课题基金 / 基金详情

Guitar Heroes in Music Education? Music-based video-games and their potential for musical and performative creativity

Guitar Heroes in Music Education? Music-based video-games and their potential for musical and performative creativity
音乐教育中的吉他英雄?
批准号:
AH/L009277/1
负责人:
David Roesner-Lagao
金额:
$4.49万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2014
资助国家:
英国
项目状态:
已结题
起止时间:
2014 至 --

项目摘要

项目成果

David Roesner-Lagao的其他基金

相似基金

相关文献

中文摘要
翻译
该网络旨在调查基于音乐的电子游戏的潜力,如《吉他英雄》、《Wii Music》、《摇滚史密斯》、《Dance Central》或《伊甸之子》,以培养玩家的创造性参与。通过将来自各种相关学科(如音乐教育、音乐心理学、游戏和游戏理论、戏剧研究)的学者与游戏设计师、美术师和音乐家联系起来,我们试图从尽可能多的角度讨论这个话题。我们也试图通过询问我们对这些游戏的创造潜力的共同理解将如何影响未来的游戏设计来促进讨论和建议的影响。我们进一步探讨如何将现有和未来的游戏运用到音乐教育中,无论是在教室还是音乐学院。该网络汇集了一群国际学者,游戏设计师和开发者以及作曲家/音乐家,他们将在英国会面两次。第一个为期两天的会议将专注于评估,交流参与者的不同观点和兴趣,以及每个人对基于音乐的游戏现象所带来的“创造力”,“游戏”,“音乐制作”和“教育”的不同概念。我们还将努力区分各种可用的游戏和平台,以及这些平台提供的各种自我表达和学习的体验和机会。例如,我们需要将《吉他英雄》或《摇滚乐队》等游戏区分开来,这些游戏的重点是通过模仿现有艺术家的出色表演来创造音乐行业的职业叙事,而《伊甸园之子》或《波浪之旅》等游戏本质上是射击或跳跑游戏,但其玩法的主要吸引力在于活动也创造了音乐。第二个为期两天的会议将着眼于未来:游戏设计和基于音乐的游戏在教育环境中的执行机会是什么,目的是培养音乐表演的理解和创造力?基于一些现有的试点研究(例如Gianna Cassidy博士的EPSRC资助项目:“音乐游戏:支持音乐教育的新机会”,格拉斯哥,英国)和网络的集体专业知识,我们将能够提出一系列建议和提出一些发现,我们希望通过向不同的受益者群体传播,将促进游戏开发和音乐教育的新发展。为此,我们将在游戏开发者大会(游戏邦注:这是游戏行业的重要活动)上展示我们的发现,并为跨学科音乐教育期刊(如《音乐教育研究》)撰写一篇文章。我们还将提供开放访问的机会,通过博客跟踪我们的网络,其中将包括我们的讨论、演讲和发现的摘录。该网络还旨在探索未来项目的机会,例如,在不同的教育环境(教室,音乐学院等)中嵌入不同音乐游戏的资助试点研究。
英文摘要
This network aims to investigate the potential of music-based video-games, such as Guitar Hero, Wii Music, RockSmith, Dance Central or Child of Eden to foster a creative engagement in its players. By connecting academics from a wide range of relevant disciplines (such as music eduation, music psychology, game and gaming theory, theatre studies) with both game designers and artists and musicians, who have embraced the soft- and hardwares of gaming for creating new ways of composing and performing, we seek to discuss this topic from the best possible variety of angles. We also seek to facilitate discussions and suggestions towards impact by interrogating how our renewed shared understanding about the creative potential of these games will influence future game design. We further ask how existing and future games could be implemented in music education, be it in the classroom or the conservatoire. The network brings together an international group of academics, game designer and developers and composers/musicians, who will meet twice in the UK. The first 2-day meeting will focus on taking stock, exchanging the different perspectives and interest of the participants and the different notions of "creativity", "play", "music-making" and 'education' that each bring to the phenomenon of music-based gaming. We will also seek to differentiate the wide range of available games and platforms and the different kinds of experiences and opportunities for self-expression and learning these afford. We need to distinguish, for example, games such as Guitar Hero or Rock Band, where the focus lies on creating the narrative of a career in the music industry as a performer by emulating great performances by existing artists to games such as Child of Eden or Wave Trip, which are essentially Shooter or Jump and Run games, but where the gameplay's main attraction is that the activity creates also the music.The second 2-day meeting will focus on looking forward: what are the opportunities for game design and the implementation of music-based games in educational settings with an aim to foster music-performative understanding and creativity? Based on some existing pilot studies (e.g. Dr Gianna Cassidy's EPSRC funded project: "Music-Games: Supporting New Opportunities for Music Education", Glasgow, UK) and the collective expertise of the network, we will be able make a range of suggestions and propose a number of findings, which we hope - on dissemination to different groups of beneficiaries - will foster new developments both in game development and music education. To that end, we will present our findings both at the Game Developers Conference, a key event in the Gaming Industry, and write an article for an interdisciplinary music education journal (e.g. Research Studies in Music Education). We will also provide open access opportunities to follow our network through a Blog, which will include excerpts of our discussions, presentations and findings.The network also aims to explore opportunities for future projects, e.g. a funded pilot study of embedding different music-based games in different educational settings (classroom, conservatoire etc.).
期刊论文(5)
专著(0)
科研奖励(0)
会议论文
The Cambridge Companion to Music and Digital Culture
剑桥音乐与数字文化伴侣
DOI: --
发表时间: 2017
期刊:
影响因子: --
作者: [Van Elferen, I]
通讯作者: Van Elferen, I
Blog: Videogames - Music - Creativity - Education
博客:视频游戏 - 音乐 - 创造力 - 教育
DOI: --
发表时间: 2014
期刊: http://music-games-creativity-network.blogspot.co.uk
影响因子: --
作者: [Roesner, D]
通讯作者: Roesner, D
Oxford Handbook of Musical Identities
牛津音乐特性手册
DOI: --
发表时间: 2017
期刊:
影响因子: --
作者: [Cassidy, G.]
通讯作者: Cassidy, G.
Ludomusicology: Approaches to Video Game Music
Ludomusicology:视频游戏音乐的方法
DOI: --
发表时间: 2016
期刊:
影响因子: --
作者: [Fritsch Melanie]
通讯作者: Fritsch Melanie
Musicality in (the) Theatre. Concepts and practices of interart processes in theatre making
  • 批准号:
    AH/I027010/1
  • 项目类别:
    Fellowship
  • 资助金额:
    $6.85万
  • 财政年份:
    2012
  • 负责人:
    David Roesner-Lagao
  • 依托单位:
Musicality in (the) Theatre. Concepts and practices of interart processes in theatre making
  • 批准号:
    AH/I027010/2
  • 项目类别:
    Fellowship
  • 资助金额:
    $0.54万
  • 财政年份:
    2012
  • 负责人:
    David Roesner-Lagao
  • 依托单位:
Processes of devising Composed Theatre. Resubmission
  • 批准号:
    AH/G014418/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $1.32万
  • 财政年份:
    2009
  • 负责人:
    David Roesner-Lagao
  • 依托单位:
海外基金