Touching the past: investigating sensory engagement and authenticity in the provision of touch experiences in museums across a range of media
触摸过去:调查博物馆通过各种媒体提供触摸体验的感官参与和真实性
基本信息
- 批准号:AH/K00638X/1
- 负责人:
- 金额:$ 10.21万
- 依托单位:
- 依托单位国家:英国
- 项目类别:Research Grant
- 财政年份:2013
- 资助国家:英国
- 起止时间:2013 至 无数据
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
'Please Touch' is an invitation that visitors appreciate and curators want to offer. However, it is often not possible to provide this experience for objects which are rare, fragile, and thousands of years old. The project aims to show how touch experiences can be provided for even the most challenging ancient artefacts. Most museums' presentations of archaeological artefacts are dominated by displays behind glass; vision dominates the sensory experience. The emotional connections built by more multisensory engagement with artefacts offers a better appreciation of the ancient objects and an enhanced museum visit. In particular, some artefacts call out to be touched, yet, for reasons of preservation, touch cannot be allowed. The project will specifically focus on icons of identity which are too precious to allow handling and items which are too fragile to touch, such as ancient clothing. The modern audience is shifting its expectations from passive viewer to active participant and the project will offer ways of adapting to this change using digital technologies to connect past and present and overcome the emotional and physical distance between ancient objects and their modern audience. The project will develop a range of installations to deliver touch experiences within a museum setting. The approach is multi-disciplinary and will involve installations developed with museum professionals. The solutions and ideas developed will be tried out as part of a development phase and then form part of a final public 'please touch' event housed within the National Museums Scotland who are a project partner. The focus will be specifically on the physical sensation of touching an object rather than touch systems to inerface with a computer. The porject will focus on the ancient objects with the technology in the background because this is what museum curators want. The installations planned by the project participants are innovative and use a combination of old and new technologies with theatre tricks. The key to all of the installations is to provide sensory cues deploying modern technology but to retain the focus on the object in the case. The relationship between the location of the 'touch experience' provided, with the location of the original objects manifested itself in two ways. In both locational arrangements there seemed to be interesting reactions from the public. At their heart lie issues of authenticity and our emotional connection with physical objects across time and space. What makes a touch experience in a museum authentic if the visitor is dealing with physical or digital replicas, and how can the physical divide be bridged. These are the questions that the project will investigate.
“请触摸”是参观者喜欢的邀请,策展人想要提供的邀请。然而,为稀有、易碎和数千年的物品提供这种体验往往是不可能的。该项目旨在展示如何为即使是最具挑战性的古代文物提供触摸体验。大多数博物馆对考古文物的展示都是以玻璃幕后的展示为主;视觉主导着感官体验。通过与文物进行更多感官接触而建立的情感联系,提供了对古代文物更好的欣赏,并增加了参观博物馆的机会。特别是,有些文物需要触摸,但出于保存的原因,不允许触摸。该项目将特别关注过于珍贵而无法处理的身份标志,以及过于脆弱而无法触摸的物品,如古代服装。现代观众的期望正在从被动的观众转变为积极的参与者,该项目将提供适应这种变化的方法,使用数字技术将过去和现在联系起来,并克服古代物品和现代观众之间的情感和身体距离。该项目将开发一系列装置,在博物馆环境中提供触摸体验。这种方法是多学科的,将涉及与博物馆专业人员一起开发的装置。开发出的解决方案和想法将作为开发阶段的一部分进行试验,然后作为项目合作伙伴在苏格兰国家博物馆内举行的最终公众请触摸活动的一部分。重点将专门放在触摸物体的物理感觉上,而不是触摸系统与计算机对峙。这件展品将以古代文物为重点,以科技为背景,因为这是博物馆馆长想要的。项目参与者计划的装置是创新的,使用了新旧技术的结合和戏剧技巧。所有装置的关键是提供利用现代技术的感官提示,但要保持对案件中的对象的关注。触觉体验所提供的位置与原始物体的位置之间的关系以两种方式表现出来。在这两个地点的安排中,似乎都有来自公众的有趣反应。它们的核心是真实性和我们与跨越时间和空间的物理对象的情感联系。如果参观者处理的是实物复制品或数字复制品,那么在博物馆里的触摸体验是真实的,以及如何弥合物理鸿沟。这些都是该项目将调查的问题。
项目成果
期刊论文数量(3)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality - 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II
虚拟现实、增强现实和混合现实。
- DOI:10.1007/978-3-319-07464-1_1
- 发表时间:2014
- 期刊:
- 影响因子:0
- 作者:Dima M
- 通讯作者:Dima M
Digital Interaction in the exhibition 'Whitehorse Hill: A Prehistoric Dartmoor Discovery' - how Prehistory met the Gamers and Scanners
“白马山:史前达特穆尔发现”展览中的数字互动 - 史前史如何遇见游戏玩家和扫描仪
- DOI:
- 发表时间:2017
- 期刊:
- 影响因子:0
- 作者:Pitt F
- 通讯作者:Pitt F
Tangible and Intangible Knowledge: the unique contribution of Archaeological Open-Air Museums
有形和无形知识:露天考古博物馆的独特贡献
- DOI:
- 发表时间:2015
- 期刊:
- 影响因子:0
- 作者:Hurcombe, L
- 通讯作者:Hurcombe, L
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Linda Hurcombe其他文献
Linda Hurcombe的其他文献
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{{ truncateString('Linda Hurcombe', 18)}}的其他基金
Touching the Untouchable: Increasing Access to Archaeological Artefacts by Virtual Handling
接触不可接触的事物:通过虚拟处理增加对考古文物的接触
- 批准号:
AH/G015341/1 - 财政年份:2009
- 资助金额:
$ 10.21万 - 项目类别:
Research Grant
Archaeological Artefacts as Material Culture
作为物质文化的考古文物
- 批准号:
113066/1 - 财政年份:2006
- 资助金额:
$ 10.21万 - 项目类别:
Research Grant
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