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VRIMM: VR Inclusive Music Making, Northern Ireland

VRIMM: VR Inclusive Music Making, Northern Ireland
VRIMM:VR 包容性音乐制作,北爱尔兰
批准号:
AH/S010505/1
负责人:
Franziska Schroeder
金额:
$4.07万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2019
资助国家:
英国
项目状态:
已结题
起止时间:
2019 至 --

项目摘要

项目成果

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中文摘要
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英文摘要
Virtual Reality technology is starting to be more affordable, and users have commenced investing in relatively low cost VR goggles to experience virtual worlds. Most music VR experiences currently available allow the user to watch concerts or go to music festivals in virtual reality. Many of the VR apps are passive experiences where you immerse yourself in a virtual world and see others making music, for example MelodyVR or VRTIFY, where you can watch concerts in 360-degrees, or TheWaveVR which allows you to experience music festivals in virtual reality. Few VR apps engage the user in a hands-on fashion. The Music Room is one of the exceptions as it allows the user to play a musical instrument, but it requires an expensive VR set-up.One of the main issues with these VR apps is that they are designed for able-bodied people to use them. This means that you need to be able to use the hand controllers, which requires precise control, to trigger sounds or to navigate the VR menu etc., and you need to be able to see!In our past project we worked with disabled musicians: one of them is blind and the other, Marie-Louise, has cerebral palsy (CP). Marie-Louise is bound to a wheelchair and her upper body movements are limited. She can mover her arms but not always in a controlled way. We were keen to develop a VR instrument for Marie-Louise, who is an eager musician, but who cannot access this emerging technology (VR) easily, as it is mainly designed with able-bodied people in mind.As part of the last funded project, we worked with a US software developer who makes instruments in VR (EXA Infinite instrument). On our recommendations he re-designed a virtual drum in such a way that Marie-Louise is now able to play the drum with her limited arm movements. We are continuing to adopt the VR instrument for Marie-Louise to access it more easily and independently. This VR instrument currently only runs on high-end, expensive VR equipment.For this Follow-on project we are interested in further designing instrument that can be used in VR, especially for systems that are more affordable. The main goal is to create a music VR band /group where disabled and able-bodied musicians can make music together, using VR. For this, it will be important to build VR instruments that are informed and designed with disabled musicians in mind and that run on less expensive VR systems. The stand-alone, wireless Oculus Go for instance currently costs £250, as opposed to the high-end HTC Vive which retails closer to £500 and needs a high spec computer (ca. £2k) to run it. Our vision is to bring together our local (Northern Ireland) maker /designer /coding community and together with the project team from the previous project - which we are now expanding to include a local maker space called Farset Labs - we will run monthly workshops with this designer community. During the workshops, designers and coders will find out about the VR instruments which we have already developed. Our team and three selected external specialists from within the VR field will then support and train the designers over 4 months to develop a VR music instrument for a more affordable VR platform and which puts disabled musicians at the centre of the design process.The aim is to have designed a viable prototype virtual musical instrument, in the form of a VR app, that runs on affordable VR platforms, which has been specifically designed from a disability perspective and which will enable both able-bodied and disabled musicians to make music together in VR - a project which we call VRIMM - VR Inclusive Music Making.
期刊论文(9)
专著(0)
科研奖励(0)
会议论文
Music Improvisation and Social Inclusion
音乐即兴创作和社会包容
DOI: 10.1080/07494467.2019.1684057
发表时间: 2019
期刊: Contemporary Music Review
影响因子: 0.4
作者: [Schroeder F]
通讯作者: Schroeder F
How we're designing musical instruments with the help of disabled musicians and VR
我们如何在残疾音乐家和 VR 的帮助下设计乐器
DOI: --
发表时间: 2019
期刊:
影响因子: --
作者: [Schroeder, F., Meireles, M.]
通讯作者: Meireles, M.
Editors' Notes
编者注
DOI: 10.1162/comj_e_00560
发表时间: 2020
期刊: Computer Music Journal
影响因子: --
作者: [Schroeder F]
通讯作者: Schroeder F
The Role of Smartphones in Stregoni's Improvised Music Workshops for Asylum Seekers and Refugees
智能手机在斯特戈尼为寻求庇护者和难民举办的即兴音乐研讨会中的作用
DOI: 10.1080/07494467.2019.1684066
发表时间: 2019
期刊: Contemporary Music Review
影响因子: 0.4
作者: [Mangifesta N]
通讯作者: Mangifesta N
9
    Bridging the Gap - visually impaired and sighted music producers working side by side
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      AH/V011340/1
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      $73.51万
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      2021
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      2015
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    REAL-TIME PERFORMANCE IN VIRTUAL WORLDS:Studying Socio-Technical Environments through Multi-site Machinic Performance
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