Guitar Heroes in Music Education? Music-based video-games and their potential for musical and performative creativity
音乐教育中的吉他英雄?
基本信息
- 批准号:AH/L009277/1
- 负责人:
- 金额:$ 4.49万
- 依托单位:
- 依托单位国家:英国
- 项目类别:Research Grant
- 财政年份:2014
- 资助国家:英国
- 起止时间:2014 至 无数据
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This network aims to investigate the potential of music-based video-games, such as Guitar Hero, Wii Music, RockSmith, Dance Central or Child of Eden to foster a creative engagement in its players. By connecting academics from a wide range of relevant disciplines (such as music eduation, music psychology, game and gaming theory, theatre studies) with both game designers and artists and musicians, who have embraced the soft- and hardwares of gaming for creating new ways of composing and performing, we seek to discuss this topic from the best possible variety of angles. We also seek to facilitate discussions and suggestions towards impact by interrogating how our renewed shared understanding about the creative potential of these games will influence future game design. We further ask how existing and future games could be implemented in music education, be it in the classroom or the conservatoire. The network brings together an international group of academics, game designer and developers and composers/musicians, who will meet twice in the UK. The first 2-day meeting will focus on taking stock, exchanging the different perspectives and interest of the participants and the different notions of "creativity", "play", "music-making" and 'education' that each bring to the phenomenon of music-based gaming. We will also seek to differentiate the wide range of available games and platforms and the different kinds of experiences and opportunities for self-expression and learning these afford. We need to distinguish, for example, games such as Guitar Hero or Rock Band, where the focus lies on creating the narrative of a career in the music industry as a performer by emulating great performances by existing artists to games such as Child of Eden or Wave Trip, which are essentially Shooter or Jump and Run games, but where the gameplay's main attraction is that the activity creates also the music.The second 2-day meeting will focus on looking forward: what are the opportunities for game design and the implementation of music-based games in educational settings with an aim to foster music-performative understanding and creativity? Based on some existing pilot studies (e.g. Dr Gianna Cassidy's EPSRC funded project: "Music-Games: Supporting New Opportunities for Music Education", Glasgow, UK) and the collective expertise of the network, we will be able make a range of suggestions and propose a number of findings, which we hope - on dissemination to different groups of beneficiaries - will foster new developments both in game development and music education. To that end, we will present our findings both at the Game Developers Conference, a key event in the Gaming Industry, and write an article for an interdisciplinary music education journal (e.g. Research Studies in Music Education). We will also provide open access opportunities to follow our network through a Blog, which will include excerpts of our discussions, presentations and findings.The network also aims to explore opportunities for future projects, e.g. a funded pilot study of embedding different music-based games in different educational settings (classroom, conservatoire etc.).
该网络旨在调查基于音乐的视频游戏的潜力,如吉他英雄,Wii音乐,摇滚史密斯,舞蹈中心或伊甸园之子,以促进其玩家的创造性参与。通过将来自广泛相关学科(如音乐教育,音乐心理学,游戏和游戏理论,戏剧研究)的学者与游戏设计师,艺术家和音乐家联系起来,他们已经接受了游戏的软件和硬件,以创造新的作曲和表演方式,我们寻求从尽可能多的角度讨论这个话题。我们还试图通过询问我们对这些游戏的创造潜力的重新共同理解将如何影响未来的游戏设计来促进讨论和建议。我们进一步询问如何现有的和未来的游戏可以在音乐教育中实施,无论是在课堂上还是在音乐学院。该网络汇集了一个由学者、游戏设计师和开发者以及作曲家/音乐家组成的国际团体,他们将在英国举行两次会议。第一个为期两天的会议将集中在总结,交流参与者的不同观点和兴趣,以及“创造力”,“游戏”,“音乐制作”和“教育”的不同概念,每一个都带来了基于音乐的游戏现象。我们还将寻求区分各种可用的游戏和平台,以及不同类型的体验和自我表达和学习的机会。我们需要区分,例如,游戏,如吉他英雄或摇滚乐队,其中的重点在于创造一个职业生涯的叙述,在音乐产业作为一个表演者,通过模仿伟大的表演,由现有的艺术家的游戏,如伊甸园之子或波浪之旅,这基本上是射击或跳跃和运行游戏,但游戏的主要吸引力在于活动也创造了音乐。第二次为期2天的会议将专注于展望未来:在教育环境中设计和实施以音乐为基础的游戏,以促进音乐表演的理解和创造力的机会是什么?根据现有的一些试点研究(例如Gianna Cassidy博士的EPSRC资助项目:“音乐游戏:支持音乐教育的新机会”,格拉斯哥,英国)和网络的集体专业知识,我们将能够提出一系列建议,并提出一些发现,我们希望通过向不同的受益群体传播,促进游戏开发和音乐教育的新发展。为此,我们将在游戏开发者大会(游戏行业的一个重要活动)上展示我们的研究结果,并为跨学科音乐教育期刊(例如音乐教育研究)撰写一篇文章。我们还将提供开放获取的机会,通过博客关注我们的网络,其中将包括我们的讨论,演讲和研究结果的摘录。该网络还旨在探索未来项目的机会,例如在不同的教育环境(教室,音乐学院等)中嵌入不同的基于音乐的游戏的资助试点研究。
项目成果
期刊论文数量(5)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
The Cambridge Companion to Music and Digital Culture
剑桥音乐与数字文化伴侣
- DOI:
- 发表时间:2017
- 期刊:
- 影响因子:0
- 作者:Van Elferen, I
- 通讯作者:Van Elferen, I
Blog: Videogames - Music - Creativity - Education
博客:视频游戏 - 音乐 - 创造力 - 教育
- DOI:
- 发表时间:2014
- 期刊:
- 影响因子:0
- 作者:Roesner, D
- 通讯作者:Roesner, D
Ludomusicology: Approaches to Video Game Music
Ludomusicology:视频游戏音乐的方法
- DOI:
- 发表时间:2016
- 期刊:
- 影响因子:0
- 作者:Fritsch Melanie
- 通讯作者:Fritsch Melanie
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David Roesner-Lagao其他文献
David Roesner-Lagao的其他文献
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{{ truncateString('David Roesner-Lagao', 18)}}的其他基金
Musicality in (the) Theatre. Concepts and practices of interart processes in theatre making
剧院的音乐性。
- 批准号:
AH/I027010/1 - 财政年份:2012
- 资助金额:
$ 4.49万 - 项目类别:
Fellowship
Musicality in (the) Theatre. Concepts and practices of interart processes in theatre making
剧院的音乐性。
- 批准号:
AH/I027010/2 - 财政年份:2012
- 资助金额:
$ 4.49万 - 项目类别:
Fellowship
Processes of devising Composed Theatre. Resubmission
创作戏剧的过程。
- 批准号:
AH/G014418/1 - 财政年份:2009
- 资助金额:
$ 4.49万 - 项目类别:
Research Grant
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