S3A: Future Spatial Audio for an Immersive Listener Experience at Home
S3A: Future Spatial Audio for an Immersive Listener Experience at Home
批准号:
EP/L000539/1
负责人:
Adrian Hilton
金额:
$690.01万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2013
资助国家:
英国
项目状态:
已结题
起止时间:
2013 至 --
中文摘要
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英文摘要
3D sound can offer listeners the experience of "being there" at a live event, such as the Proms or Olympic 100m, butcurrently requires highly controlled listening spaces and loudspeaker setups. The goal of S3A is to realise practical 3D audio for the general public to enable immersive experiences at home or on the move.Virtually the whole of the UK population consume audio. S3A aims to unlock the creative potential of 3D sound and deliver to listeners a step change in immersive experiences. This requires a radical new listener centred approach to audio enabling 3D sound production to dynamically adapt to the listeners' environment. Achieving immersive audio experiences in uncontrolled living spaces presents a significant research challenge. This requires major advances in our understanding of the perception of spatial audio together with new representations of audio and the signal processing that allows content creation and perceptually accurate reproduction. Existing audio production formats (stereo, 5.1) and those proposed for future cinema spatial audio (24,128) are channel-based requiring specific controlled loudspeaker arrangements that are simply not practical for the majority of home listeners. S3A will pioneer a novel object-based methodology for audio signal processing that allows flexible production and reproduction in real spaces. The reproduction will be adaptive to loudspeaker configuration, room acoustics and listener locations. The fields of audio and visual 3D scene understanding will be brought together to identify and model audio-visual objects in complex real scenes. Audio-visual objects are sound sources or events with known spatial properties of shape and location over time, e.g. a football being kicked, a musical instrument being played or the crowd chanting at a football match. Object based representation will transform audio production from existing channel based signal mixing (stereo, 5.1, 22.2) to spatial control of isolated sound sources and events. This will realise the creative potential of 3D sound enabling intelligent user-centred content production, transmission and reproduction of 3D audio content in platform independent formats. Object-based audio will allow flexible delivery (broadcast, IP and mobile) and adaptive reproduction of 3D sound to existing and new digital devices.
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DOI:
10.1109/taslp.2023.3346643
发表时间:
2023-12
期刊:
IEEE/ACM Transactions on Audio, Speech, and Language Processing
影响因子:
--
作者:
[Davide Berghi;Philip J. B. Jackson]
通讯作者:
Davide Berghi;Philip J. B. Jackson
MODELLING EXPERTS' DECISIONS ON ASSIGNING NARRATIVE IMPORTANCES OF OBJECTS IN A RADIO DRAMA MIX
模拟专家关于分配广播剧组合中对象的叙事重要性的决策
DOI:
--
发表时间:
2019
期刊:
影响因子:
--
作者:
[CHOURDAKIS E]
通讯作者:
CHOURDAKIS E
DOI:
10.1109/taslp.2014.2320637
发表时间:
2014-09
期刊:
IEEE/ACM Transactions on Audio, Speech, and Language Processing
影响因子:
--
作者:
[Atiyeh Alinaghi;P. Jackson;Qingju Liu;Wenwu Wang]
通讯作者:
Atiyeh Alinaghi;P. Jackson;Qingju Liu;Wenwu Wang
DOI:
10.17743/jaes.2015.0007
发表时间:
2015
期刊:
Journal of the Audio Engineering Society
影响因子:
1.4
作者:
[Baykaner K]
通讯作者:
Baykaner K
DOI:
--
发表时间:
2014
期刊:
影响因子:
--
作者:
[Coleman P]
通讯作者:
Coleman P
共 7 条
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财政年份:2021
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负责人:Adrian Hilton
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依托单位:
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负责人:Adrian Hilton
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依托单位:
海外基金