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The Error Network

The Error Network
错误网络
批准号:
AH/N001400/1
负责人:
Sita Taylor
金额:
$4.53万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2015
资助国家:
英国
项目状态:
已结题
起止时间:
2015 至 --
关键词:

项目摘要

项目成果

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中文摘要
翻译
错误网络的目的是汇集一个多学科的专家团队,探索舞蹈和人机交互(HCI)设计如何通过积极参与歧义和错误的生成可能性来相互告知和询问。该项目包括来自舞蹈和HCI的研究人员,以及来自考古计算,心理学,假肢,文化理论,数字媒体社会学和数学的研究人员,每个人都将对人机界面的其他学科理解带入批判性辩论。这个网络是必要的,因为HCI最近参与的体现仍处于相对的婴儿期,承认包括话语和表演和舞蹈的做法,但尚未实现其全部潜力的好处。基于身体的方法,如身体风暴(物理上使用想象的界面来设想解决方案),现在通常用于创建有效的设计,以“让事情更好地工作”,以促进人类参与。然而,这些创造性的方法主要集中在寻找解决方案上,将身体置于技术之上,而不是探索身体与技术互动的经验和可能性的问题。相比之下,舞蹈方法的价值在于允许偶然性,意外和计划外的发展新的创造性成果。学科之间的对话将探讨舞者的具体知识以及舞者在创作过程中采用的方法如何照亮人类与机器之间的关系,从而对HCI中的具体知识产生潜在的新见解。同样,对数字代码中的错误、“噪音”和故障概念的调查为舞蹈编排的创造性过程提供了新的可能性。该网络将举办两个研讨会实验室,在此期间,所有参与者将在舞蹈和人机交互设计方面进行实际实验。这些活动将发展对这些领域内的方法、问题和关切的共同语言和理解,以便更详细地探讨它们之间的交叉和交叉。这种基于讲习班的方法在以前的AHRC、EPSRC和JISC资助的涉及PI和Co-I的项目中证明非常成功,导致舞蹈和计算/工程学者之间的有益辩论。该网络将在一个研讨会上达到高潮,该研讨会将吸引更广泛的跨学科社区,包括来自舞蹈领域,数字媒体领域的行业专业人士,以及那些将两者结合起来的人。研讨会将包括基于实践的传播以及口头陈述,以便跨学科有效地与学术和行业代表分享研究结果。该网络还将针对不同学科的受众,编写至少两份经同行审查的研究期刊论文,并将导致制定一个更大的项目,以探讨研究产生的具体兴趣领域。一个项目网站将整理和传播该网络活动的文件,包括可能对学术界和工业界研究人员有用的实际做法的细节。在研讨会实验室期间,将使用社交媒体来分享研究结果,并鼓励与更广泛的社区进行辩论。该网络福尔斯探索跨学科调查创新领域的重点通知。
英文摘要
The aim of the Error Network is to bring together a multi-disciplinary team of experts to explore how dance and human-computer interaction (HCI) design can inform and interrogate each other through positive engagement with the generative possibilities of ambiguity and error. The project includes researchers from dance and HCI, alongside those from archaeological computing, psychology, prosthetics, cultural theory, digital media sociology and mathematics, each bringing other disciplinary understandings of human/computer interfaces to the critical debate. This Network is needed because HCI's recent engagement with embodiment is still in its relative infancy, acknowledging the benefits of including discourses and practices from performance and dance but yet to realise their full potential. Body-based methods like bodystorming (physically enacting the experience of using imagined interfaces in order to envisage solutions) are now commonly used to create effective design to 'make things work better' for human engagement. Yet these creative approaches are focused heavily on solution-finding that prioritises the body over technology, rather than problem-seeking that explores the experiences and possibilities of body-technology interactions. In contrast, dance methods are valued for allowing contingency, the unexpected and the unplanned to develop new creative outcomes. The dialogue between the disciplines will explore how the embodied knowledge of the dancer and the methods that dancers employ within their creative processes illuminate relationships between human and machine, leading to potentially new insights about embodied knowledge in HCI. Similarly, investigation of concepts of error, 'noise' and glitches in digital code offers new possibilities for creative processes in dance choreography. The Network will host two workshop laboratories during which all participants will engage in practical experimentations in both dance and human-computer interaction design. These activities will develop shared languages and understandings of the methods, issues and concerns within these fields, so that intersections and cross-overs between them can be interrogated in more detail. Such workshop-based methods have proven highly successful in previous AHRC, EPSRC and JISC-funded projects involving the PI and Co-I, leading to profitable debate between dance and computing/engineering academics. The Network will culminate in a symposium, which will engage a broader cross-disciplinary community including industry professionals from the field of dance, the field of digital media, and those whose work combines the two. The symposium will include practice-based dissemination as well as oral presentations in order to share the findings effectively across disciplines and with academic and industry delegates. The Network will also produce a minimum of two peer-reviewed research journal papers aimed at different disciplinary audiences and it will lead to the development of a larger project to pursue specific areas of interest arising from the research. A project website will collate and disseminate documentation from the Network activities, including details of practical exercises that might be useful to researchers in both academy and industry. Social media will be employed during the workshop laboratories to share the research findings as they unfold, and to encourage debate with wider communities. This Network falls under the highlight notice for the exploration of innovative areas of cross-disciplinary enquiry.
期刊论文(1)
专著(0)
科研奖励(0)
会议论文
A World of Muscle, Bone and Organs: Research and Scholarship in Dance
肌肉、骨骼和器官的世界:舞蹈研究和奖学金
DOI: --
发表时间: 2018
期刊:
影响因子: --
作者: [Gibson R]
通讯作者: Gibson R
Projecting Performance: Interrelationships between performance and technology, dancer and operator
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