Steampunk Sherlock Holmes: Knowledge Exchange and Impact through Experiential Reading in Minecraft

蒸汽朋克福尔摩斯:通过《我的世界》体验式阅读进行知识交流和影响

基本信息

  • 批准号:
    AH/X00595X/1
  • 负责人:
  • 金额:
    $ 10.04万
  • 依托单位:
  • 依托单位国家:
    英国
  • 项目类别:
    Research Grant
  • 财政年份:
    2023
  • 资助国家:
    英国
  • 起止时间:
    2023 至 无数据
  • 项目状态:
    已结题

项目摘要

Steampunk Sherlock Holmes meets the need to re-engage children and adults with classic works of literature that are a vital part of our culture and heritage in new experiential ways. It does this by embedding literary texts and activities within a gaming environment (Minecraft) that enables a multimodal reading experience, appropriate for the 21st century. We will map the first collection of Sherlock Holmes stories as well as the novel, The Sign of Four. We will use the digital platform to bring stories to life. The project explores a new partnership for knowledge exchange and investigates a new business model working with a commercial partner (BLOCKWORKS: https://www.blockworks.uk). Minecraft is a popular creative game in which a random world is procedurally generated in a pixelated form. As a form of "virtual Lego" one can build freely within it and thus it has considerable educational potential. This project capitalises upon this in a unique way, demonstrating a highly innovative approach to impact for Literary Studies using the digital domain. The Minecraft map will be built using Charles Booth's 12 Maps of London Poverty (1898-99). Impact is underpinned by specialist knowledge in the field of literary mapping and spatial narratology for both PI and RA. The readerly structure and narrative forms of detective fiction are inherently "interactive" involving ludic, puzzle-solving elements as part of the story. We will take these literary elements and use them to create an experiential structure (centred on "found" objects) within the build. For the researchers, as well as learning through the process of partnership, this is an opportunity to make a much larger map/build than is possible working alone (see Visual Evidence for detail of map). We can take our research and impact out to a larger non-academic audience and engage with new virtual user communities worldwide. On their side, BLOCKWORKS seek to develop their research portfolio and to explore the potential of building imaginary literary spaces in the Minecraft environment and embedding text. Partnering with Litcraft at Lancaster University provides them with the means of understanding how to map and spatialise texts at a high level. Thus we can work together to find new ways of combining literary mapping and reading through an in-game experience. The project is designed and developed in a joint, consultative way, as well as with testing of users and in schools. The primary partner also enables the large-scale build to be launched commercially through the Minecraft marketplace (https://www.minecraft.net/en-us/marketplace) for which they are already an approved vendor. Each partner is contributing 50% of the cost of the build, with BLOCKWORKS being repaid through revenue generated. IP is retained by Litcraft and Lancaster University. As well as the macro-build, we will also make a smaller self-contained build for The Sign of Four that will be based in Victorian London (using a section of the master-map) but bridge into the Imperialist backstory set in India, allowing full exploration of the themes in the text. This will be for use in schools, but with an older age group than for previous builds. This also makes it attractive to Minecraft.edu, who are interested in exploring the potential of Minecraft with older children. They have agreed to freely convert and host it worldwide via Minecraft.edu (https://education.minecraft.net/en-us). Linked to the project but outside of the limits of the FoF costings is an AHRC IAA funded bid for which we have an Agreement in Principle from Lancaster University. This would enable us to undertake further impact work once the build is complete with the British Library, linked to their Classic Crime exhibition planned for late 2023-24.
蒸汽朋克《福尔摩斯》以新的体验方式满足了儿童和成人重新接触经典文学作品的需求,这些经典文学作品是我们文化和遗产的重要组成部分。它通过在游戏环境(《我的世界》)中嵌入文学文本和活动来实现这一点,从而实现适合21世纪的多模式阅读体验。我们将绘制福尔摩斯的第一部故事集以及小说《四的标志》。我们将利用数字平台让故事变得生动。该项目探索了一种新的知识交流伙伴关系,并研究了与商业伙伴合作的新商业模式(BLOCKWORKS: https://www.blockworks.uk)。《我的世界》是一款颇受欢迎的创意游戏,其中随机世界以像素形式生成。作为“虚拟乐高”的一种形式,人们可以在里面自由地建造,因此它具有相当大的教育潜力。这个项目以一种独特的方式利用了这一点,展示了一种高度创新的方法来影响使用数字领域的文学研究。《我的世界》地图将使用查尔斯·布斯(Charles Booth)的12张伦敦贫困地图(1898-99)制作。对PI和RA的文学制图和空间叙事学领域的专业知识支持了影响。侦探小说的读者结构和叙事形式具有内在的“互动性”,其中包括作为故事一部分的搞笑、解谜元素。我们将采用这些文学元素,并使用它们在建筑中创建一个体验结构(以“发现”的物体为中心)。对于研究人员来说,以及通过合作过程学习,这是一个制作比单独工作更大的地图/构建的机会(参见地图细节的视觉证据)。我们可以把我们的研究和影响带给更多的非学术受众,并与全球新的虚拟用户社区互动。在他们这方面,BLOCKWORKS寻求发展他们的研究组合,并探索在《我的世界》环境中建立想象的文学空间和嵌入文本的潜力。与兰开斯特大学的Litcraft合作,为他们提供了理解如何在高水平上对文本进行映射和空间化的方法。因此,我们可以一起寻找结合文学地图和阅读游戏体验的新方法。该项目是以联合协商的方式设计和开发的,并对用户和学校进行了测试。主要合作伙伴还可以通过Minecraft市场(https://www.minecraft.net/en-us/marketplace)进行大规模的商业构建,他们已经是该市场的批准供应商。每个合作伙伴贡献50%的构建成本,BLOCKWORKS通过产生的收入来偿还。IP由Litcraft和兰开斯特大学保留。除了宏观构建之外,我们还将为《四的标志》制作一个较小的独立构建,该构建将以维多利亚时代的伦敦为基础(使用主地图的一部分),但将进入以印度为背景的帝国主义背景故事,从而允许对文本中的主题进行全面探索。这将用于学校,但与以前的版本相比,年龄更大的群体。这也使它吸引了Minecraft.edu,他们有兴趣探索《我的世界》与大一点的孩子的潜力。他们已经同意通过Minecraft.edu (https://education.minecraft.net/en-us)自由转换并在全球范围内托管它。与该项目相关,但在FoF成本限制之外的是AHRC IAA资助的竞标,我们与兰开斯特大学达成了原则上的协议。这将使我们能够在与大英图书馆的建设完成后进行进一步的影响工作,与他们计划在2023-24年底举行的经典犯罪展览有关。

项目成果

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Sally Bushell其他文献

Sally Bushell的其他文献

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{{ truncateString('Sally Bushell', 18)}}的其他基金

Creating a Chronotopic Ground for the Mapping of Literary Texts: Innovative Data Visualisation and Spatial Interpretation in the Digital Medium
为文学文本的映射创造时间主题基础:数字媒体中的创新数据可视化和空间解释
  • 批准号:
    AH/P00895X/1
  • 财政年份:
    2017
  • 资助金额:
    $ 10.04万
  • 项目类别:
    Research Grant
From Goslar to Grasmere: Moving Through and Dwelling in Wordsworth's Manuscript Spaces
从戈斯拉尔到格拉斯米尔:穿越并栖居于华兹华斯的手稿空间
  • 批准号:
    AH/E502431/1
  • 财政年份:
    2007
  • 资助金额:
    $ 10.04万
  • 项目类别:
    Research Grant

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