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DEVELOPMENT OF PATIENT CARE ENVIRONMENT THROUGH IMMERSIVE VIRTUAL REALITY. SBIR PHASE I TOPIC 020.

DEVELOPMENT OF PATIENT CARE ENVIRONMENT THROUGH IMMERSIVE VIRTUAL REALITY. SBIR PHASE I TOPIC 020.
通过沉浸式虚拟现实开发患者护理环境。
批准号:
10505110
负责人:
PAULIEN ROOS
金额:
$32.5万
依托单位:
依托单位国家:
美国
项目类别:
财政年份:
2021
资助国家:
美国
项目状态:
已结题
起止时间:
2021-09-23 至 2022-06-22

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中文摘要
翻译
一个拥有生物力学、康复游戏、虚拟现实和软件工程专业知识的多学科团队将与罕见疾病临床专家合作,开发一种解决方案,使罕见疾病患者能够获得高质量的远程护理。该解决方案包括沉浸式VR诊所,患者和临床医生可以通过化身进行自然互动。模块化、可扩展的硬件接口应促进传感器、控制器和外围设备的集成,以满足个别患者的需求。康复练习应以身临其境的游戏形式进行,以提高参与度。临床医生应有能力通过演示动作来创建自定义练习。动作应根据患者的大小和活动范围进行调整,然后转换为具有可定制视听刺激的游戏。应在临床交互和游戏过程中收集来自传感器的健康指标,并实时显示。纵向健康分析应可通过安全的网络仪表板访问,以跟踪患者的结果。这一解决方案将减轻罕见疾病患者的旅行负担,并确保获得高质量的个性化远程治疗。
英文摘要
A multi-disciplinary team with expertise in biomechanics, rehabilitation games, virtual reality, and software engineering shall collaborate with clinical experts in rare diseases to develop a solution that allows rare disease patients to receive high-quality remote care. The solution incorporates an immersive VR clinic where patients and clinicians can engage naturally via avatars. A modular, extensible hardware interface shall facilitate integration of sensors, controllers and peripherals tailored to individual patient needs. Rehabilitation exercises shall be delivered as immersive games to improve engagement. Clinicians shall have the ability to create custom exercises by demonstrating a motion. The motion shall be adapted for the patient’s size and range of motion, then transformed into a game with customizable audiovisual stimuli. Health metrics from sensors shall be collected during both clinical interaction and gameplay and displayed in real-time. Longitudinal health analytics shall be accessible through a secure web dashboard to track patient outcomes. This solution shall reduce the burden of travel for patients with rare diseases and ensure access to high-quality, personalized teletherapy.
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