Serious gaming for chemotherapy-induced nausea and vomiting in older adults with cancer: A randomized clinical trial
Serious gaming for chemotherapy-induced nausea and vomiting in older adults with cancer: A randomized clinical trial
批准号:
10441783
负责人:
Victoria Loerzel
金额:
$51.02万
依托单位国家:
美国
项目类别:
财政年份:
2022
资助国家:
美国
项目状态:
未结题
起止时间:
2022-09-26 至 2027-06-30
关键词:
Accident and Emergency departmentAddressAdherenceAdoptedAdultAgeAge-YearsAntiemeticsBehaviorBeliefCancer PatientClinical Trials DesignCognitiveControl GroupsDataDecision MakingDehydrationEducationEffectivenessElderlyEmergency SituationEnrollmentEnvironmentExposure toFloridaFoodFrightGoalsGuidelinesHealthHealth behaviorHealthcareHomeHospitalizationImpairmentInterventionKidneyLearningLiquid substanceMalignant NeoplasmsNauseaNausea and VomitingNausea and Vomiting TherapyNewly DiagnosedOncologistOutcomePainParticipantPatient observationPatient-Focused OutcomesPatientsPerceptionPharmaceutical PreparationsPhysiciansPilot ProjectsPlayPopulationPreventionPrevention strategyProviderPsychological reinforcementQuality of lifeRandomizedRandomized Clinical TrialsReportingResearchResearch PersonnelResearch PriorityRestRiskSample SizeSamplingSelf CareSelf ManagementSeveritiesSymptomsTechnologyTestingToxic effectTrainingTreatment-related toxicityUnited States National Institutes of HealthVisitWorkadverse event riskattentional controlbasecancer diagnosiscancer therapycare seekingchemotherapyclinical research sitecognitive changecomparison interventioncostdaily functioningexperiencefollow-upgroup interventionhigh riskimprovedimproved functioningnon-compliancenovelpreventprimary outcomerecruitsecondary outcomeside effectsimulationsymptom self managementyoung adult
中文摘要
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英文摘要
Project Summary
Older adults are at higher risk of toxicity and progressive severe effects related to cancer treatment.
They experience numerous side effects from cancer treatment including chemotherapy-induced
nausea and vomiting (CINV), but often undermanage it because they do not believe their actions to
self-manage CINV will be effective. Many older adults report taking anti-nausea medication only
when CINV is severe and some adopt a ‘watchful waiting” strategy as they wait for CINV to go away on
its own. This lack of self- management leads to reduced daily functioning, reduced adherence to
treatment, increased healthcare use (emergency department and hospital admissions) and cost, and
lower quality of life. There is a critical need for new strategies to assist older adults in engaging in
more active preventative and self-management behaviors at home to reduce negative outcomes. Our
team developed and tested a serious game intervention that directly addresses older adults’ erroneous
beliefs about CINV management. The eSSET-CINV intervention is a technology-based educational
simulation in which older adults learn to apply what they have previously learned about CINV self-
management strategies to an avatar who is at high risk for nausea at home after chemotherapy.
Players make decisions to prevent CINV and to self-manage it when it occurs. Our preliminary study
showed that older adults who were exposed to the eSSET-CINV intervention used twice as many
CINV preventative strategies than those who did not get the intervention. The goal of this study is to
determine the eSSET-CINV’s effectiveness at reducing CINV severity and healthcare use and
increasing functioning and quality of life. We will use a 2-group (intervention, attention control)
randomized clinical trial design. Aim 1 of this study is to examine changes in CINV severity, self-
management behaviors, functioning, QOL, cognitive representation and healthcare use within the
intervention group from baseline to completion of the study. Aim 2 is to determine efficacy of the
eSSET-CINV intervention by comparing differences in primary outcomes (CINV severity, healthcare
use) and secondary outcomes (self-management behaviors, functioning, and QOL) between groups at
each follow-up visit and completion of the study. A sample of 500 older adults will be recruited. The
intervention group will receive the eSSET-CINV at baseline, the attention control will receive it at the
end of the study. Both groups will be followed for 6 months. Our long-term goal is to develop unique,
culturally relevant serious games that allow older adults to practice making side-effect related self-
care decisions at home in a no-risk simulated environment. This research addresses the NIH research
priorities facilitating changes in cancer symptom prevention and self-management through increasing
positive health behaviors and improved health outcomes in an understudied population.
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Serious gaming for chemotherapy-induced nausea and vomiting in older adults with cancer: A randomized clinical trial
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批准号:10710034
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项目类别:
-
资助金额:$50.0万
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财政年份:2022
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负责人:Victoria Loerzel
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依托单位:
海外基金