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Understanding Player Decision Making Based On Game Events

Understanding Player Decision Making Based On Game Events
了解玩家根据游戏事件做出的决策
批准号:
2449269
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2020
资助国家:
英国
项目状态:
未结题
起止时间:
2020 至 --

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中文摘要
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英文摘要
This project will investigate the relation between player decision making and game events to identify indirect causal explanations of why decisions are taken. In order to achieve this, esport titles will be studied, as they present a complex problem space with an abundant amount of data available.Furthermore, esports were chosen as this industry would directly benefit from solving this problem. Due to the competitive nature of those titles, players often attempt to conceal their intent to mislead their opponents. This can lead to many audiences misinterpreting the state of the game, often detracting from the experience.This project will strive to both explain and replicate actions taken by players in a human-like manner, including having a defined purpose as well as withholding their goal through indirect actions. This will provide clear benefits in the field of AI as well as a significant contribution to the field of HCI, particularly within storytelling.
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