Steampunk Sherlock Holmes: Knowledge Exchange and Impact through Experiential Reading in Minecraft

蒸汽朋克福尔摩斯:通过《我的世界》体验式阅读进行知识交流和影响

基本信息

  • 批准号:
    AH/X00595X/1
  • 负责人:
  • 金额:
    $ 10.04万
  • 依托单位:
  • 依托单位国家:
    英国
  • 项目类别:
    Research Grant
  • 财政年份:
    2023
  • 资助国家:
    英国
  • 起止时间:
    2023 至 无数据
  • 项目状态:
    已结题

项目摘要

Steampunk Sherlock Holmes meets the need to re-engage children and adults with classic works of literature that are a vital part of our culture and heritage in new experiential ways. It does this by embedding literary texts and activities within a gaming environment (Minecraft) that enables a multimodal reading experience, appropriate for the 21st century. We will map the first collection of Sherlock Holmes stories as well as the novel, The Sign of Four. We will use the digital platform to bring stories to life. The project explores a new partnership for knowledge exchange and investigates a new business model working with a commercial partner (BLOCKWORKS: https://www.blockworks.uk). Minecraft is a popular creative game in which a random world is procedurally generated in a pixelated form. As a form of "virtual Lego" one can build freely within it and thus it has considerable educational potential. This project capitalises upon this in a unique way, demonstrating a highly innovative approach to impact for Literary Studies using the digital domain. The Minecraft map will be built using Charles Booth's 12 Maps of London Poverty (1898-99). Impact is underpinned by specialist knowledge in the field of literary mapping and spatial narratology for both PI and RA. The readerly structure and narrative forms of detective fiction are inherently "interactive" involving ludic, puzzle-solving elements as part of the story. We will take these literary elements and use them to create an experiential structure (centred on "found" objects) within the build. For the researchers, as well as learning through the process of partnership, this is an opportunity to make a much larger map/build than is possible working alone (see Visual Evidence for detail of map). We can take our research and impact out to a larger non-academic audience and engage with new virtual user communities worldwide. On their side, BLOCKWORKS seek to develop their research portfolio and to explore the potential of building imaginary literary spaces in the Minecraft environment and embedding text. Partnering with Litcraft at Lancaster University provides them with the means of understanding how to map and spatialise texts at a high level. Thus we can work together to find new ways of combining literary mapping and reading through an in-game experience. The project is designed and developed in a joint, consultative way, as well as with testing of users and in schools. The primary partner also enables the large-scale build to be launched commercially through the Minecraft marketplace (https://www.minecraft.net/en-us/marketplace) for which they are already an approved vendor. Each partner is contributing 50% of the cost of the build, with BLOCKWORKS being repaid through revenue generated. IP is retained by Litcraft and Lancaster University. As well as the macro-build, we will also make a smaller self-contained build for The Sign of Four that will be based in Victorian London (using a section of the master-map) but bridge into the Imperialist backstory set in India, allowing full exploration of the themes in the text. This will be for use in schools, but with an older age group than for previous builds. This also makes it attractive to Minecraft.edu, who are interested in exploring the potential of Minecraft with older children. They have agreed to freely convert and host it worldwide via Minecraft.edu (https://education.minecraft.net/en-us). Linked to the project but outside of the limits of the FoF costings is an AHRC IAA funded bid for which we have an Agreement in Principle from Lancaster University. This would enable us to undertake further impact work once the build is complete with the British Library, linked to their Classic Crime exhibition planned for late 2023-24.
Steampunk Sherlock Holmes满足了重新参与儿童和成人的经典文学作品的需求,这些文学作品是我们文化和遗产的重要组成部分。它通过将文学文本和活动嵌入游戏环境(Minecraft)中,从而实现这一目标,该游戏环境可实现21世纪的多模式阅读体验。我们将绘制第一个Sherlock Holmes故事的集合以及小说《四人的标志》。我们将使用数字平台将故事栩栩如生。 该项目探索了一种新的知识交流伙伴关系,并研究了与商业合作伙伴合作的新业务模式(BlockWorks:https://www.blockworks.uk)。 Minecraft是一种流行的创意游戏,在该游戏中,随机世界以像素形式生成。作为“虚拟乐高”的一种形式,可以在其中自由建立,因此具有巨大的教育潜力。该项目以独特的方式对此进行了利用,展示了使用数字领域对文学研究产生影响的高度创新的方法。 Minecraft地图将使用查尔斯·布斯(Charles Booth)的12幅伦敦贫困(1898-99)建造。在PI和RA的文学映射和空间叙事学领域的专业知识方面,影响的影响是影响。侦探小说的读者结构和叙事形式本质上是“互动”,其中涉及荒谬的,拼图解决的元素作为故事的一部分。我们将采用这些文学元素,并使用它们在构建中创建一个体验结构(以“找到”对象为中心)。对于研究人员以及通过合作伙伴关系的过程学习,这是一个比单独工作的机会更大的地图/构建的机会(有关地图的详细信息,请参见视觉证据)。我们可以将研究和影响到更大的非学术受众,并与全球新的虚拟用户社区互动。在他们这边,Blockworks试图开发其研究组合,并探索在Minecraft环境中建立虚构文学空间并嵌入文本的潜力。与兰开斯特大学的Litcraft合作为他们提供了了解如何高水平绘制和空间化文本的手段。因此,我们可以共同努力,通过游戏中的体验找到新的方法来结合文学映射和阅读。该项目的设计和开发是以共同的咨询方式以及用户和学校的测试进行设计和开发的。主要合作伙伴还使大型构建能够通过Minecraft Marketplace(https://www.minecraft.net/en-us/marketplace)商业推出,他们已经是批准的供应商。每个合作伙伴都贡献了构建成本的50%,通过产生的收入来偿还BlockWorks。 IP由Litcraft和Lancaster University保留。除了宏观构建外,我们还将为位于维多利亚时代伦敦的四个标志(使用主图的一部分)制作一个较小的独立构建,但桥梁进入印度的帝国主义背景故事,从而充分探索文本中的主题。这将用于学校使用,但年龄段的年龄较大,而不是以前的建筑。这也使它对Minecraft.edu有吸引力,他们有兴趣探索与大儿童的Minecraft的潜力。他们已经同意通过Minecraft.edu(https://education.minecraft.net/en-us)自由转换并托管它。与该项目有关,但在FOF成本的限制之外,是AHRC IAA资助的出价,我们原则上从兰开斯特大学达成了一项协议。这将使我们能够与大英图书馆建造一旦建造与计划于2023 - 24年末计划的经典犯罪展览有关的进一步影响工作。

项目成果

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Sally Bushell其他文献

Sally Bushell的其他文献

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{{ truncateString('Sally Bushell', 18)}}的其他基金

Creating a Chronotopic Ground for the Mapping of Literary Texts: Innovative Data Visualisation and Spatial Interpretation in the Digital Medium
为文学文本的映射创造时间主题基础:数字媒体中的创新数据可视化和空间解释
  • 批准号:
    AH/P00895X/1
  • 财政年份:
    2017
  • 资助金额:
    $ 10.04万
  • 项目类别:
    Research Grant
From Goslar to Grasmere: Moving Through and Dwelling in Wordsworth's Manuscript Spaces
从戈斯拉尔到格拉斯米尔:穿越并栖居于华兹华斯的手稿空间
  • 批准号:
    AH/E502431/1
  • 财政年份:
    2007
  • 资助金额:
    $ 10.04万
  • 项目类别:
    Research Grant

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