Use of Folktale Adaptations in Exploring the Role of Gendered Social Narratives in the Far-Right Radicalization of Online Communities.
Use of Folktale Adaptations in Exploring the Role of Gendered Social Narratives in the Far-Right Radicalization of Online Communities.
批准号:
2442414
负责人:
金额:
$0.0万
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2020
资助国家:
英国
项目状态:
未结题
起止时间:
2020 至 --
中文摘要
该项目探讨了电子游戏社区中的性别社会叙事,他们在年轻男性的极右翼激进化中的作用以及女性在这种激进化中的作用。莎士比亚的哈姆雷特的后现代投机改编将探讨如何叠加的性别叙事的边缘化可以创造极端主义的态度,在女性游戏玩家。伴随的批判性项目包括:1)一篇文章,使用多孔的“魔法圈”的隐喻来探索游戏社区作为同时与外部世界隔离和受外部世界影响的空间,特别是关于极端主义的叙述; 2)一篇反思性文章,探索电子游戏中的失败和女权主义经验。
英文摘要
This project explores gendered social narratives in video games communities, their part in the far-right radicalization of young men and the roles of women in this radicalization. A postmodern speculative adaptation of Shakespeare's Hamlet will explore how superpositions of gendered narratives of marginalization can create extremist attitudes in women gamers. The accompanying critical project consists of: 1) an essay using the metaphor of a porous 'magic circle' to explore games communities as spaces simultaneously isolated from and influenced by the outside world, particularly regarding extremist narratives; 2) a reflective essay exploring Failure and the Feminist experience in video gaming.
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