Steampunk Sherlock Holmes: Knowledge Exchange and Impact through Experiential Reading in Minecraft

蒸汽朋克福尔摩斯:通过《我的世界》体验式阅读进行知识交流和影响

基本信息

  • 批准号:
    AH/X00595X/1
  • 负责人:
  • 金额:
    $ 10.04万
  • 依托单位:
  • 依托单位国家:
    英国
  • 项目类别:
    Research Grant
  • 财政年份:
    2023
  • 资助国家:
    英国
  • 起止时间:
    2023 至 无数据
  • 项目状态:
    已结题

项目摘要

Steampunk Sherlock Holmes meets the need to re-engage children and adults with classic works of literature that are a vital part of our culture and heritage in new experiential ways. It does this by embedding literary texts and activities within a gaming environment (Minecraft) that enables a multimodal reading experience, appropriate for the 21st century. We will map the first collection of Sherlock Holmes stories as well as the novel, The Sign of Four. We will use the digital platform to bring stories to life. The project explores a new partnership for knowledge exchange and investigates a new business model working with a commercial partner (BLOCKWORKS: https://www.blockworks.uk). Minecraft is a popular creative game in which a random world is procedurally generated in a pixelated form. As a form of "virtual Lego" one can build freely within it and thus it has considerable educational potential. This project capitalises upon this in a unique way, demonstrating a highly innovative approach to impact for Literary Studies using the digital domain. The Minecraft map will be built using Charles Booth's 12 Maps of London Poverty (1898-99). Impact is underpinned by specialist knowledge in the field of literary mapping and spatial narratology for both PI and RA. The readerly structure and narrative forms of detective fiction are inherently "interactive" involving ludic, puzzle-solving elements as part of the story. We will take these literary elements and use them to create an experiential structure (centred on "found" objects) within the build. For the researchers, as well as learning through the process of partnership, this is an opportunity to make a much larger map/build than is possible working alone (see Visual Evidence for detail of map). We can take our research and impact out to a larger non-academic audience and engage with new virtual user communities worldwide. On their side, BLOCKWORKS seek to develop their research portfolio and to explore the potential of building imaginary literary spaces in the Minecraft environment and embedding text. Partnering with Litcraft at Lancaster University provides them with the means of understanding how to map and spatialise texts at a high level. Thus we can work together to find new ways of combining literary mapping and reading through an in-game experience. The project is designed and developed in a joint, consultative way, as well as with testing of users and in schools. The primary partner also enables the large-scale build to be launched commercially through the Minecraft marketplace (https://www.minecraft.net/en-us/marketplace) for which they are already an approved vendor. Each partner is contributing 50% of the cost of the build, with BLOCKWORKS being repaid through revenue generated. IP is retained by Litcraft and Lancaster University. As well as the macro-build, we will also make a smaller self-contained build for The Sign of Four that will be based in Victorian London (using a section of the master-map) but bridge into the Imperialist backstory set in India, allowing full exploration of the themes in the text. This will be for use in schools, but with an older age group than for previous builds. This also makes it attractive to Minecraft.edu, who are interested in exploring the potential of Minecraft with older children. They have agreed to freely convert and host it worldwide via Minecraft.edu (https://education.minecraft.net/en-us). Linked to the project but outside of the limits of the FoF costings is an AHRC IAA funded bid for which we have an Agreement in Principle from Lancaster University. This would enable us to undertake further impact work once the build is complete with the British Library, linked to their Classic Crime exhibition planned for late 2023-24.
蒸汽朋克夏洛克·福尔摩斯满足了用经典文学作品重新吸引儿童和成年人的需要,经典文学作品是我们文化和遗产的重要组成部分,以新的体验方式。它通过在游戏环境(《我的世界》)中嵌入文学文本和活动来实现这一点,从而实现适合21世纪的多模式阅读体验。我们将绘制第一本夏洛克·福尔摩斯故事集以及小说《四个符号》的地图。我们将使用数字平台将故事带入生活。该项目探索了一种新的知识交流伙伴关系,并调查了一种与商业合作伙伴(BLOCKWORKS:https://www.blockworks.uk).)合作的新商业模式《我的世界》是一款流行的创意游戏,游戏中的随机世界是以像素化的形式按程序生成的。作为虚拟乐高的一种形式,人们可以在其中自由构建,因此它具有相当大的教育潜力。这个项目以一种独特的方式利用了这一点,展示了一种使用数字领域来影响文学研究的高度创新的方法。我的世界地图将使用查尔斯·布斯的12幅伦敦贫困地图(1898-99)来制作。Impact是由文学绘图和空间叙事学领域的专业知识为PI和RA奠定基础的。侦探小说的阅读结构和叙事形式具有内在的“互动性”,故事中包含了寓教于乐、解谜的元素。我们将利用这些文学元素,在建筑中创造一种体验式的结构(以“发现”的物体为中心)。对于研究人员,以及通过伙伴关系的过程中学习,这是一个机会,以制作一个比单独工作可能的更大的地图/构建(参见视觉证据的地图细节)。我们可以将我们的研究和影响带给更多的非学术受众,并与世界各地的新虚拟用户社区接触。在他们方面,BLOCKWORKS寻求发展他们的研究组合,并探索在我的世界环境中建立想象的文学空间和嵌入文本的潜力。与兰开斯特大学的利特克拉夫特合作,为他们提供了在高水平上理解如何绘制地图和将文本空间化的方法。因此,我们可以共同努力,通过游戏中的体验,找到将文学地图和阅读结合起来的新方法。该项目是以联合协商的方式设计和开发的,并在用户和学校进行了测试。主要合作伙伴还使大规模构建能够通过我的世界市场(https://www.minecraft.net/en-us/marketplace))进行商业启动,他们已经是该市场的批准供应商。每个合作伙伴贡献50%的构建成本,BLOCKWORKS通过产生的收入偿还。知识产权由利特克拉夫特大学和兰开斯特大学保留。除了宏大的建筑,我们还将为四个符号制作一个较小的独立建筑,它将以维多利亚时代的伦敦为基础(使用主地图的一部分),但桥接在以印度为背景的帝国主义背景故事中,允许充分探索文本中的主题。这将用于学校,但与以前的版本相比,年龄较大的群体。这也使得它对Minecraft.edu很有吸引力,他们对与年龄较大的孩子一起探索我的世界的潜力感兴趣。他们已同意通过Minecraft.edu(https://education.minecraft.net/en-us).)在全球范围内自由转换和主办与该项目相关但超出FOF成本限制的是AHRC IAA资助的竞标,我们从兰开斯特大学获得了原则上的协议。这将使我们能够在大英图书馆建成后进行进一步的影响工作,链接到他们计划于2023-24年底举办的经典犯罪展览。

项目成果

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Sally Bushell其他文献

Sally Bushell的其他文献

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{{ truncateString('Sally Bushell', 18)}}的其他基金

Creating a Chronotopic Ground for the Mapping of Literary Texts: Innovative Data Visualisation and Spatial Interpretation in the Digital Medium
为文学文本的映射创造时间主题基础:数字媒体中的创新数据可视化和空间解释
  • 批准号:
    AH/P00895X/1
  • 财政年份:
    2017
  • 资助金额:
    $ 10.04万
  • 项目类别:
    Research Grant
From Goslar to Grasmere: Moving Through and Dwelling in Wordsworth's Manuscript Spaces
从戈斯拉尔到格拉斯米尔:穿越并栖居于华兹华斯的手稿空间
  • 批准号:
    AH/E502431/1
  • 财政年份:
    2007
  • 资助金额:
    $ 10.04万
  • 项目类别:
    Research Grant

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