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Are you game for Climate Action? - Engaging young people in built environment climate research through co-design and play

Are you game for Climate Action? - Engaging young people in built environment climate research through co-design and play
您支持气候行动吗?
批准号:
AH/W004526/1
负责人:
Simeon Shtebunaev
金额:
$1.22万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2021
资助国家:
英国
项目状态:
已结题
起止时间:
2021 至 --

项目摘要

项目成果

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中文摘要
翻译
气候行动游戏项目将使用共同设计的方法来开发一款棋盘游戏,专注于建筑环境中的气候研究/行动。建筑环境中的气候变化适应和缓解虽然正在研究中,但尚未处于政策、公共意识或行动的前沿(Harrop,2018);例如,公众对建筑物使用和产生的碳量的认识似乎很低。PI的博士研究项目名为《青年对未来欧洲智能城市规划的感知》,探索15-19岁年轻人对未来城市发展的看法,旨在开发让年轻人参与城市规划的新方法,并针对这一人口需求对未来城市愿景进行批判性评估。PI在研究和设计方面拥有与青少年合作的经验。Co-I的博士项目“城市区域规划中的环境治理的批判现实主义视角”以伯明翰市区为例,探索将生态系统科学与城市规划联系起来,找出向有效的气候变化行动和基于自然的解决方案转变的障碍和机会。Co-I的主题、知识和选址重点与此次申办直接相关。她参与了过去英国皇家委员会资助的项目,开发了一款游戏(Rufopoly;https://www.bcu.ac.uk/research/stories/rural-urban-fringe),一个参与式游戏制作资源(www.articipology.com))和一款规划游戏(https://www.tes.com/teaching-resource/place-makers-educational-tool-for-teachers-11882632);在后一种情况下,与GCSE和A-Level学生合作测试和改进游戏。目的是共同设计一个行动研究游戏,重点是建筑环境中的气候教育,作为一种教学工具和年轻人的社区游戏,以了解他们当地的建筑环境如何适应和帮助实现巴黎气候协议/COPS设定的气候目标。主要活动将是在线气候知识讲习班、实物游戏设计讲习班和由年轻人开展的同行/当地研究。最终的结果将在GAP艺术中心的两个社区游戏活动中展示。发布会的另一场比赛将于COP26周在伯明翰城市大学举行,目标观众是三倍。首先,该项目旨在通过创建一个有趣的独立产品来吸引年轻人参与建筑环境中的气候研究。其次,这款游戏将在网上附带说明,说明如何在学校环境中将其用作教学工具。第三,将为其他研究人员和社区组织提供开发该游戏特定本地版本的模板(流程)。GAP艺术中心将为艺术家、Balsall Health的年轻人提供机会,并提供实物支持(减少场地租用成本)。伯明翰建筑协会和西米德兰兹皇家城市规划研究所将提供实物支持,让实践者、志愿者和青年了解他们在可持续发展和发展方面的工作,并传播最终成果。人类世建筑学校作为独立的气候素养教育顾问,将为游戏的开发和教育重点提供支持。预期的产出将是一个网站、社区游戏活动和一款棋盘游戏。公众参与的创新方面将是通过游戏来关注建筑环境气候素养。该项目的影响解决了在提供教育和青年参与材料方面的一个缺口。在当地,该项目有可能培养一批年轻人,成为气候倡导者。在全国范围内,该项目可以提供一个明确的产出和一种方法,以激发社区对建成环境中气候变化的兴趣、知识和行动。
英文摘要
The Climate Action Game project will use a co-design method to develop a boardgame focusing on climate research/action in the built environment. Climate change adaptation and mitigation in the built environment, while being researched, are not yet at the forefront of policy, public awareness or action (Harrop, 2018); e.g., public awareness about the amount of carbon that buildings use and produce appears low.The PI's doctoral research project, entitled 'Youth's perceptions towards the planning of the future 'smart city' in Europe' explores the perceptions of 15-19-year-olds towards future urban development and aims to develop new methodologies of engaging young people in urban planning and to critically appraise future city visions against the needs of that demographic. The PI has experience in working with teenagers in research and design contexts.The Co-I's doctoral project 'A critical realist perspective on environmental governance in city region planning' uses Birmingham City Region as a case study to explore linking ecosystems science and urban planning, identifying barriers and opportunities for a shift towards effective climate change action and nature-based solutions. The Co-I's subject, knowledge and locational focus are directly relevant to this bid. She collaborated in past UKRC-funded projects that developed a game (Rufopoly; https://www.bcu.ac.uk/research/stories/rural-urban-fringe) a participatory game-making resource (www.participology.com) and a planning game (https://www.tes.com/teaching-resource/place-makers-educational-tool-for-teachers-11882632); in the latter instance working with GCSE and A-level students to test and refine the game.The aim will be to co-design an action research game focusing on climate education in the built environment which can be used as a teaching tool and as a community game by young people to understand how their local built environment can adapt and help achieve the climate targets set by the Paris Climate Agreement/COPs. The main activities will be online climate literacy workshops, physical game design workshops and the peer/local research conducted by the young people. The final outputs will be presented in two Community game events at the GAP Art Centre. A further game launch event will be held at Birmingham City University in the week of COP26.The target audience is threefold. First, the project aims to engage young people in climate research in the built environment by creating an engaging stand-alone product which will be enjoyable to play. Second, the game will be accompanied online by instructions how it can be used as a teaching tool in school settings. Third, other researchers and community organisations will be provided with the template (process) for developing specific local versions of the game.The GAP Art Centre will provide access to artists, young people in Balsall Health and in-kind support (reduced venue hire costs). The Birmingham Architectural Association and the West Midlands Royal Town Planning Institute will provide support in-kind by providing access to practitioners, to volunteer and inform the young people about their work in sustainability and development and disseminate the final outputs. The Anthropocene Architecture School as an independent climate literacy education consultant will provide support with the development of the game and educational focus. The intended outputs will be a website, community game events and a boardgame. The innovative aspect of public engagement will be the focus on built environment climate literacy through play. The project's impact addresses a gap in the provision of educational and youth engagement materials. Locally, the project has the potential to develop a group of young people as climate advocates. Nationally, the project can provide a clear output and a method for stimulating community interest, knowledge and action on climate change in the built environment.
期刊论文(2)
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会议论文
Engaging young people in built environment climate research through board games and co- design: Lessons from CLIMANIA the Climate Action Game
通过棋盘游戏和共同设计让年轻人参与建筑环境气候研究:气候行动游戏 CLIMANIA 的经验教训
DOI: --
发表时间: 2022
期刊:
影响因子: --
作者: [Shtebunaev S.]
通讯作者: Shtebunaev S.
DOI: --
发表时间: 2022
期刊:
影响因子: --
作者: [Shtebunaev S.]
通讯作者: Shtebunaev S.
海外基金