Yes We Can! Interactive Stories of Digital Technology and Social Change
我们可以!
基本信息
- 批准号:EP/L025892/1
- 负责人:
- 金额:$ 1.28万
- 依托单位:
- 依托单位国家:英国
- 项目类别:Research Grant
- 财政年份:2014
- 资助国家:英国
- 起止时间:2014 至 无数据
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
We are investigating and creating innovative ways of telling the story of Catalyst and its impact by using interactive video techniques. We are bringing existing video footage of Catalyst projects together in a viewer-led narrative: viewers could start with a video and then click on different parts of the video, which would lead them to discover further information about the research process, the stakeholders involved, up-to-date information on the impact of the projects, or would lead to further video footage related to the clicked link.The central premise and intrigue is that film already acts as a potent tool for the dissemination of impact, However, film is necessarily static and linear. This forms a strong baseline which we can develop into new dimensions. If project content could be explored and queried dynamically. If it was realized as a navigable 'environment' for exploration both by the projects' audience but also amongst its' participants then it could remain a powerful means of propagating impact. By acting as a social boundary object to communicate outwardly but also facilitate communication within the project. A 'dynamic information environment' would be a powerful means of propagating the impact of research.The easiest way to think of this concept is to think of the 'adventure books' we all read as children, which contained passages such as "You encounter an orc. If you decide to fight the orc, turn to page 74. If you decide to reason with the orc, turn to page 36". In a similar way, we imagine a video platform, using available technology, that would allow viewers to construct their own journeys through the Catalyst story. This would create an interactive, engaging and exciting way to explore the impact of Catalyst. But it would also serve as an exemplar for how to communicate impact of EPSRC-funded research projects.We envisage the prime output to be an interactive video supported by novel dissemination methods.Firstly, OURUS (Robert Potts and Daniel Morrell) will work directly with specific communities involved in each Catalyst project to best capture attitudes and emotions (highlights and turning points) to present multiple stories of the research. The emphasis will be on capturing the multiple facets of any research project: each participant brings his/her own perspective to the story. OURUS will lead on creating an overall methodology, a vision, and craft documentary films to do this. Specifically this will involve training teams in the use of camera, video and story construction; utilizing different media to generate audience driven tales; and creating 'daily' impact diaries. Participants will be drawn from those directly involved in the Catalyst community, and following our practice encouraging 'citizen innovation', each will determine their own priorities, being encouraged to collect and share stories in untraditional and creative ways. The result will be a combination of existing and new Catalyst footage that viewers can weave together to create their own stories of the impact of Catalyst in the 'adventure book' style described above.Our dissemination practices will be animated through the interactive video accompanied by an evolving exhibition. This exhibition will take multiple shapes in the form of 'Catalyst Tardis'. The 'Catalyst Tardis' will showcase and outline stories from the 'adventure book' style above, and metaphorically catapult itself outwards to inspire user involvement and interaction. The 'Tardis' will present itself as a creative environment to generate profile and enable high volume participation at external events eg. seminars, conferences, festivals, and street markets.
我们正在研究和创造创新的方式,通过使用交互式视频技术来讲述Catalyst的故事及其影响。我们将Catalyst项目的现有视频片段以观众为主导的叙述方式整合在一起:观众可以从视频开始,然后点击视频的不同部分,这将引导他们发现关于研究过程的更多信息,所涉及的利益相关者,关于项目影响的最新信息,或将导致进一步的视频片段相关的点击链接.中心的前提和阴谋是,电影已经作为一个有力的工具传播的影响,然而,电影必然是静态和线性.这形成了一个强大的基线,我们可以发展到新的层面。项目内容是否可以被动态地探索和查询。如果它被实现为一个可导航的“环境”,供项目的观众和参与者探索,那么它仍然是传播影响力的有力手段。通过充当社交边界对象,对外进行沟通,同时也促进项目内部的沟通。“动态信息环境”将是宣传研究影响力的有力手段。理解这一概念最简单的方法是想想我们小时候读过的“冒险书”,其中包含诸如“你遇到了一个兽人”之类的段落。如果你决定和兽人战斗,翻到74页。如果你决定和兽人讲道理,请翻到36页。以类似的方式,我们想象一个视频平台,使用现有的技术,允许观众通过Catalyst故事构建自己的旅程。这将创造一个互动的,引人入胜的和令人兴奋的方式来探索催化剂的影响。但它也将成为如何传播EPSRC资助的研究项目的影响的范例。我们设想的主要输出是一个互动的视频支持新颖的传播方法。首先,OURUS(罗伯特波茨和丹尼尔莫雷尔)将直接与参与每个催化剂项目的特定社区合作,以最好的方式捕捉态度和情绪(亮点和转折点),以呈现研究的多个故事。重点将是捕捉任何研究项目的多个方面:每个参与者带来他/她自己的观点的故事。OURUS将领导创建一个整体的方法,一个愿景,并制作纪录片来做到这一点。具体而言,这将涉及培训团队使用相机,视频和故事结构;利用不同的媒体来生成观众驱动的故事;并创建“每日”影响日记。参与者将从直接参与Catalyst社区的人员中挑选,并遵循我们鼓励“公民创新”的做法,每个人都将确定自己的优先事项,鼓励他们以非传统和创造性的方式收集和分享故事。其结果将是现有的和新的催化剂的镜头相结合,观众可以编织在一起,创造自己的故事,催化剂的影响,在'冒险书'的风格如上所述。我们的传播实践将通过互动视频伴随着一个不断发展的展览动画。本次展览将以“Catalyst Tardis”的形式呈现多种形式。“Catalyst Tardis”将展示和概述上述“冒险书”风格的故事,并隐喻性地向外弹射,以激发用户参与和互动。“Tardis”将呈现为一个创造性的环境,以产生个人资料,并使大量参与外部活动,如。研讨会、会议、节日和街头市场。
项目成果
期刊论文数量(0)
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Jon Whittle其他文献
Towards Implementing Responsible AI
迈向实施负责任的人工智能
- DOI:
10.1109/bigdata55660.2022.10021121 - 发表时间:
2022 - 期刊:
- 影响因子:0
- 作者:
Conrad Sanderson;Qinghua Lu;David M. Douglas;Xiwei Xu;Liming Zhu;Jon Whittle - 通讯作者:
Jon Whittle
Ten years of software and systems modeling
- DOI:
10.1007/s10270-012-0280-x - 发表时间:
2012-09-25 - 期刊:
- 影响因子:3.200
- 作者:
Gregor Engels;Jon Whittle - 通讯作者:
Jon Whittle
Investigating End-Users' Values in Agriculture Mobile Applications Development: An Empirical Study on Bangladeshi Female Farmers
调查最终用户在农业移动应用程序开发中的价值:对孟加拉国女性农民的实证研究
- DOI:
- 发表时间:
2022 - 期刊:
- 影响因子:3.5
- 作者:
R. Shams;Mojtaba Shahin;Gillian C. Oliver;Harsha Perera;Jon Whittle;Arif Nurwidyantoro;Waqar Hussain - 通讯作者:
Waqar Hussain
Towards Responsible AI in the Era of Generative AI: A Reference Architecture for Designing Foundation Model based Systems
迈向生成式人工智能时代的负责任的人工智能:用于设计基于基础模型的系统的参考架构
- DOI:
10.1109/ms.2024.3406333 - 发表时间:
2024 - 期刊:
- 影响因子:3.3
- 作者:
Qinghua Lu;Liming Zhu;Xiwei Xu;Zhenchang Xing;Jon Whittle - 通讯作者:
Jon Whittle
Guest editorial to the special issue on MODELS 2011
- DOI:
10.1007/s10270-013-0331-y - 发表时间:
2013-03-14 - 期刊:
- 影响因子:3.200
- 作者:
Jon Whittle;Tony Clark - 通讯作者:
Tony Clark
Jon Whittle的其他文献
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{{ truncateString('Jon Whittle', 18)}}的其他基金
Clasp: Digital Tactile Anxiety Management for the Health Internet of Things
Clasp:健康物联网的数字触觉焦虑管理
- 批准号:
EP/L023644/1 - 财政年份:2015
- 资助金额:
$ 1.28万 - 项目类别:
Research Grant
Creativity Greenhouse: Digital Brain Switch
创意温室:数字大脑开关
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EP/K025201/1 - 财政年份:2013
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$ 1.28万 - 项目类别:
Research Grant
Citizens Transforming Society: Tools for Change (CaTalyST)
公民改造社会:变革工具 (CaTalyST)
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EP/I033017/1 - 财政年份:2011
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$ 1.28万 - 项目类别:
Research Grant
A road map for big society research and impact
大社会研究和影响的路线图
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AH/I507647/1 - 财政年份:2010
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$ 1.28万 - 项目类别:
Research Grant
Sandpit: VoiceYourView -- Making Public Spaces Safer
Sandpit:VoiceYourView——让公共空间更安全
- 批准号:
EP/H007237/1 - 财政年份:2009
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$ 1.28万 - 项目类别:
Research Grant
EA-MDE: An Empirical Assessment of the Efficacy of Model Driven Engineering
EA-MDE:模型驱动工程有效性的实证评估
- 批准号:
EP/H006249/1 - 财政年份:2009
- 资助金额:
$ 1.28万 - 项目类别:
Research Grant
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