Sensations of Roman life: Reconstructing and experiencing a multi-sensory virtual reality environment.
Sensations of Roman life: Reconstructing and experiencing a multi-sensory virtual reality environment.
批准号:
AH/N00714X/1
负责人:
Ian James Ewart
金额:
$8.13万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2016
资助国家:
英国
项目状态:
已结题
起止时间:
2016 至 --
中文摘要
点击翻译按钮获取中文摘要
英文摘要
Roman Britain forms an important part of UK cultural heritage, strongly represented in teaching and museums. However, public perceptions of Roman life are coloured by an emphasis on the gory, glamorous and monumental, creating a skewed impression of the Romans and rendering them a distant society, remote from our lives today. The Sensations of Roman Life project seeks to offer limited redress to this perception by demonstrating in an exciting and innovative way what everyday domestic life was like for a Romano-Briton.We will use gaming technology to create an immersive 3D virtual reality model (VRM) of a specific Roman town house and neighbourhood, including not only the architectural elements but also sounds and smells that would have been familiar to the occupants. Information to allow us to create this VRM will come from a combination of excavation records of Insula IX, House I, in the Roman town of Calleva Atrebatum (Silchester, near Reading), and classical texts describing the sights, sounds and smells of Roman life. Using the same data, we will also create an Interactive Sensory Map (ISM) that will graphically represent (with colours and concentric lines) the intensity and dispersal of sounds and smells through and around House I. This will be produced by Geographic Information Systems (GIS) which overlays different forms of data onto a common map (in our case the neighbourhood of Insula IX), allowing the user to vary elements such as wind direction, time of day, open/closed windows etc.This is important and relevant research because the use of these technologies is becoming more widespread in the design and representation of the built environment. At the School of Construction Management and Engineering, Reading (SCME), we have a track record of using immersive Virtual Reality to collaborate with construction professionals, recently for example in the design of a hospital. Without sounds and smells in these representations, we get a false impression of the effects of entering that space (e.g. hospital smells are highly evocative). Tools such as the ISM also open up the possibility for designing sounds and smells into a building, to assist with direction-finding for instance. At present such tools are not available in the construction sector.Furthermore, our understanding of the past is primarily coloured by material remains. Sounds and smells form little part of the archaeologist's toolkit, so that excavations inherently focus on those places where activities have left the greatest trace. Excavation strategies and subsequent explanations therefore do not adequately account for issues such as quietness, or disgusting smells. This research will interrogate our understanding of the past by offering a multi-sensory representation of disappeared environments. In doing so we will specifically aim to counter the public misunderstanding of the Roman world as one dominated by military might or imperial glory, and instead show that life was interesting in noisy, smelly ways.Having gathered archaeological and textual data, identified key sounds and smells, and established the architecture of House I, we will create our VRM in a gaming engine, and our ISM in a GIS map and demonstrate them at Chedworth Roman Villa. We expect several hundred visitors to experience the models over a two week period, including schools and knowledgeable scholars, giving our research maximum exposure and satisfying our aim to promote greater public understanding of everyday Roman life. There will then be two public lectures at Chedworth to explain in more detail the methods and findings of the research project. We will also arrange a presentation to senior figures in the construction sector, drawing on the extensive contacts in SCME, where we will demonstrate the potential for the multi-sensory approach in designing the future built environment, and discuss knowledge exchange activities to develop these models into useful design tools.
期刊论文(2)
专著(0)
科研奖励(0)
会议论文
Sustainable Futures in the Built Environment to 2050 - A Foresight Approach to Construction and Development
2050 年建筑环境的可持续未来 - 建筑和开发的前瞻性方法
DOI:
10.1002/9781119063834.ch14
发表时间:
2018
期刊:
影响因子:
--
作者:
[Coker P]
通讯作者:
Coker P
Creating a Virtual Museum: Final Report
创建虚拟博物馆:最终报告
DOI:
--
发表时间:
2016
期刊:
影响因子:
--
作者:
[Ewart Ij]
通讯作者:
Ewart Ij
Designing Healthy Homes
-
批准号:ES/K009435/1
-
项目类别:Research Grant
-
资助金额:$23.16万
-
财政年份:2013
-
负责人:Ian James Ewart
-
依托单位:
海外基金