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Procedural Animation and Motion Analysis of Animals

Procedural Animation and Motion Analysis of Animals
动物的程序动画和运动分析
批准号:
1939879
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2017
资助国家:
英国
项目状态:
已结题
起止时间:
2017 至 --

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中文摘要
翻译
所提出的研究的背景下,包括程序动画技术。创建动画的常见工业方法包括耗时的关键帧,这需要多年的经验来掌握,以及动作捕捉,通常作为动画师或一次性动画的灵感,之后数据被丢弃。由于实际原因,动作捕捉很少用于动物。在研究中,程序化人体动画已经被广泛研究。解决方案包括基于实例的方法、基于模拟的方法和混合方法。程序化动物动画大多局限于基于模拟的模型,通常缺乏真实感和通用性。我关注的是基于实例的方法,由于动物数据的稀缺,这些方法主要集中在人类身上。许多动物是四足动物,这意味着从生物力学上讲,它们的行为与人类不同,而鸟类,技术上是两足动物,移动方式也不同。我的目标是创建一个工具来合成动物运动,概括不同的动物,并实时操作。这就需要通过动作捕捉来分析动物的动作,并研究制作动作捕捉的模型。例如,该工具可以捕捉人类扮演动物的动作,并使用目标动物的动作数据库,将人类的动作以动物的风格转移到动物身上。另一个目标是将现有的动物运动重定向到另一个动物,保持目标样式。运动重定向以前也有研究,但主要集中在运动上,而不是风格上,或者需要人工输入来确保风格转移。主要的现实应用是在电影和视频游戏等领域,表现力对于创建沉浸式体验很重要。主要的好处将是改善真实感,控制风格,开发时间和捕获数据的可重用性,特别是动物运动。我还希望推进动物运动的知识,这可能在生物力学和机器人领域的应用。该项目是通过EPSRC DTP,这是对齐的核心大学研究战略领域-数字媒体和视觉技术的资助。它将在巴斯大学图形和可视化研究领域的核心研究中心CAMERA内工作。CAMERA拥有超过35名研究人员,最先进的商业标准运动捕捉设施,以及一系列具有不同知识基础和丰富监督经验的熟练学者。CAMERA对理解和研究运动感兴趣,这是一个动物代表性不足的领域。考虑将人类运动捕捉方法应用于动物是有趣的。之前的一个CAMERA项目--《从动物到动物》(由KTP和The Imaginarium Studios资助)--希望从人类运动中制作动物的动画,从而产生有前途的算法,并有改进的余地。我的项目将从这结束的地方开始,通过它,我们可以开发更好的动作捕捉方法。我将与CAMERA研究人员一起研究程序化面部动画-采用相同的建模方法并考虑动物应用-以及CAMERA研究人员开发无标记方法来分析动物运动。数字媒体和视觉技术得到工业战略挑战基金的支持-与许多相关的InnovateUK电话(例如新兴技术和使能技术)和RCUK电话(例如目前8000万英镑的AHRC/EPSRC创意集群)。CAMERA密切参与ISCF在这一领域的战略制定,该项目与新的潜在相关项目保持一致。几家对动物动画感兴趣的公司已经与CAMERA接洽,通过更成熟的方法来实现这一目标,我们为新的资金提供了可能性。Aardman Animations,The Foundry和The Imaginarium是数字媒体和视觉技术的合作伙伴,并对项目主题感兴趣。因此,这些成果可以催生新的项目和合作。
英文摘要
The context of the proposed research comprises procedural animation techniques. Common industrial methods of creating animation include time-consuming keyframing, which requires years of experience to master, and motion capture, often as inspiration for the animator or for one-off animations, after which the data is thrown away. Motion capture is rarely used on animals for practical reasons. In research, procedural human animation has been studied extensively. Solutions include example-based, simulation-based, and hybrid methods. Procedural animal animation has mostly been confined to simulation-based models, which usually lack realism and generalisability. I am concerned with example-based methods, which have mostly focused on humans, due to animal data scarcity. Many animals are quadrupeds, which means biomechanically, they behave differently to humans, and birds, which are technically bipeds, move differently again. My aim is to create a tool to synthesise animal motion, generalise to different animals, and operate in real-time. This will require analysis of animal motion through motion capture, and research of models to create it. For example, the tool could take motion capture of a human acting as an animal, and, using a database of the target animal's motions, transfer the human motion to the animal in the animal's style. Another goal would be retargeting existing animal motion to another animal, keeping the target style. Motion retargeting has been researched before, but centres chiefly on the motion, not the style, or requires human input to ensure style transfer.The main real-world application is in areas such as films and video games, where expressiveness is important for creating an immersive experience. The key benefits would be improvements to realism, control over style, development time, and reusability of captured data, particularly with animal motion. I also expect to advance knowledge of animal motion, which could have applications in the biomechanics and robotics fields.The project is funded through an EPSRC DTP, which is aligned to a core University research strategy area - Digital Media and Visual Technologies. It will work within CAMERA, a research centre at the heart of the Graphics and Visualisation research area at the University of Bath. CAMERA has over 35 researchers, state-of-the-art commercial-standard motion capture facilities, and a range of skilled academics with diverse knowledge-bases and extensive supervisory experience. CAMERA is interested in understanding and studying motion, an area where animals are under-represented. It is interesting to consider application of human motion capture methods to animals. A previous CAMERA project - Biped to Animal (funded by a KTP with The Imaginarium Studios) - looked to animate animals from human motion, resulting in promising algorithms with scope for improvement. My project will start where this ended, and through it, we may develop better motion capture methods. I will work alongside CAMERA researchers studying procedural facial animation - taking the same modelling approaches and considering animal applications - and CAMERA researchers developing markerless approaches to analyse animal motion.Digital Media and Visual Technology is supported by Industrial Strategy Challenge Fund - with numerous relevant InnovateUK calls (e.g. Emerging and Enabling Technologies), and RCUK calls (e.g. current £80 million AHRC/EPSRC Creative Clusters). CAMERA is closely involved in ISCF strategy development in this area, and the project is aligned with new potential related projects. CAMERA has been approached by several companies interested in animal animation, and with a more mature approach to achieve this we open the possibility for new funding. Aardman Animations, The Foundry and The Imaginarium are partners in Digital Media and Visual Technologies and are interested in the project topic. The results could therefore spawn new projects and collaborations.
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