Caduceus Quest: An interactive digital media resource to promote knowledge of reproductive health and STEM
Caduceus Quest: An interactive digital media resource to promote knowledge of reproductive health and STEM
批准号:
10171869
负责人:
MELISSA L. GILLIAM
金额:
$69.38万
依托单位国家:
美国
项目类别:
财政年份:
2016
资助国家:
美国
项目状态:
已结题
起止时间:
2016-08-01 至 2023-05-31
关键词:
3-DimensionalAddressAdolescentAdvisory CommitteesAffectAgeAttitudeBehaviorBehavioralBeliefBusinessesCommunitiesCommunity HealthDevelopmentDisciplineEducationEducational CurriculumEducational process of instructingElementsEngineeringEntrepreneurshipEpidemiologistEpidemiologyEvaluationFocus GroupsGeneral PopulationGoalsHealthHealth OccupationsHealth PersonnelHealth ProfessionalHospitalsIndustrializationInterdisciplinary StudyKnowledgeLatinxLearningMedicalMinorityNext Generation Science StandardsOutcomePersonal SatisfactionPhasePlanning TheoryPositioning AttributePre-Post TestsReadinessReproductive HealthResourcesRole playing therapySTEM careerSchoolsScienceSexual HealthSexually Transmitted DiseasesSmall Business Technology Transfer ResearchStudentsSubgroupSurveysSystemTalentsTechnologyTestingToyVideo GamesWomanWomen&aposs HealthWorkYouthanalogbasecareercollegecommercializationcurriculum developmentdigitaldigital mediaethnic minority populationexperienceformal learninghigh schoolinformal learninginnovationinteractive multimediainterestmultidisciplinaryphase 2 studyprogramsprototyperacial and ethnicrecruitrole modelskillssuccesssummer internshiptheoriestherapy developmenttooluniversity student
中文摘要
项目摘要
这个第二阶段的STTR项目将开发Caduceus Quest,一个互动的多媒体资源,以促进
对STEM和健康领域的职业有知识和兴趣。它包括一款数字游戏和一款桌面模拟游戏。
在我们阶段的过程中,开发并测试了Caduceus Quest数字游戏的初始原型
我投射。来自Resilient Games Studio LLC,Ci3(跨学科调查中心)的多学科团队
性健康和生殖健康领域的创新),以及一个强大的顾问团队将扩大现有的
原型变成了游戏的最终形式。完整的商业版Caduceus Quest将由一个理论组成-
基于角色扮演的游戏,以及伴随的模拟游戏,在游戏中,玩家建立STEM/Health团队
职业(例如,医生、流行病学家和工程师),以解决一个新出现的流行病学之谜。这些
此外,还有模拟和数字课程对各部分进行补充。所有元素都托管在学习上
管理系统,以便在正式和非正式环境中更好地整合,从而允许学生评估和
课程发展。游戏将通过参与性的形成性和结果评估进行评估。
一个利益相关者咨询团队,由14-17岁的年轻人组成,另一个由来自不同领域的教育工作者组成
学科的发展将支持干预的迭代发展。将进行结果评估
使用调查和焦点小组对120名14-17岁的青年进行了调查。到第二阶段项目结束时,Caduceus
Quest将是商业分销的理想定位。
英文摘要
PROJECT ABSTRACT
This Phase II STTR project will develop Caduceus Quest, an interactive multimedia resource to promote
knowledge and interest in careers in STEM and health. It includes a digital game and a table-top analog game.
An initial prototype of the Caduceus Quest digital game was developed and tested over the course of our Phase
I project. A multidisciplinary team from Resilient Games Studio LLC, Ci3 (the Center for Interdisciplinary Inquiry
and Innovation in Sexual and Reproductive Health), and a robust team of advisors will expand the existing
prototype into the game’s final form. The full commercial version of Caduceus Quest will consist of a theory-
based, role-playing game, and accompanying analog game, in which players build teams of STEM/health
professions (e.g., doctors, epidemiologists, and engineers) to solve an emerging epidemiologic mystery. These
components are supplemented by an analog and digital curriculum. All elements are hosted on a learning
management system for better integration in the formal and informal setting allowing for student assessment and
curriculum development. The game will be evaluated through a participatory formative and outcome evaluation.
A stakeholder advisory team comprised of youth ages 14-17 and another comprised of educators from a variety
of disciplines will support the iterative development of the intervention. The outcome evaluation will be conducted
with 120 youth ages 14-17 using surveys and focus groups. By the conclusion of the Phase II project, Caduceus
Quest will be ideally positioned for commercial distribution.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
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依托单位:
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资助金额:$12.19万
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财政年份:2004
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负责人:MELISSA L. GILLIAM
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依托单位:
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资助金额:$13.12万
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依托单位:
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资助金额:$13.12万
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负责人:MELISSA L. GILLIAM
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依托单位:
海外基金