Career Futures for Virtual Production
Career Futures for Virtual Production
批准号:
10069170
负责人:
金额:
$3.69万
依托单位:
依托单位国家:
英国
项目类别:
Collaborative R&D
财政年份:
2023
资助国家:
英国
项目状态:
已结题
起止时间:
2023 至 --
中文摘要
虚拟生产被广泛应用于各行各业,在2019冠状病毒病大流行之后,旅行成为了问题,虚拟生产越来越受欢迎。这些制作中使用的虚拟制作量需要昂贵的LED墙,动作捕捉,现场表演,电影摄影师和虚幻引擎游戏技术的混合,以带来屏幕上的实时3D场景,角色和效果。英国已经成为大型故事片级别虚拟制作舞台的中心,预计到2021年将有40个虚拟制作舞台,仅次于美国。总体而言,2021年英国电影和高端电视(HETV)的制作支出为56亿英镑(约合76亿美元),其中47亿英镑(占总额的84%)为外来投资[英国国际贸易部,2022年]。INFINITY27是一个开放的游戏工作室,位于盖茨黑德的PROTO,我们想把这个设备交到学习者手中,让他们更好地适应高科技、高薪的行业职业。该项目旨在利用盖茨黑德PROTO的尖端技术来开发和提供虚拟生产培训。培训将侧重于传授与虚拟制作技术相关的知识和技能,这些技术在游戏和沉浸式领域越来越受欢迎。该公司的董事丹·贝尔德(Dan Baird)将领导该项目和负责交付项目的团队。赠款资金将用于支付人工费、间接费用和分包适当专家的费用,以确保项目成功。该项目的主要工作包将包括研究、开发和培训的交付,并且将仔细管理风险和相互依赖关系,以确保成功交付。该项目在前12个月内的预期影响将是与虚拟生产相关的知识和技能的增加,从而导致业务的增长和可扩展性。预计该项目将对创意产业子行业和更广泛的社会和经济产生积极影响,同时也会减轻任何潜在的负面影响。在项目的生命周期之外,通过继续使用已编制的培训材料以及向参与者传授的知识和技能,项目的成果和影响将得以持续。
英文摘要
Virtual production is being used in a wide range of industries, with its popularity increasing following the COVID-19 pandemic when travel became problematic. The virtual production volumes used in these productions require a mix of expensive LED walls, motion capture, live performance, cinematographers and Unreal Engine game technology to bring on-screen real-time 3D scenes, characters and effects to life.The UK has become the epicentre for large feature film-level Virtual Production stages, with an estimated 40 virtual production stages in 2021, second only to the US. Overall, production expenditure on Film and High-End Television (HETV) in the UK in 2021 was £5.6Bn (c.$7.6Bn)-- of which £4.7Bn, or 84% of the total, was inwards investment \[UK Department for International Trade, 2022\].INFINITY27 is an open game studio based in PROTO, Gateshead, and want to get this equipment into the hands of learners, to better equip them for high-tech, high-paid careers in the industry.This project aims to use access to cutting-edge technology at PROTO in Gateshead to develop and deliver virtual production training. The training will focus on imparting knowledge and skills related to virtual production techniques, which are becoming increasingly popular in the games and immersive sectors. The director of the company, Dan Baird, will be leading the project and the team whi will be responsible for delivering the project.The grant funding will be used to cover costs for labour, overheads and subcontracting the right specialists to ensure project success. The main work packages of the project will include research, development, and delivery of the training, and risks and interdependencies will be carefully managed to ensure successful delivery.The expected impact of the project within the first 12 months will be an increase in knowledge and skills related to virtual production, leading to growth and scalability of the business. The project is expected to have positive impacts on the creative industries sub-sectors and the wider society and economy, while also mitigating any potential negative impacts. Beyond the life of the project, the outcomes and impact will be sustained through continued use of the developed training materials and the knowledge and skills imparted to the participants.
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