Serious gaming for chemotherapy-induced nausea and vomiting in older adults with cancer: A randomized clinical trial
认真玩游戏可治疗老年癌症患者化疗引起的恶心和呕吐:一项随机临床试验
基本信息
- 批准号:10441783
- 负责人:
- 金额:$ 51.02万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2022
- 资助国家:美国
- 起止时间:2022-09-26 至 2027-06-30
- 项目状态:未结题
- 来源:
- 关键词:Accident and Emergency departmentAddressAdherenceAdoptedAdultAgeAge-YearsAntiemeticsBehaviorBeliefCancer PatientClinical Trials DesignCognitiveControl GroupsDataDecision MakingDehydrationEducationEffectivenessElderlyEmergency SituationEnrollmentEnvironmentExposure toFloridaFoodFrightGoalsGuidelinesHealthHealth behaviorHealthcareHomeHospitalizationImpairmentInterventionKidneyLearningLiquid substanceMalignant NeoplasmsNauseaNausea and VomitingNausea and Vomiting TherapyNewly DiagnosedOncologistOutcomePainParticipantPatient observationPatient-Focused OutcomesPatientsPerceptionPharmaceutical PreparationsPhysiciansPilot ProjectsPlayPopulationPreventionPrevention strategyProviderPsychological reinforcementQuality of lifeRandomizedRandomized Clinical TrialsReportingResearchResearch PersonnelResearch PriorityRestRiskSample SizeSamplingSelf CareSelf ManagementSeveritiesSymptomsTechnologyTestingToxic effectTrainingTreatment-related toxicityUnited States National Institutes of HealthVisitWorkadverse event riskattentional controlbasecancer diagnosiscancer therapycare seekingchemotherapyclinical research sitecognitive changecomparison interventioncostdaily functioningexperiencefollow-upgroup interventionhigh riskimprovedimproved functioningnon-compliancenovelpreventprimary outcomerecruitsecondary outcomeside effectsimulationsymptom self managementyoung adult
项目摘要
Project Summary
Older adults are at higher risk of toxicity and progressive severe effects related to cancer treatment.
They experience numerous side effects from cancer treatment including chemotherapy-induced
nausea and vomiting (CINV), but often undermanage it because they do not believe their actions to
self-manage CINV will be effective. Many older adults report taking anti-nausea medication only
when CINV is severe and some adopt a ‘watchful waiting” strategy as they wait for CINV to go away on
its own. This lack of self- management leads to reduced daily functioning, reduced adherence to
treatment, increased healthcare use (emergency department and hospital admissions) and cost, and
lower quality of life. There is a critical need for new strategies to assist older adults in engaging in
more active preventative and self-management behaviors at home to reduce negative outcomes. Our
team developed and tested a serious game intervention that directly addresses older adults’ erroneous
beliefs about CINV management. The eSSET-CINV intervention is a technology-based educational
simulation in which older adults learn to apply what they have previously learned about CINV self-
management strategies to an avatar who is at high risk for nausea at home after chemotherapy.
Players make decisions to prevent CINV and to self-manage it when it occurs. Our preliminary study
showed that older adults who were exposed to the eSSET-CINV intervention used twice as many
CINV preventative strategies than those who did not get the intervention. The goal of this study is to
determine the eSSET-CINV’s effectiveness at reducing CINV severity and healthcare use and
increasing functioning and quality of life. We will use a 2-group (intervention, attention control)
randomized clinical trial design. Aim 1 of this study is to examine changes in CINV severity, self-
management behaviors, functioning, QOL, cognitive representation and healthcare use within the
intervention group from baseline to completion of the study. Aim 2 is to determine efficacy of the
eSSET-CINV intervention by comparing differences in primary outcomes (CINV severity, healthcare
use) and secondary outcomes (self-management behaviors, functioning, and QOL) between groups at
each follow-up visit and completion of the study. A sample of 500 older adults will be recruited. The
intervention group will receive the eSSET-CINV at baseline, the attention control will receive it at the
end of the study. Both groups will be followed for 6 months. Our long-term goal is to develop unique,
culturally relevant serious games that allow older adults to practice making side-effect related self-
care decisions at home in a no-risk simulated environment. This research addresses the NIH research
priorities facilitating changes in cancer symptom prevention and self-management through increasing
positive health behaviors and improved health outcomes in an understudied population.
项目摘要
老年人的毒性风险较高,与癌症治疗有关的渐进性严重影响。
他们从癌症治疗中经历了许多副作用,包括化学疗法诱导的
恶心和呕吐(CINV),但经常进行管理,因为他们不相信自己的行为
自我管理的CINV将是有效的。许多老年人报告仅服用抗nousea药物
当Cinv严重时,有些人在等待Cinv消失时采用“注意等待”策略
它自己的。缺乏自我管理会导致日常运作降低,依从性降低
治疗,医疗保健使用增加(急诊科和住院)和费用,以及
降低生活质量。迫切需要新策略来协助老年人参与
在家中更积极的预防和自我管理行为,以减少负面结果。我们的
团队开发并测试了严重的游戏干预措施,该干预直接解决了老年人的错误
相信CINV管理。 Esset-Cinv干预是一种基于技术的教育
老年人学会应用他们以前学到的关于CINV自我的知识的模拟
化学疗法后在家中处于恶心的高风险的头像的管理策略。
玩家决定在发生时预防CINV并自我管理。我们的初步研究
表明暴露于Esset-Cinv干预措施的老年人使用了两倍
CINV预防策略比没有进行干预的人。这项研究的目的是
确定Esset-Cinv在降低CINV严重性和医疗保健使用方面的有效性
提高功能和生活质量。我们将使用2组(干预,注意力控制)
随机临床试验设计。本研究的目标1是检查CINV严重程度的变化,自我
管理行为,功能,生活质量,认知代表和医疗保健
从基线到完成研究的干预组。目标2是确定
通过比较主要结果的差异(CINV严重性,医疗保健
使用)和次要结果(自我管理行为,功能和QOL)
每次后续访问和研究完成。将招募500名老年人样本。这
干预小组将在基线时收到Esset-Cinv,注意力控制将在
研究结束。两组将持续6个月。我们的长期目标是发展独特
具有文化相关的严肃游戏,使老年人能够练习与副作用相关的自我
在无风险的模拟环境中在家中的护理决定。这项研究解决了NIH研究
优先级通过增加癌症症状预防和自我管理的变化
在知识人群中,健康行为积极,改善了健康状况。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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{{ truncateString('Victoria Loerzel', 18)}}的其他基金
Serious gaming for chemotherapy-induced nausea and vomiting in older adults with cancer: A randomized clinical trial
认真玩游戏可治疗老年癌症患者化疗引起的恶心和呕吐:一项随机临床试验
- 批准号:
10710034 - 财政年份:2022
- 资助金额:
$ 51.02万 - 项目类别:
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