Inhibited exploration in older customers of digital services
抑制老客户对数字服务的探索
基本信息
- 批准号:AH/F006829/1
- 负责人:
- 金额:$ 9.48万
- 依托单位:
- 依托单位国家:英国
- 项目类别:Research Grant
- 财政年份:2007
- 资助国家:英国
- 起止时间:2007 至 无数据
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The BBC's future audience is ageing. Yet older customers are less likely to exploit advanced digital services: this project will use interview and experiment to investigate why this is so. In particular, the project will consider the reasons for 'inhibited exploration' - a reduced tendency to 'try things out'. The project will investigate two independent causes for inhibited exploration. The first relates to older viewers' diminishing intellectual capabilities, and their tendency to change behaviour so as to reduce the load on these capabilities. Exploration loads memory (so as to keep track of what has already been tried, and to distinguish things that have been tried recently from things that have been tried on another occasion). Older viewers will find these memory tasks more difficult, and may choose to avoid them, particularly if they fear reaching 'catastrophic states' of the technology / screens from which they can't return to their tried-and-tested services.Much interface design effort has attempted to address these issues (both in BBC and elsewhere), and so it becomes important to investigate how severe and important this issue remains. It is also important to try to discover aspects of older viewers' dispositions and situations that may ameliorate the problem.The second cause of inhibited exploration is that older viewers may find advanced services unattractive. This may appear to be a failure of programme making or service provision; however, recent work on the psychology of decision making has shown that this issue is not simple. When people choose to try a new service, or watch a new TV program, they do so on the basis of their prediction of what they will enjoy. But how are they to do this? It's easy to predict whether or not you will enjoy something that you have consumed many times, but new products are more challenging. In fact, a body of experimental work has shown systematic discrepancies between the prediction of pleasure and its actual experience. Similarly, there are notable discrepancies between pleasure measured as it happens (imagine asking someone during a TV programme how much they are enjoying it) and pleasure measured retrospectively, from memory. The relations between these predictions and measures of enjoyment are crucial for the consumption of new products, including interactive digital services. However, most work in this area has used young participants (students), so it remains unclear what particular issues are salient in the case of older populations. The first phase of the project will use in situ interviews to explore these issues. The interviews will also target an analysis of each cause in terms the situational and dispositional parameters. Are there some older viewers who are invulnerable to the fear of exploration / and if so why? What is the role of social support? (It is well-known that social support changes many aspects of older people's behaviour and appraisals, and it seems plausible that social support will ameliorate the fear of reaching catastrophic states, or encourage the appreciation of what is to be gained from novel services.)Once the interviews have been analysed we will have a fuller appreciation of the nature of inhibited exploration, and we will also have a set of cases or stories that illustrate its operation, and how it relates to features of services and interfaces. These case-studies will be packaged as illustrative design scenarios to capture good and bad design practice.The understanding gained from the interviews will allow us to prioritise issues for the second phase, for experimental studies. Experiments on exploration will evaluate interface design solutions, using mockups of the solutions already designed by BBC Future Media & Technology Division. Experiments on predicted and experienced enjoyment will use new content to explore the relations among predicted, momentary and retrospective judgments of TV content.
BBC未来的观众正在老龄化。然而,老年客户不太可能利用先进的数字服务:本项目将通过访谈和实验来调查为什么会这样。特别是,该项目将考虑“抑制探索”的原因-减少“尝试事物”的倾向。该项目将调查抑制勘探的两个独立原因。第一个问题是老年观众的智力下降,他们倾向于改变行为,以减轻这些能力的负担。探索加载记忆(以便跟踪已经尝试过的东西,并将最近尝试过的东西与在其他场合尝试过的东西区分开来)。年龄较大的观众会发现这些记忆任务更加困难,并可能选择避免它们,特别是如果他们害怕达到技术/屏幕的“灾难性状态”,他们无法返回他们久经考验的服务。许多界面设计工作试图解决这些问题(无论是在BBC还是其他地方),因此调查这个问题的严重性和重要性变得非常重要。同样重要的是要努力发现老年观众的性格和情况,可能会改善问题的方面。抑制探索的第二个原因是,老年观众可能会发现先进的服务没有吸引力。这似乎是方案制定或服务提供的失败;然而,最近关于决策心理学的研究表明,这个问题并不简单。当人们选择尝试一项新的服务或观看一个新的电视节目时,他们这样做的基础是他们对自己喜欢什么的预测。但是他们怎么做呢?很容易预测你是否会喜欢你已经消费过很多次的东西,但新产品更具挑战性。事实上,大量的实验工作已经表明,对快乐的预测与实际体验之间存在系统性的差异。类似地,在发生时测量的快乐(想象一下在电视节目中问某人他们有多喜欢它)和回顾性测量的快乐之间存在显着差异。这些预测与享受程度之间的关系对于新产品的消费至关重要,包括交互式数字服务。然而,这一领域的大多数工作都使用了年轻的参与者(学生),因此仍然不清楚在老年人口的情况下有哪些特别的问题是突出的。该项目的第一阶段将采用现场访谈的方式探讨这些问题。访谈还将根据情境和性格参数对每种原因进行分析。是否有一些年长的观众对探索的恐惧免疫/如果是这样,为什么?社会支持的作用是什么?(It众所周知,社会支持改变了老年人行为和评价的许多方面,社会支持似乎可以减轻对灾难性状态的恐惧,或者鼓励人们欣赏从新服务中获得的东西。一旦对访谈进行了分析,我们将对抑制性探索的本质有一个更全面的理解,我们也将有一组案例或故事来说明它的操作,以及它如何与服务和接口的功能相关。这些案例研究将被包装成说明性的设计场景,以捕捉好的和坏的设计实践。从访谈中获得的理解将使我们能够为第二阶段的实验研究确定优先事项。探索实验将评估界面设计解决方案,使用BBC未来媒体和技术部门已经设计的解决方案的模型。预测和经验的享受实验将使用新的内容,探索预测,瞬间和回顾性的判断电视内容之间的关系。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Sri Kurniawan其他文献
Review of Interaction design
- DOI:
10.1145/967199.967218 - 发表时间:
2003-03 - 期刊:
- 影响因子:0
- 作者:
Sri Kurniawan - 通讯作者:
Sri Kurniawan
Vocal interaction: beyond traditional automatic speech recognition
- DOI:
10.1007/s10209-008-0134-z - 发表时间:
2008-08-07 - 期刊:
- 影响因子:2.700
- 作者:
Sri Kurniawan;Adam J. Sporka;Susumu Harada - 通讯作者:
Susumu Harada
ChatGPT, Google Assistant: Which is best for patients with amblyopia? (Preprint)
ChatGPT、Google Assistant:哪个最适合弱视患者?
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:7.4
- 作者:
Gloria Wu;David Lee;Weichen Zhao;Adrial Wong;Rohan Jhangiani;Sri Kurniawan - 通讯作者:
Sri Kurniawan
Towards a Human-centered Tutorial Design for the Nautilus Cluster
迈向以人为本的 Nautilus 集群教程设计
- DOI:
10.1145/3569951.3597601 - 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
Jeffrey Weekley;Sri Kurniawan - 通讯作者:
Sri Kurniawan
Google Assistant and ChatGPT: Is it Useful for Non Medical Professionals Looking for Information about Stroke or Glaucoma?
Google Assistant 和 ChatGPT:对于寻找中风或青光眼信息的非医疗专业人士有用吗?
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
Gloria Wu;Shweta Satheesha Krishna;Samantha Sakai;Rohan Jhangiani;Sri Kurniawan - 通讯作者:
Sri Kurniawan
Sri Kurniawan的其他文献
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{{ truncateString('Sri Kurniawan', 18)}}的其他基金
HCC: Small: ProSocial: A 360-Degrees Video-based Virtual Reality Game Strengthening Social-emotional Skills with Adults with Autism Spectrum Disorder
HCC:小型:ProSocial:一款基于 360 度视频的虚拟现实游戏,可增强患有自闭症谱系障碍的成年人的社交情感技能
- 批准号:
2124549 - 财政年份:2022
- 资助金额:
$ 9.48万 - 项目类别:
Standard Grant
I-Corps: An immersive virtual reality platform for remote physical therapy and monitoring
I-Corps:用于远程物理治疗和监控的沉浸式虚拟现实平台
- 批准号:
2037917 - 财政年份:2020
- 资助金额:
$ 9.48万 - 项目类别:
Standard Grant
CHS: Small: Game for Cleft Speech Therapy
CHS:小型:唇裂言语治疗游戏
- 批准号:
1617253 - 财政年份:2016
- 资助金额:
$ 9.48万 - 项目类别:
Continuing Grant
SCH: INT: Collaborative Research: Replicating Clinic Physical Therapy at Home: Touch, Depth, and Epidermal Electronics in an Interactive Avatar System
SCH:INT:合作研究:在家复制临床物理治疗:交互式化身系统中的触摸、深度和表皮电子
- 批准号:
1521532 - 财政年份:2015
- 资助金额:
$ 9.48万 - 项目类别:
Standard Grant
MRI: Acquisition of a FLEX Reconfigurable Multi-User Immersive Visualization System
MRI:购买 FLEX 可重构多用户沉浸式可视化系统
- 批准号:
1229786 - 财政年份:2012
- 资助金额:
$ 9.48万 - 项目类别:
Standard Grant
CAREER: Document Layout and Formatting Helper for Blind Authors
职业:盲人作者的文档布局和格式设置助手
- 批准号:
1054984 - 财政年份:2011
- 资助金额:
$ 9.48万 - 项目类别:
Continuing Grant
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Inhibited Exploration in Older Customers of Digital Services
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