COMPUTER GAME FOR DIABETES EDUCATION
糖尿病教育电脑游戏
基本信息
- 批准号:3507498
- 负责人:
- 金额:$ 36.65万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:1992
- 资助国家:美国
- 起止时间:1992-09-30 至 1994-09-29
- 项目状态:已结题
- 来源:
- 关键词:adolescence (12-20) behavior test child behavior computer assisted instruction computer human interaction computer program /software diabetes education education evaluation /planning health behavior human subject insulin dependent diabetes mellitus learning motivation peer group quality of life self care therapy compliance videotape /videodisc
项目摘要
This proposal seeks support to develop and study an educational video game
for children with diabetes. Diabetes is managed largely by patients
themselves; patient knowledge and attitude are critical to the success of
treatment. Phase I established the feasibility of using a computer game to
teach children about diabetes. Concurrently, a prototype game was designed
for a popular home-based video game system. Phase II will expand this
prototype into a commercial quality educational video game and study its
efficacy in diabetes education in a controlled trial. Children with
diabetes, age 10 to 14, will receive the video game to use at home for two
months. Researchers will measure subject's knowledge of diabetes,
attitudes, self-efficacy, behavior and metabolic control using pre-tests,
post-tests and a six-month follow-up. The results will be compared with
patients not receiving the intervention. As a check on the measures, the
game cartridges will unobtrusively measure usage and the players' ability
to master the diabetes-based game strategy. The researchers hypothesize
that a properly designed educational intervention, when combined with
intrinsic motivations of entertainment quality video games, could lead to
significant improvements in the knowledge, attitudes, self-efficacy,
behavior and metabolic control of children with diabetes.
这项提议寻求对开发和研究教育视频游戏的支持。
适用于患有糖尿病的儿童。糖尿病在很大程度上是由患者管理的
他们自己;耐心的知识和态度是成功的关键
治疗。第一阶段确定了使用电脑游戏的可行性
教孩子们关于糖尿病的知识。同时,设计了一个原型游戏
一款流行的家用视频游戏系统。第二阶段将扩大这一范围
实现了一款商业化的优质教育视频游戏,并研究了其
一项对照试验中糖尿病教育的效果。患有以下疾病的儿童
10岁至14岁的糖尿病患者将在家中使用这款视频游戏,供两人使用
月份。研究人员将测量受试者对糖尿病的了解,
态度、自我效能、行为和新陈代谢控制使用预试,
后测试和六个月的随访。结果将与
未接受干预的患者。作为对这些措施的检查,
游戏墨盒将不引人注意地测量使用情况和玩家的能力
掌握基于糖尿病的游戏策略。研究人员假设
一种设计得当的教育干预,当与
娱乐高品质视频游戏的内在动机,可能会导致
在知识、态度、自我效能感、
糖尿病儿童的行为和代谢控制。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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STEPHEN J BROWN其他文献
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{{ truncateString('STEPHEN J BROWN', 18)}}的其他基金
MICROCOMPUTER ATTENTION BATTERY FOR SCHOOL AGE CHILDREN
学龄儿童微电脑注意力电池
- 批准号:
3500042 - 财政年份:1992
- 资助金额:
$ 36.65万 - 项目类别:
CHARACTERIZATION OF TICK ANTIGENS ELICITING HOST IMMUNIT
引发宿主免疫的蜱抗原的表征
- 批准号:
3138115 - 财政年份:1986
- 资助金额:
$ 36.65万 - 项目类别:
CHARACTERIZATION OF TICK ANTIGENS ELICITING HOST IMMUNIT
引发宿主免疫的蜱抗原的表征
- 批准号:
2062785 - 财政年份:1986
- 资助金额:
$ 36.65万 - 项目类别:
CHARACTERIZATION OF TICK ANTIGENS ELICITING HOST IMMUNIT
引发宿主免疫的蜱抗原的表征
- 批准号:
2062786 - 财政年份:1986
- 资助金额:
$ 36.65万 - 项目类别:
CHARACTERIZATION/TICK ANTIGENS ELICITING HOST IMMUNITY
表征/蜱抗原引发宿主免疫
- 批准号:
3133349 - 财政年份:1985
- 资助金额:
$ 36.65万 - 项目类别:
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