案与传统学习进行比较,揭示采用沉浸式技术的HE/FE动机,并了解沉浸式技术如何影响教育受众的行为,从而改善学习。
英文摘要
The world has changed as a result of CV-19 and technological advances have yet to support remote working and learning. Students deserve 1st class learning experiences that can be accessed remotely. Video conferencing training is passive, ineffective and fatigue inducing. Traditional click-through eLearning is failing (it has a really high dropout rate). Further innovation is also needed to develop a genuinely new pedagogy of soft skills learning provision; an area widely recognised as being underserved and yet one most employers agree matters as much, if not more, that hard skills. Success requires the cultural shift initiated by CV-19 to be sustained post Pandemic and for that to happen the service offering must be genuinely disruptive.The purpose of this project is to explore and evaluate new audiences for virtual reality (VR) by understanding the impact and benefits VR could have on the delivery of the health and social care curriculum in Higher and Further education (HE/FE).Today, the NHS employs 1.4M people and social care 1.6M, this equates to 10% of the UK's working population. Soft skills are integral to health and social care education and training. This is currently delivered using roleplay, 'on the job' learning and passive e-learning. All fail to sufficiently equip learners with the skills and resilience to thrive in the sector.The proposed feasibility study seeks to co-design, with educators, 360 simulation interactions and three-dimensional immersive experiences as part of the soft skills learning journey to develop and test a cost effective and scalable, realistic (emotionally engaging), mobile application and, crucially, impactful learning experiences (higher completion rates, improved knowledge retention) and is central to the business being able to leverage what is a global Immersive content which is not yet part of everyday media consumption. The feasibility aims to move VR training from the experimental and novel to the everyday.Project outputs include a tested demonstrator, new processes and confirmation of product design. The company will complete an evaluation study, comparing the solution with traditional learning and uncover HE/FE motivations for immersive technology adoption and understand how immersive technology can impact educational audience behaviours leading to improved learning.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
海外基金