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Interpretable, scalable and flexible AI for video games

Interpretable, scalable and flexible AI for video games
适用于视频游戏的可解释、可扩展且灵活的人工智能
批准号:
2441791
负责人:
金额:
$0.0万
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2020
资助国家:
英国
项目状态:
未结题
起止时间:
2020 至 --

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中文摘要
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英文摘要
I propose to introduce Natural Language Processing (NLP) techniques and continue the effort to develop efficient model-based reinforcement learning agents, a topic that is currently investigated at QMUL. Several works have already been published to introduce Natural Language informed Reinforcement Learning agents. For a recent review of the topic see (Luketina et al., 2019) and for a recent application that uses Natural Language to generalise the dynamic of a Reinforcement Learning environment (Zhong, Rocktaeschel, & Grefenstette, 2019). Model-based RL is gaining increasing importance in recent years. One very interesting approach is presented by (Berkenkamp, Turchetta, Schoellig, & Krause, 2017). The authors present an approach that leverages the statistical properties of the dynamics of the environment to ensure that the agent safely collects data. I believe that I can apply this technique extensively in video games AI to model and encourage safe behaviour under uncertainty situations.
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Scalable Learning and Optimization: High-dimensional Models and Online Decision-Making Strategies for Big Data Analysis