The Error Network

错误网络

基本信息

  • 批准号:
    AH/N001400/1
  • 负责人:
  • 金额:
    $ 4.53万
  • 依托单位:
  • 依托单位国家:
    英国
  • 项目类别:
    Research Grant
  • 财政年份:
    2015
  • 资助国家:
    英国
  • 起止时间:
    2015 至 无数据
  • 项目状态:
    已结题

项目摘要

The aim of the Error Network is to bring together a multi-disciplinary team of experts to explore how dance and human-computer interaction (HCI) design can inform and interrogate each other through positive engagement with the generative possibilities of ambiguity and error. The project includes researchers from dance and HCI, alongside those from archaeological computing, psychology, prosthetics, cultural theory, digital media sociology and mathematics, each bringing other disciplinary understandings of human/computer interfaces to the critical debate. This Network is needed because HCI's recent engagement with embodiment is still in its relative infancy, acknowledging the benefits of including discourses and practices from performance and dance but yet to realise their full potential. Body-based methods like bodystorming (physically enacting the experience of using imagined interfaces in order to envisage solutions) are now commonly used to create effective design to 'make things work better' for human engagement. Yet these creative approaches are focused heavily on solution-finding that prioritises the body over technology, rather than problem-seeking that explores the experiences and possibilities of body-technology interactions. In contrast, dance methods are valued for allowing contingency, the unexpected and the unplanned to develop new creative outcomes. The dialogue between the disciplines will explore how the embodied knowledge of the dancer and the methods that dancers employ within their creative processes illuminate relationships between human and machine, leading to potentially new insights about embodied knowledge in HCI. Similarly, investigation of concepts of error, 'noise' and glitches in digital code offers new possibilities for creative processes in dance choreography. The Network will host two workshop laboratories during which all participants will engage in practical experimentations in both dance and human-computer interaction design. These activities will develop shared languages and understandings of the methods, issues and concerns within these fields, so that intersections and cross-overs between them can be interrogated in more detail. Such workshop-based methods have proven highly successful in previous AHRC, EPSRC and JISC-funded projects involving the PI and Co-I, leading to profitable debate between dance and computing/engineering academics. The Network will culminate in a symposium, which will engage a broader cross-disciplinary community including industry professionals from the field of dance, the field of digital media, and those whose work combines the two. The symposium will include practice-based dissemination as well as oral presentations in order to share the findings effectively across disciplines and with academic and industry delegates. The Network will also produce a minimum of two peer-reviewed research journal papers aimed at different disciplinary audiences and it will lead to the development of a larger project to pursue specific areas of interest arising from the research. A project website will collate and disseminate documentation from the Network activities, including details of practical exercises that might be useful to researchers in both academy and industry. Social media will be employed during the workshop laboratories to share the research findings as they unfold, and to encourage debate with wider communities. This Network falls under the highlight notice for the exploration of innovative areas of cross-disciplinary enquiry.
错误网络的目的是将一个多学科的专家团队聚集在一起,探索舞蹈和人机交互(HCI)设计如何通过积极参与产生歧义和错误的可能性来相互告知和审问。该项目包括来自舞蹈和人机界面的研究人员,以及来自考古计算机、心理学、假肢、文化理论、数字媒体社会学和数学的研究人员,每个人都将对人机接口的其他学科理解带到了关键的辩论中。之所以需要这个网络,是因为HCI最近与EMPACTIVE的接触仍处于相对初级阶段,承认包括表演和舞蹈的话语和实践的好处,但尚未充分发挥其潜力。基于身体的方法,比如身体风暴(为了设想解决方案,在身体上模拟使用想象界面的体验)现在被普遍用于创造有效的设计,让事情变得更好,让人类参与进来。然而,这些创造性的方法主要专注于寻找解决方案,将身体置于技术之上,而不是探索身体与技术互动的体验和可能性的问题寻求。相比之下,舞蹈方法的价值在于允许偶然性、意想不到和计划外的东西产生新的创造性结果。学科之间的对话将探索舞者的具体化知识和舞者在其创作过程中采用的方法如何阐明人与机器之间的关系,从而潜在地对人机交互中的具体化知识有新的见解。同样,对数字编码中的错误、噪声和毛刺的概念的研究为舞蹈编排中的创造性过程提供了新的可能性。该网络将主办两个讲习班实验室,在此期间,所有参与者将在舞蹈和人机交互设计方面进行实际实验。这些活动将形成对这些领域内的方法、问题和关切的共同语言和理解,以便能够更详细地审查它们之间的交叉和交叉。这种以讲习班为基础的方法在AHRC、EPSRC和JISC以前资助的项目中证明非常成功,这些项目涉及PI和Co-I,在舞蹈和计算/工程学者之间引发了有益的辩论。该网络将在一次研讨会中达到高潮,该研讨会将吸引更广泛的跨学科社区,包括来自舞蹈领域、数字媒体领域的行业专业人员,以及那些将两者结合在一起的人。研讨会将包括以实践为基础的传播以及口头陈述,以便跨学科和与学术界和业界代表有效地分享研究结果。该网络还将针对不同学科的受众编写至少两篇同行评议的研究期刊论文,并将导致制定一个更大的项目,以追求研究产生的具体感兴趣的领域。一个项目网站将整理和传播网络活动的文件,包括可能对学术界和产业界的研究人员都有用的实际练习的细节。在研讨会期间,实验室将使用社交媒体来分享研究成果,并鼓励与更广泛的社区进行辩论。该网络属于探索跨学科研究的创新领域的重点通知。

项目成果

期刊论文数量(1)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
A World of Muscle, Bone and Organs: Research and Scholarship in Dance
肌肉、骨骼和器官的世界:舞蹈研究和奖学金
  • DOI:
  • 发表时间:
    2018
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Gibson R
  • 通讯作者:
    Gibson R
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Sita Taylor其他文献

Sita Taylor的其他文献

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{{ truncateString('Sita Taylor', 18)}}的其他基金

Projecting Performance: Interrelationships between performance and technology, dancer and operator
表现表演:表演与技术、舞者与操作者之间的相互关系
  • 批准号:
    AH/D502756/1
  • 财政年份:
    2006
  • 资助金额:
    $ 4.53万
  • 项目类别:
    Research Grant

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