Exploring work practices for scientifically-informed pre-school app creation: a case study in attentional control.
探索科学的学前应用程序创建的工作实践:注意力控制的案例研究。
基本信息
- 批准号:2120170
- 负责人:
- 金额:--
- 依托单位:
- 依托单位国家:英国
- 项目类别:Studentship
- 财政年份:2017
- 资助国家:英国
- 起止时间:2017 至 无数据
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Rationale and Research QuestionsAudio-visual (AV) media such as movies, TV and apps, permeate modern life. Since the advent of touchscreen devices (e.g. smartphones and tablets), all of us -including very young children- have the ability to seek information and entertainment throughout our waking lives. Family ownership of touchscreen devices increased from 7% in 2011 to 71% in 2014, with 11% of 3-year-olds owning a tablet1 and first exposure to a touchscreen occurring within the first year of life2. Combined with up to 8 hours/day of TV exposure reported by families of young children3, screen time for many UK families constitutes more of a child's waking life than reading, engaging in social interaction or outdoor physical activity. Understandably, how such devices impact a child's developing brain is a pressing question for parents, scientists and other early-years stakeholders (e.g. paediatricians, social workers, pre-school teachers, media producers). The popular media is awash with claims that AV media are creating a generation with increasing rates of attention deficit/hyperactivity disorder (ADHD4) and antisocial behaviour5,6. However, these fears are not based on any empirical evidence linking early touchscreen use with long-term developmental problems. Meanwhile, the commercial market for pre-school app development is huge with the 'Kids 5 & under' category being one of the largest on the Apple App Store. The UK is one of the leaders in digital content and technology creation for pre-schoolers (e.g. CBeebies, MadeInMe, Hopster) and developers are constantly struggling with how to reconcile the apparent success of their apps with children and families with the recommendations of official bodies like the American Academy for Pediatrics (AAP) to discourage, strongly limit or moderate screen time for pre-school children7. App developers often claim to have based their content on educational and developmental theories and findings but how they do this and what the work practices are that allow this are unclear8. Even companies who make these practices clear (such as Hopster's in-house educational practitioner) may struggle to know what the scientific evidence suggests they do in terms of particular aspects of development (such as language learning, memory or attention) as the scientific literature is confusing. For example, lab studies have demonstrated a short-term impact of a fast-paced kid's TV program on attentional control in 4 and 6 year olds9,10 and other studies have shown that this cognitive ability to filter out irrelevant sensory information has been strongly associated with lifetime intellectual, behavioural and educational attainment11,12 but the direct association of screen time and such long-term consequences has not been shown. Also, passive TV consumption requires a lot less active involvement of the user compared to app use on a touchscreen device, potentially leading to very different impacts on cognitive development. In our recent Toddler Attentional Behaviours and LEarning through Touchscreens (TABLET) project we demonstrated that active touchscreen use by toddlers was associated with advanced real-world fine-motor development13 and may also act as a protective factor against child temperament problems (including self-regulation; a behaviour related to attentional control14). Preliminary electroencephalology (EEG) evidence from the TABLET project also suggest that at 18 months, toddlers who use touchscreens on a daily basis exhibit brain activity related to better attentional control. The current scientific evidence is clearly painting a confusing picture of how touchscreen use may impact the development of attentional control and this makes it very difficult for app developers who are on the frontline of this debate to design their experiences in the most developmental constructive way.
原理和研究概述视听(AV)媒体,如电影,电视和应用程序,渗透到现代生活中。自从触摸屏设备(例如智能手机和平板电脑)出现以来,我们所有人-包括非常年幼的儿童-都有能力在我们清醒的生活中寻求信息和娱乐。触摸屏设备的家庭拥有率从2011年的7%增加到2014年的71%,其中11%的3岁儿童拥有平板电脑1,并且第一次接触触摸屏发生在生命的第一年2。结合幼儿家庭报告的每天长达8小时的电视暴露3,对许多英国家庭来说,屏幕时间比阅读、参与社会互动或户外体育活动更能构成孩子的清醒生活。可以理解的是,这些设备如何影响儿童发育中的大脑是父母、科学家和其他早期利益相关者(例如儿科医生、社会工作者、学前教师、媒体制作人)面临的一个紧迫问题。大众媒体充斥着声称AV媒体正在创造一代注意力缺陷/多动障碍(ADHD 4)和反社会行为的增加率。然而,这些担忧并不是基于任何将早期触摸屏使用与长期发育问题联系起来的经验证据。与此同时,学龄前应用程序开发的商业市场是巨大的,“5岁及以下儿童”类别是苹果应用程序商店中最大的类别之一。英国是为学龄前儿童创造数字内容和技术的领导者之一(例如CBeebies,MadeInMe,Hopster),开发人员一直在努力解决如何将其应用程序与儿童和家庭的明显成功与美国儿科学会(AAP)等官方机构的建议相协调,以阻止,强烈限制或适度学龄前儿童的屏幕时间7。应用程序开发人员经常声称他们的内容基于教育和发展理论和发现,但他们如何做到这一点,以及允许这一点的工作实践是什么尚不清楚。即使是那些明确说明这些做法的公司(如Hopster的内部教育从业者)也可能很难知道科学证据表明他们在发展的特定方面(如语言学习,记忆或注意力)做了什么,因为科学文献令人困惑。例如,实验室研究表明,快节奏的儿童电视节目对4岁和6岁儿童的注意力控制有短期影响9,10,其他研究表明,这种过滤无关感官信息的认知能力与终身智力,行为和教育成就密切相关11,12但屏幕时间和这种长期后果的直接联系尚未显示。此外,与在触摸屏设备上使用应用程序相比,被动电视消费需要用户的主动参与要少得多,这可能会对认知发展产生非常不同的影响。在我们最近的幼儿注意力行为和通过触摸屏学习(TABLET)项目中,我们证明了幼儿主动使用触摸屏与先进的现实世界精细运动发育相关13,也可能是防止儿童气质问题的保护因素(包括自我调节;与注意力控制相关的行为14)。来自TABLET项目的初步脑电图(EEG)证据也表明,在18个月时,每天使用触摸屏的幼儿表现出与更好的注意力控制相关的大脑活动。目前的科学证据清楚地描绘了一幅令人困惑的画面,即触摸屏的使用如何影响注意力控制的发展,这使得处于这场辩论前沿的应用程序开发人员很难以最具发展建设性的方式设计他们的体验。
项目成果
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其他文献
吉治仁志 他: "トランスジェニックマウスによるTIMP-1の線維化促進機序"最新医学. 55. 1781-1787 (2000)
Hitoshi Yoshiji 等:“转基因小鼠中 TIMP-1 的促纤维化机制”现代医学 55. 1781-1787 (2000)。
- DOI:
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LiDAR Implementations for Autonomous Vehicle Applications
- DOI:
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2021 - 期刊:
- 影响因子:0
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吉治仁志 他: "イラスト医学&サイエンスシリーズ血管の分子医学"羊土社(渋谷正史編). 125 (2000)
Hitoshi Yoshiji 等人:“血管医学与科学系列分子医学图解”Yodosha(涉谷正志编辑)125(2000)。
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Effect of manidipine hydrochloride,a calcium antagonist,on isoproterenol-induced left ventricular hypertrophy: "Yoshiyama,M.,Takeuchi,K.,Kim,S.,Hanatani,A.,Omura,T.,Toda,I.,Akioka,K.,Teragaki,M.,Iwao,H.and Yoshikawa,J." Jpn Circ J. 62(1). 47-52 (1998)
钙拮抗剂盐酸马尼地平对异丙肾上腺素引起的左心室肥厚的影响:“Yoshiyama,M.,Takeuchi,K.,Kim,S.,Hanatani,A.,Omura,T.,Toda,I.,Akioka,
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