Digital Games: Representations of Disability
数字游戏:残疾的表现
基本信息
- 批准号:AH/J007625/1
- 负责人:
- 金额:$ 6.53万
- 依托单位:
- 依托单位国家:英国
- 项目类别:Fellowship
- 财政年份:2013
- 资助国家:英国
- 起止时间:2013 至 无数据
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Within Media and Screen Studies there is a long tradition of work that focuses on representations of gender, race, class and sexuality in popular media. Representations of disability, however, have rarely received the same degree of attention. Within the field of Game Studies there is literature that discusses disability in terms of accessibility issues, but little or none that considers the cultural politics of disability. The research proposed here will involve the analysis of representations of disability, ability, physical damage and augmentation within horror and science-fiction themed console games. These games will be considered using perspectives drawn from disability theory, and in relation to discourses of disability and ability that circulate in culture more generally. During this research, methods for the analysis of representations in games will be refined and tested. While the focus will be on games as texts, the research will be relevant to future audience and player studies because it is attentive to issues of interpretation, method and context. The manner in which disability itself is conceptualized within and through research practice will be reflected on, and so the work will have relevance to other fields where technology, new media and disability are studied. The aim of this study is to advance the understanding of disability as a cultural construct and a political category within media and digital technology research fields. The research is timely because digital technologies are changing how disability is experienced, and how it is perceived. Yet research in related areas too often relies on medical and clinical models of disability. Such research rarely questions or critiques disability itself. There is a need for humanities-based research that engages with disability as a political category and as a socio-cultural construct (Linton, 1998). The work will be based at the London Knowledge Lab within the Department of Culture, Communications and Media at the Institute of Education, University of London. The research will be supported by a very experienced mentor and an interdisciplinary advisory panel. The panel includes members from various academic disciplines, the games industry and the charity sector. The participation of the mentor and the panel will ensure rigour, impact and quality. The panel will also advise on and support effective dissemination to their respective communities. This early career Fellowship will facilitate career development and allow for the production of a project blog, journal articles, an interdisciplinary workshop, conference papers, a seminar event and a book proposal. The Fellowship will allow me to bring together and build on my previous work in the areas of digital games analysis and methodology, identity and disability. It will provide an opportunity to expand and consolidate my research experience and professional networks, and to further develop my research and publications profile with the support of a mentor, the Institute of Education, and an interdisciplinary advisory panel.
在媒体和屏幕研究领域,有一个悠久的工作传统,重点关注流行媒体中性别、种族、阶级和性的表征。然而,残疾的表现却很少受到同样程度的关注。在游戏研究领域,有一些文献从无障碍问题的角度讨论了残疾,但很少或根本没有考虑残疾的文化政治。这里提出的研究将涉及对恐怖和科幻主题主机游戏中残疾、能力、物理伤害和增强的表征进行分析。这些游戏将使用残疾理论的观点以及更广泛地在文化中传播的残疾和能力的话语来考虑。在这项研究期间,将完善和测试游戏中表征的分析方法。虽然重点将放在作为文本的游戏上,但该研究将与未来的受众和玩家研究相关,因为它关注解释、方法和背景问题。残疾本身在研究实践中被概念化的方式将得到反映,因此这项工作将与研究技术、新媒体和残疾的其他领域相关。本研究的目的是增进对残疾作为媒体和数字技术研究领域中的文化建构和政治类别的理解。这项研究非常及时,因为数字技术正在改变人们对残疾的体验和认知方式。然而相关领域的研究往往依赖于残疾的医学和临床模型。此类研究很少质疑或批评残疾本身。需要进行基于人文的研究,将残疾作为一个政治类别和社会文化建构(Linton,1998)。这项工作将在伦敦大学教育学院文化、传播和媒体系的伦敦知识实验室进行。该研究将得到经验丰富的导师和跨学科顾问小组的支持。该小组成员包括来自各个学科、游戏行业和慈善部门的成员。导师和小组的参与将确保严谨性、影响力和质量。该小组还将就向各自社区的有效传播提供建议和支持。这项早期职业奖学金将促进职业发展,并允许制作项目博客、期刊文章、跨学科研讨会、会议论文、研讨会活动和书籍提案。该奖学金将使我能够汇集并巩固我之前在数字游戏分析和方法论、身份和残疾领域的工作。它将提供一个机会来扩展和巩固我的研究经验和专业网络,并在导师、教育研究所和跨学科咨询小组的支持下进一步发展我的研究和出版物概况。
项目成果
期刊论文数量(8)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Bodies, augmentation and disability in Dead Space and Deus Ex:Human Revolutions
《死亡空间》和《杀出重围:人类革命》中的身体、增强和残疾
- DOI:
- 发表时间:2013
- 期刊:
- 影响因子:0
- 作者:Carr, Diane
- 通讯作者:Carr, Diane
Representations of Ability and Disability in Dead Space and Deus Ex: Human Revolutions (paper)
《死亡空间》和《杀出重围:人类革命》中能力和残疾的表现(论文)
- DOI:
- 发表时间:2013
- 期刊:
- 影响因子:0
- 作者:Diane Carr
- 通讯作者:Diane Carr
Play/able Bodies: Augmentation, Ability and Order in Deus Ex: Human Revolutions (conference paper)
可玩/可用身体:《杀出重围:人类革命》中的增强、能力和秩序(会议论文)
- DOI:
- 发表时间:2014
- 期刊:
- 影响因子:0
- 作者:Carr, Diane
- 通讯作者:Carr, Diane
Weird Spheres, Bursting Bodies and Peculiar Tools: Disability, Masculinity and the Monstrous in the Dead Space Series (conference paper)
怪异的球体、爆炸的身体和奇特的工具:死亡空间系列中的残疾、男子气概和怪物(会议论文)
- DOI:
- 发表时间:2014
- 期刊:
- 影响因子:0
- 作者:Carr, Diane
- 通讯作者:Carr, Diane
Representations of Ability in Digital Games (paper)
数字游戏中能力的表示(纸质)
- DOI:
- 发表时间:2014
- 期刊:
- 影响因子:0
- 作者:Carr, Diane
- 通讯作者:Carr, Diane
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Diane Carr其他文献
Diane Carr的其他文献
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