Exploring Play and Creativity in Pre-Schoolers' use of Apps

探索学龄前儿童使用应用程序时的游戏和创造力

基本信息

  • 批准号:
    ES/M006409/1
  • 负责人:
  • 金额:
    $ 7.12万
  • 依托单位:
  • 依托单位国家:
    英国
  • 项目类别:
    Research Grant
  • 财政年份:
    2015
  • 资助国家:
    英国
  • 起止时间:
    2015 至 无数据
  • 项目状态:
    已结题

项目摘要

The proposed project is a collaboration between the Universities of Sheffield and Edinburgh, the BBC (CBeebies), children's media industry partners, the companies Foundling Bird and Dubit, and Monteney Primary School in Sheffield. The project has been co-constructed amongst these partners in order to address a gap in knowledge with regard to preschool children's (aged from birth to five) use of tablet apps. The aim of the project is to develop understanding about preschool children's use of tablet apps and identify the ways in which the use of apps may promote play and creativity, and to use this information to inform future app development and future purchases of apps by parents/ caregivers and early years settings/ schools. The project has four distinct but interrelated phases. In the first phase of the project, a survey of 2000 parents of children from birth to 5 will be undertaken by Dubit. Little is known about the most frequently used tablet apps by young children in the UK and the survey will provide information about the extent of children's use of tablet apps, the type of apps used and parents' motivation for buying specific apps. In Phase 2 of the study, six case studies will be undertaken of families with children aged from birth to 5 who use tablet apps. The case studies will develop understanding about parents' motivation for purchasing specific apps and children's responses to a range of apps in terms of their promotion of play and creativity. Four visits will be made to each family in which parents will be interviewed about their children's use of tablet apps and children will be observed using their favourite apps. In the third phase of the project, workshop sessions will be undertaken in a Foundation Stage 1 class and a Foundation Stage 2 class involving children aged three to five, in which children will be observed using a range of apps. The extent to which the apps promote play and creativity will be reviewed. The apps that will be the focus for Phase 3 of the study will be identified as the top six named favourites of children, as recorded in the Phase 1 survey. In addition, children will also be observed using four augmented reality apps identified as being of interest by the research team. In Phase 4, we will analyse the apps used in Phase 3 in order to identify which features were successful in promoting play and creativityThe project will have a range of impacts. The information developed regarding this range of apps will be of value for the children's media industry partners involved in the project. The project will inform future development of apps by the children's media industry. In addition, the project will inform educational provision for apps in the early years through the development of a set of criteria for choosing apps and guidelines for practice. Finally, the project will provide guidance for parents and caregivers in terms of selecting apps to be used with young children and in using them to support play and creativity.
拟议的项目是谢菲尔德大学和爱丁堡大学、BBC (CBeebies)、儿童媒体行业合作伙伴、Foundling Bird 和 Dubit 公司以及谢菲尔德蒙特尼小学之间的合作。该项目由这些合作伙伴共同构建,旨在解决学龄前儿童(从出生到五岁)使用平板电脑应用程序的知识差距。该项目的目的是加深对学龄前儿童使用平板电脑应用程序的了解,并确定应用程序的使用可以促进游戏和创造力的方式,并利用这些信息为未来的应用程序开发以及家长/看护者和早期教育机构/学校购买应用程序提供信息。该项目有四个不同但相互关联的阶段。在该项目的第一阶段,Dubit将对2000名0至5岁儿童的家长进行调查。人们对英国幼儿最常使用的平板电脑应用程序知之甚少,该调查将提供有关儿童使用平板电脑应用程序的程度、使用的应用程序类型以及家长购买特定应用程序的动机等信息。在该研究的第二阶段,将对有 0 岁至 5 岁儿童使用平板电脑应用程序的家庭进行 6 个案例研究。这些案例研究将加深对家长购买特定应用程序的动机以及儿童对一系列应用程序在促进游戏和创造力方面的反应的了解。我们将对每个家庭进行四次访问,其中家长将接受有关孩子使用平板电脑应用程序的情况的采访,并观察孩子使用他们最喜欢的应用程序的情况。在该项目的第三阶段,研讨会将在基础第一阶段和基础第二阶段举行,涉及三至五岁的儿童,其中将观察儿童使用一系列应用程序。这些应用程序促进游戏和创造力的程度将受到审查。根据第一阶段调查的记录,将成为第三阶段研究重点的应用程序将被确定为最受儿童喜爱的六大应用程序。此外,还将观察儿童使用研究团队认为感兴趣的四个增强现实应用程序。在第四阶段,我们将分析第三阶段使用的应用程序,以确定哪些功能成功地促进了游戏和创造力。该项目将产生一系列影响。关于这一系列应用程序开发的信息对于参与该项目的儿童媒体行业合作伙伴来说非常有价值。该项目将为儿童媒体行业未来的应用程序开发提供信息。此外,该项目还将通过制定一套选择应用程序的标准和实践指南,为早期应用程序的教育提供信息。最后,该项目将为父母和看护者提供指导,帮助他们选择与幼儿一起使用的应用程序,并使用它们来支持游戏和创造力。

项目成果

期刊论文数量(10)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Play and creativity in young children's use of apps
The Internet of Toys: A Posthuman and Multimodal Analysis of Connected Play
玩具互联网:互联游戏的后人类和多模式分析
  • DOI:
  • 发表时间:
    2017
  • 期刊:
  • 影响因子:
    1
  • 作者:
    Marsh Jackie
  • 通讯作者:
    Marsh Jackie
Under threes' play with tablets
三岁以下儿童玩平板电脑
Exploring Play and Creativity in Pre-Schoolers' Use of Apps: A Guide for Parents.
探索学龄前儿童使用应用程序时的游戏和创造力:家长指南。
  • DOI:
  • 发表时间:
    2015
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Marsh, J.
  • 通讯作者:
    Marsh, J.
The Case of the iPad
iPad 外壳
  • DOI:
    10.1007/978-981-10-4364-2_3
  • 发表时间:
    2017
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Marsh J
  • 通讯作者:
    Marsh J
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