课题基金 / 基金详情

Creating a Chronotopic Ground for the Mapping of Literary Texts: Innovative Data Visualisation and Spatial Interpretation in the Digital Medium

Creating a Chronotopic Ground for the Mapping of Literary Texts: Innovative Data Visualisation and Spatial Interpretation in the Digital Medium
为文学文本的映射创造时间主题基础:数字媒体中的创新数据可视化和空间解释
批准号:
AH/P00895X/1
负责人:
Sally Bushell
金额:
$93.2万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2017
资助国家:
英国
项目状态:
已结题
起止时间:
2017 至 --

项目摘要

项目成果

Sally Bushell的其他基金

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中文摘要
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英文摘要
This project is about the visualising of literary place and space, using the digital medium in a way never before attempted to advance spatial understanding and interpretation of literary texts for a range of users. We view space and time in literature as a central element of the understanding and interpretation of texts, but one that is often overlooked. Literary mapping has the potential to bring it to the fore and allow it to be understood and appreciated in new ways. Conceptually the project is concerned with solving a deceptively simple problem that restricts spatial exploration of literature, particularly in digital space, the problem of how to generate the "base map". Where a text is set in a space that appears to correspond to the real world (e.g. London in a Dickens' novel) this appears unproblematic, but where a text creates a world with no direct correspondence this becomes a major problem since there is nothing on to which to map textual elements. Our ground-breaking project aims to solve this problem by creating the base map out of the text itself, using place-names and other toponymic elements to generate map representations. Structurally, we will establish five core spatial genres for Literary Studies and create models of interpretation at multiple levels for a range of texts within each genre. Our innovative approach will enable a major step forward in the understanding and analysis of the spatial and temporal (chronotopic) dimensions of a literary work, with the potential to be relevant and of interest to academics and the wider public. We will interpret texts and images by an iterative structure (returning upon itself) that connects visual and verbal representations and moves between them. So, a text is analyzed; maps are produced and the fictional world visualised; then there is a return to the text in the light of such spatialisation for in-depth analysis, enriched and deepened by the act of visualisation that mapping has given us. We are also interested in adapting gaming engines to the exploration of space and place in canonical literary forms, creating a range of maps and full 3D visualisations for different kinds of imaginative terrain and mapping at different scales. Our project will significantly enhance knowledge and understanding of digital tools for the spatial humanities, for literary mapping and for spatial approaches to the analysis and interpretation of literary works. A brief explanation of how the project might work may be helpful here, taking Treasure Island as an example. At a macro-level the novel will need to be mapped in terms of three distinct time-spaces: England (home); The Voyage/ The Ship (transition); The Island (the "other" space of conflict and death). The first of these maps onto "real-world" geography (Devon), the second reduces space to the extent of the ship in motion; the third is set in an entirely imaginary (though authorially-mapped) place. These space-times (or chronotopes) exist sequentially within the narrative but also overlap and bear upon each other (e.g. the boy narrator, Jim, projects an imagined version of the island forward from home that the actual island confounds entirely). If we focus purely on the first of these we can see how ordinary everyday life at The Admiral Benbow inn is interrupted by the intersection of this world with that of the pirates and how Jim is sucked out of one kind of timespace or chronotope (safe, secluded, the space of childhood) into another far more exciting, but also threatening, one. In the case of Treasure Island, an authorial map is also given alongside the text so that the map is both inside and outside the narrative, functioning like a chronotopic beacon -- an object of power calling out to be claimed and reclaimed and shaping the narrative around it by manipulating through desire. Full visualisation of different chronotopes will allow us to respond more deeply to the rich complexity of such a text.
期刊论文(10)
专著(0)
科研奖励(0)
会议论文
Article for British Library Discovering Literature Website
大英图书馆发现文学网站的文章
DOI: --
发表时间: 2020
期刊:
影响因子: --
作者: [Bushell, Sally]
通讯作者: Bushell, Sally
Mapping Robinson Crusoe for the Twenty-First Century: The Psycho-spatiality of the Marooned
绘制二十一世纪的鲁宾逊漂流记:被困者的心理空间
DOI: --
发表时间: 2023
期刊: Literary Geographies
影响因子: --
作者: [BUSHELL, S]
通讯作者: BUSHELL, S
Articles for British Library: Discovering Literature Website: https://www.bl.uk/discovering-literature#
大英图书馆文章:发现文学网站:https://www.bl.uk/discovering-literature
DOI: --
发表时间: 2020
期刊:
影响因子: --
作者: [Bushell, Sally]
通讯作者: Bushell, Sally
Negative and Positive Playspace in Treasure Island
金银岛的消极和积极的游戏空间
DOI: --
发表时间: 2022
期刊: Nordic Journal of Childlit Aesthetics
影响因子: --
作者: [BUSHELL, S.]
通讯作者: BUSHELL, S.
9
    Steampunk Sherlock Holmes: Knowledge Exchange and Impact through Experiential Reading in Minecraft
    • 批准号:
      AH/X00595X/1
    • 项目类别:
      Research Grant
    • 资助金额:
      $10.04万
    • 财政年份:
      2023
    • 负责人:
      Sally Bushell
    • 依托单位:
    From Goslar to Grasmere: Moving Through and Dwelling in Wordsworth's Manuscript Spaces
    • 批准号:
      AH/E502431/1
    • 项目类别:
      Research Grant
    • 资助金额:
      $6.53万
    • 财政年份:
      2007
    • 负责人:
      Sally Bushell
    • 依托单位: