Investigating BCI to detect flow & immersion factors in music-based games: A step toward examining passive BCI as an adaptive design tool or a step
Investigating BCI to detect flow & immersion factors in music-based games: A step toward examining passive BCI as an adaptive design tool or a step
批准号:
2275732
负责人:
金额:
$0.0万
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2019
资助国家:
英国
项目状态:
已结题
起止时间:
2019 至 --
中文摘要
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英文摘要
Music-based games are well established within the entertainment and serious game industry. Rhythm action and rhythmic training are popular sub-genres, amongst these markets respectively. These games create a unique experience, that seemly capture a form of music performance and self-expression, irrespective of the player's musical knowledge. Whereas, music-based e-learning games potentially fail to capture this, even though the player learns to perform. Research in music-based games is sparse, in particular when identifying flow state, immersion and user experience within Human Computer Interaction (HCI). Brain Computer Interfaces (BCI) despite its limitations, has the potential to support these psychological studies, in duality to function as passive and active controls in games. The beginning stage of this research sets out to, a) review game-flow and immersion methodology in non-BCI and BCI music-based games and in general, b) report on the nuances of integrating BCI (Emotiv system), interpreting the data and relative tools to aid in this process and c) apply these methods to investigate popular rhythm-based games. This in mind to ascertain if a connection can be made between BCI and traditional self-report measures of player experience. The findings will then inform a decision to either explore BCI to investigate passive/active controls as adaptive systems in music-based games or further study the HCI features in relation to serious-centric and entertainment-centric design of these games.
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