Hexacago Health Academy 2.0: a board game and augmented reality game intervention to promote STEM/health knowledge and career interest
Hexacago Health Academy 2.0:棋盘游戏和增强现实游戏干预,以促进 STEM/健康知识和职业兴趣
基本信息
- 批准号:10379370
- 负责人:
- 金额:$ 26.19万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2020
- 资助国家:美国
- 起止时间:2020-05-01 至 2025-03-31
- 项目状态:未结题
- 来源:
- 关键词:Academic achievementAcademyAdmission activityAlcohol dependenceAugmented RealityAwardBehaviorCareer ChoiceChicagoCitiesCognitiveCommunicationCommunitiesCommunity Health EducationComparison armComplexControl GroupsDataDisciplineDrug AddictionEffectivenessElementsExposure toFocus GroupsGame Based LearningGoalsHIV/STDHealthHealth PersonnelHealth educationInstructionInterventionKnowledgeLearningLiteratureMeasuresMotivationObesityOutcomePathway interactionsPerformancePersonal SatisfactionPersonsPlayPregnancyProcessRandomizedRandomized Controlled TrialsSTEM careerSTEM fieldSchoolsSelf EfficacyStereotypingStudentsSurveysTalentsTestingThinkingUnderrepresented PopulationsUnderrepresented StudentsUniversitiesViolenceWomanWorkYouthanalogbasecareercareer awarenesscollegedesigndigitalefficacy outcomeseleventh gradeethnic minorityethnic minority populationexpectationexperienceexperimental studygroup interventionhealth knowledgeinterestmultidisciplinarypost interventionprogramsracial and ethnicracial minorityrecruitscience educationskillssmoking addictionsocialsuccesssummer programtheoriestrial comparing
项目摘要
PROJECT ABSTRACT
Hexacago Health Academy 2.0 (HHA 2.0) builds upon the success of a prior Science Education Partnership
Award in which the Hexacago board, a game board depicting the city of Chicago with an overlay of hexagons,
was used to teach game design, enabling youth to design and play STEM/health games. For HHA 2.0, the
Hexacago board and board game suite will inform the design of Hexacago Health Academy 2.0 Game On (HHA
2.0 GO), a theory-based, game-based STEM/health pathway program for high-performing, rising 11th grade
students from groups currently underrepresented in STEM/health fields who attend Chicago Public Schools. The
multidisciplinary University of Chicago team shares a commitment to using game-based learning experiences to
empower youth with the skills, capacity, and support to achieve optimal health and wellbeing. The team will
design HHA 2.0 GO to incorporate game-based learning. They will also design The UChicago STEM/Health
Pathway Program (UC-SPP), a traditional pathway program, to serve as a comparison arm. HHA 2.0 GO will
rely on the Social Cognitive Career Theory (SCCT) and the extant literature on the SCCT for racial and ethnic
minorities and STEM careers. Both programs will include a two-week summer intensive and ten academic year
booster sessions. Educational content will cover STEM/health topics, STEM/health careers, and the College
Admissions process. Young people will be randomized to either HHA 2.0 GO (n=72) or UC-SPP (n=72). Youth
not randomized to either program will be asked to serve as a non-intervention control group (n=56). Surveys and
focus groups will be used to compare outcomes across the two intervention groups and the non-intervention
control group during, immediately post, and at one-year post intervention. The study hypothesis is that students
randomized to HHA 2.0 GO will score higher on a composite measure of knowledge, self-efficacy, interest, goals
and behaviors regarding STEM/health topics, STEM/health careers, and the college admissions process short
term and longitudinally compared to those randomized to UC-SPP and compared to those in the non-intervention
control group.
项目摘要
赫斯特拉戈健康学院2.0(HHA 2.0)建立在之前的科学教育合作伙伴关系的成功基础上
在奖项中,赫克斯加戈棋盘,一个用六角形覆盖着芝加哥的游戏棋盘,
用于教授游戏设计,使年轻人能够设计和玩STEM/健康游戏。对于HHA 2.0,
赫斯克斯戈棋盘游戏套装将为赫斯克斯戈健康学院2.0游戏的设计提供参考(HHA
2.0 Go),这是一个基于理论、基于游戏的STEM/健康途径计划,适用于高成绩、高11年级的学生
来自目前STEM/卫生领域代表性不足的群体的学生就读于芝加哥公立学校。这个
芝加哥大学多学科团队共同致力于使用基于游戏的学习体验来
为青年提供技能、能力和支持,以实现最佳健康和福祉。团队将会
设计HHA 2.0围棋,融入基于游戏的学习。他们还将设计UChicago STEM/Health
途径计划(UC-SPP),一个传统的途径计划,作为一个比较臂。HHA 2.0 GO将
依靠社会认知职业理论(SCCT)和现有的关于种族和民族的SCCT的文献
少数民族和STEM职业。这两个项目将包括为期两周的暑期强化课程和十个学年的课程。
助推器会议。教育内容将涵盖STEM/健康主题、STEM/健康职业和学院
录取程序。年轻人将被随机分为HHA 2.0 GO组(n=72)或UC-SPP组(n=72)。青年
未随机分为两个方案的患者将被要求作为非干预对照组(n=56)。调查和
焦点小组将用于比较两个干预组和非干预组的结果
对照组在干预过程中、即刻、干预后一年。研究假设是,学生
随机到HHA 2.0围棋将在知识、自我效能、兴趣、目标的综合测量中获得更高的分数
和关于STEM/健康话题、STEM/健康职业和大学招生过程的行为
与接受UC-SPP随机治疗的患者进行长期和纵向比较,并与非干预组进行比较
对照组。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Patrick Jagoda的其他文献
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{{ truncateString('Patrick Jagoda', 18)}}的其他基金
Hexacago Health Academy 2.0: a board game and augmented reality game intervention to promote STEM/health knowledge and career interest
Hexacago Health Academy 2.0:棋盘游戏和增强现实游戏干预,以促进 STEM/健康知识和职业兴趣
- 批准号:
10608958 - 财政年份:2020
- 资助金额:
$ 26.19万 - 项目类别:
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