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Next Generation. Preserving, curating and exhibiting videogames: a UK-Japanese collaborative approach.

Next Generation. Preserving, curating and exhibiting videogames: a UK-Japanese collaborative approach.
下一代。
批准号:
ES/S013768/1
负责人:
James Newman
金额:
$6.31万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2019
资助国家:
英国
项目状态:
已结题
起止时间:
2019 至 --

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中文摘要
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英文摘要
In 2018, videogames are more widely available across a greater array of platforms than ever before. The number of games available for current smartphone devices outweighs the libraries for all the consoles produced in the 1980s and 1990s combined. Gaming is a key leisure pursuit with gameplay undertaken not only by those identifying as 'gamers'; professional play through e-sports or streaming gameplay are growing sites for creative expression and commercial opportunity; game development and the creation of innovative gameplay remains a cornerstone of the UK creative economy and a vital cultural export.And yet, for all this, the simple fact is that videogames are disappearing.Every day, consoles stop working; data becomes unreadable as floppy discs, CDs and DVDs fail; servers are taken offline as companies focus on newer titles; companies go out of business leaving products abandoned and unsupported and the knowledge and expertise of developers, players, critics and commentators is lost forever.As the International Game Developers Association (IGDA) Game Preservation Special Interest Group noted in 2009, we need to act 'before it's too late'. Ten years later, the situation has only become more urgent.But what form should this action take and whose responsibility is it?The UK and Japan are two of the powerhouses of videogame creativity and development and represent two of the largest markets in the world. The UK and Japan helped to create the global games industry so it is only right that they should take the lead in ensuring its future.Over the last few years a number of universities, museums and private collectors, in the UK and Japan have begun to take action. In Kyoto, Ritsumeikan University has been building a collection of Japanese gaming hardware and software, documenting every game published in Japan since the 1980s, and working with Nintendo to find solutions to keep old games playable. In the UK, the NVM (formerly National Videogame Arcade) opened in 2015 to provide a dedicated space to showcase different types of videogames, tell the stories of their development, and experiment with different ways of making them available to diverse audiences.Despite the fact that organisations such as these have recognised the urgency of the videogame preservation and exhibition problem, this activity is uncoordinated and there are very few opportunities for collaboration between UK and Japanese researchers, curators, collectors and exhibition designers. It is is not clear what form preservation or exhibition action could or should take as videogames continue to transform with new types of gameplay, new platforms and technologies such as Virtual Reality and Augmented Reality joining massively multiplayer online networked games to further complicate our idea of what constitutes a videogame and gameplay and what the object and focus of preservation should be.Next Generation will find ways to help museum curators, university researchers, fans and collectors in the UK and Japan collaborate more effectively to develop new and innovative solutions to the challenges of preserving, interpreting and exhibiting videogames. The four key objectives are:- Map existing videogame preservation, curation and exhibition work across the UK and Japan to understand what materials are being cared for and where there are gaps- Document the risk factors affecting videogames in order to identify which materials are particularly challenging and vulnerable to becoming permanently inaccessible for future generations of researchers, developers and museum-goers- Consider current strategies for game preservation and curation while identifying and championing new thinking and the development of new techniques, strategies and goals- Develop ways to enable museums, galleries and university researchers to collaborate on preserving and exhibiting videogames and lay the foundations for a major UK-Japanese exhibition
期刊论文(7)
专著(0)
科研奖励(0)
会议论文
Magazines, Modchips and Blu-Tack The UK Grey Import market for Japanese videogames 1990-2006
杂志、Modchips 和 Blu-Tack 日本视频游戏的英国灰色进口市场 1990-2006 年
DOI: --
发表时间: 2019
期刊:
影响因子: --
作者: [Newman J]
通讯作者: Newman J
DOI: --
发表时间: 2019
期刊:
影响因子: --
作者: [Newman J]
通讯作者: Newman J
DOI: --
发表时间: 2020
期刊:
影响因子: --
作者: [Newman J]
通讯作者: Newman J
Slower, Squashed and Six Months Late : Japanese Videogames in the UK, 1991-2019
速度变慢,被压扁,晚了六个月:日本电子游戏在英国,1991-2019
DOI: --
发表时间: 2019
期刊: Replaying Japan
影响因子: --
作者: [James Newman]
通讯作者: James Newman
7
    Naval Postgraduate School Support for Firefly Cubesat Science Mission
    • 批准号:
      0946307
    • 项目类别:
      Contract Interagency Agreement
    • 资助金额:
      $20.5万
    • 财政年份:
      2009
    • 负责人:
      James Newman
    • 依托单位:
    Program Development and Publication of the Proceedings for the 11th International Congress of Biometeorology
    • 批准号:
      8704988
    • 项目类别:
      Standard Grant
    • 资助金额:
      $2.0万
    • 财政年份:
      1987
    • 负责人:
      James Newman
    • 依托单位:
    SFC Award (Indian Currency) for Group Travel to an International Conference on Biometeorology; December 1983, New Delhi
    • 批准号:
      8311492
    • 项目类别:
      Standard Grant
    • 资助金额:
      $2.5万
    • 财政年份:
      1983
    • 负责人:
      James Newman
    • 依托单位:
    海外基金