5G: Fusing the Istanbul theatre and games sectors for a more sustainable, productive and connected future

5G:融合伊斯坦布尔剧院和游戏行业,打造更加可持续、高效和互联的未来

基本信息

  • 批准号:
    AH/V003828/1
  • 负责人:
  • 金额:
    $ 4.79万
  • 依托单位:
  • 依托单位国家:
    英国
  • 项目类别:
    Research Grant
  • 财政年份:
    2020
  • 资助国家:
    英国
  • 起止时间:
    2020 至 无数据
  • 项目状态:
    已结题

项目摘要

5G is the fifth generation of wireless technology that enables high speed and high quality mass connectivity in multi media digital communication. It has a wide range of potential applications, not least in the cultural and creative industries. This project brings together the strengths of technological and creative development in the UK and Turkey: Turkey has a fantastic 5G roll out programme, and the UK is leading in the area of innovative immersive creative performance, predicted to be a major application of 5G. Seeking to connect the arts and creative industries with universities and digital technology sector, the 5G:XR project will stimulate new local 'fused' (creative + digital) networks in Istanbul and Brighton and new academic + industry partnerships between the two cities and countries. The project will demonstrate the potential value of research institutions bringing together the established cultural sector (in this case, performing arts) and contemporary creative digital industry (in this case, games) to explore the adoption and applications of new technologies; specifically 5G and the creation of new forms of digital culture.This is a prime opportunity for knowledge exchange, utilizing the UK's immersive performance expertise combined with theoretically anchored media research, to ensure that it can have a transformative impact on prosperity, social cohesion and sustainable growth along with the rest of the 5G roll out in Istanbul. Istanbul as a region has great potential to be fused but has not engaged the creative industries in their 5G development. Creative Industries provide a great platform to engage and translate the potential for new technology to wide audiences and with its rich performing arts ecosystem Istanbul is the perfect place to enhance and take learning from and add value to the work we have done in Brighton to achieve creative experiences, which will generate prosperity to that sector in Turkey, using the potentials of 5G. Digital media and cultural industries researchers will work together with a performing arts collective, industry partners and 5G testbed venues to explore the impact of 5G on the way arts and culture is made and shared, locally and internationally, face-to-face and virtually. We will also seek to explore opportunities for two creative sectors - performing arts and the games industry to collaborate and innovate through cross fertilisation, centred around 5G technology, and engage with the question of what artists and practitioners from the performing arts and games sector bring to the critical understanding and practical application of 5G. In addition to the creative implications, we will look at the potential strategic and business opportunities that 5G affords for these creative industries in reaching new audiences (face-to-face and virtually), establishing new income and activity streams (diversifying content, and modes of delivery), or addressing wider social challenges (difficulties of access) and environmental concerns (carbon-heavy transportation of talent and audiences). Ultimately the objectives of the project align with the OECD Going Digital project aim to develop 'tools [...] to help [...] economies and societies prosper in an increasingly digital and data-driven world' (OECD digital Economy Papers, July 2019).
5G是第五代无线技术,能够在多媒体数字通信中实现高速和高质量的海量连接。它具有广泛的潜在应用,尤其是在文化和创意行业。该项目汇集了英国和土耳其技术和创意开发的优势:土耳其拥有出色的5G铺设计划,英国在创新沉浸式创意表演领域处于领先地位,预计将成为5G的主要应用。5G:XR项目旨在将艺术和创意产业与大学和数字技术部门联系起来,该项目将在伊斯坦布尔和布莱顿刺激新的本地融合(创意+数字)网络,以及这两个城市和国家之间新的学术+行业合作伙伴关系。该项目将展示研究机构的潜在价值,这些机构将老牌文化部门(在这里是表演艺术)和当代创意数字产业(在这里是游戏)聚集在一起,探索新技术的采用和应用;特别是5G和创造新形式的数字文化。这是一个知识交流的绝佳机会,利用英国身临其境的表演专业知识与理论上扎根的媒体研究相结合,以确保它能够随着伊斯坦布尔5G铺设的其余部分对繁荣、社会凝聚力和可持续增长产生变革性影响。伊斯坦布尔作为一个地区具有巨大的融合潜力,但尚未让创意产业参与5G发展。创意产业提供了一个很好的平台,可以将新技术的潜力转化为广泛的受众,伊斯坦布尔凭借其丰富的表演艺术生态系统,是加强和借鉴我们在布莱顿所做的工作并为其增加价值的完美地方,以实现创造性体验,这将利用5G的潜力为土耳其的该行业带来繁荣。数字媒体和文化产业研究人员将与表演艺术集体、行业合作伙伴和5G试验台场地合作,探索5G对本地和国际、面对面和虚拟的艺术和文化制作和共享方式的影响。我们还将寻求为表演艺术和游戏行业这两个创意行业探索机会,以5G技术为中心,通过交叉受精进行合作和创新,并探讨表演艺术和游戏行业的艺术家和从业者为5G的批判性理解和实际应用带来了什么的问题。除了创意方面的影响,我们还将研究5G为这些创意产业在接触新受众(面对面和虚拟)、建立新的收入和活动流(使内容和交付方式多样化)或解决更广泛的社会挑战(接入困难)和环境问题(人才和受众的碳密集型运输)方面提供的潜在战略和商业机会。最终,该项目的目标与经合组织的数字化项目保持一致,旨在开发“工具[...],帮助[...]经济体和社会在一个日益数字化和数据驱动的世界中繁荣”(经合组织数字经济论文,2019年7月)。

项目成果

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